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TGW

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Everything posted by TGW

  1. "in the last patch" Ok. How bout in the last 5 patches then and this was shown in the changelog, correct?? 'Wording' has to be definitive and precise, when handling this type of matter . . .
  2. Yep . . . Well, it appears my assumption of the overall parasitic and induced drag (alpha performance too) profiles have changed, and I believe they are quite considerable. No comment from ED either. Hmmm, without including these changes in the changelog makes me highly suspicious to a theory of the other aircraft's performance stated earlier in this thread. Which was probably stimulated by those complaining about the Bug and it's strengths. Too bad, back to the shelf till ED figures this out as this type of manipulation will not be handled well for those who have made sizable investments ($$$) into this flight simulator expecting ACCURATE RESULTS (confirmed through several public documents, and not some unconfirmed 'single' page performance chart <cough, cough, M2K>)! ED needs to come clean (ALL changes made, be above board) and get these modules performance's back on track!!! Hmmm, where did I put that F4-BMS disc at? . . .
  3. Yes, Something has (considerably) changed with the Hornet FM and the performance of some weapons. Have you noticed the following: 1.) The Bug doesn't turn like she used to. Thrust performance and induced drag are way off . . . . 2.) AIM-9X is easily defeated now? 3.) T-Pod can't guide a Paveway-II bomb to hit the broadside of a barn now (in some cases), wth? Very evident, in sea missions. I thought it may have been a server problem, but is happening on all servers . . . These subtle changes you're making are really starting to miff people. This aircraft is nothing like it was last year, in terms of performance. Looks like it's going to be "put on the shelf", and some other combat sim take it's place until ED can figure out what they're doing here . . . Too bad, it 'was' a very respectable module. Not sure what you guys have done, but with all the 'new' additional features you've been adding, you've definitely shaved some other areas to make it 'equitable' . . . meh . . . too bad . . .
  4. Okay this is what I have come up with and any help is greatly appreciated . . . Currently I am only running as a 1-camera setup right now and not sure why it doesn't work correctly. I also posted images for you to see what is happening. I have numbered the monitors as Windows sees them, when black, there is no signal and center is displayed only (correctly). Thanks in advance for your help! Invert-T.lua
  5. Here, here . . +1 on that statement!
  6. Yes, FINALLY thank you! I will implement this today and post results!! Thank you for your input! I believe, I am close, (GUI & splash screens are placed correctly) but still have one issue when simulator switches to full (1-)screen mode . . . . sigh . . . .
  7. WoW! Such emptiness . . .
  8. I am a "total noob" in this area of expertise, your help is greatly appreciated! I have 4 monitor (1 top-3 bottom) setup running in '1-screen' mode (which runs fine) and need help with the following: 1.) Is there a way to confine both UI splash and GUI screens to the center bottom monitor? 2.) Radio-menu (rt side) and Dialog response (lt side) is completely out of view (in 1-screen config), is there a way to assign those text areas to the l-r edges of the top monitor? Thank-you in advance for your help!
  9. Not quite sure on the "-w" switch usage. Could you please elaborate more on the setup for a second dedicated server on same machine. Thank you in advance!
  10. Release date?
  11. Is this aircraft available (publicly) for X-plane 10? Which URL (the .ORG?)
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