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BManx2000

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Everything posted by BManx2000

  1. This is not a real throttle, but the replica shown here has the elevation control resting in an off-center position: http://throttletek.com/f-18-throttle/
  2. I can't say for sure just by looking at it, but in pictures of the F-18 throttle, it certainly looks like a rotary wheel...
  3. Sorry, I only looked in the bug forum before posting, didn't see the other threads about this :doh:
  4. The axis for the radar antenna elevation is working in a relative way (the elevation moves constantly when the axis is nonzero, and stops moving when the axis is centered). I was expecting it to work absolutely. I'm not sure if this is actually a bug, but in all other modules I've tried, the radar elevation control is absolute.
  5. Chevy 5-1 gets stuck at the end of the taxiway. I could still complete the mission by ignoring him, albeit with some mixed up voiceovers.
  6. That's wrong, magnetic declination in both areas is positive. https://upload.wikimedia.org/wikipedia/commons/1/11/World_Magnetic_Declination_2015.pdf
  7. It is accurate to the gun camera videos I found, but I can't say for sure if it's like that in the specific A-10C version implemented in DCS.
  8. OK, here is the file. Tacview-20170910-190233-DCS-F15C TGW M03.zip
  9. I reviewed my Tacview files and it's not that. The mission fails literally at the instant the Buk fires. Also I attempted the mission twice and the same thing happened both times.
  10. A bug happens after the radio warnings to the Tu-22. The Buk fires and then I immediately fail the mission for supposedly violating the ROE.
  11. Sorry for the long wait, I updated the mod again. There are two different versions for 1.5 and 2.1.
  12. I finally got around to updating this, works in 1.5 and 2.1.
  13. Well, I'm not sure if this is related to your problem, but I found that the profiler is suddenly crashing because of RivaTuner Statistics Server (comes with MSI Afterburner). Weird because this didn't happen before.
  14. Oculus support is not planned as I don't own one, also the library I'm using is only for SteamVR. You can try running the Rift through SteamVR and it should work, but this is untested.
  15. Virtual Button Box is a program for the HTC Vive that lets you place flat panels in 3D space that contain buttons. Clicking a button sends a keyboard key press or key combination. The panels are defined using a separate profile editing program. It is designed with DCS World in mind, but will work in any VR game that accepts keyboard input. DCS A-10C Demonstration Video: GitHub Page: https://github.com/BManx2000/VirtualButtonBox
  16. You're right, it's not about the wobble, but the way the overlays become misaligned when I turn my head. Maybe DCS is using the same FOV for the Rift and the Vive? Vive has a higher FOV than the Rift, which would explain the misalignment I see in the Vive.
  17. I got no response to my post in the beta forum, so I'll repost it here... I'm developing a program using OpenVR overlays to allow pressing buttons with the controller in DCS and other sims. In testing with DCS I noticed a strange behaviour where the overlays would appear to wobble when I moved my head. It seems like the FOV in DCS is slightly wrong or something. This video shows first what it should look like, and second what it look like in DCS:
  18. I updated the mod to work with the latest DCS versions and added QNH for the Viggen.
  19. I'm developing a program using OpenVR overlays to allow pressing buttons with the controller in DCS and other sims. In testing with DCS I noticed a strange behaviour where the overlays would appear to wobble when I moved my head. It seems like the FOV in DCS is slightly wrong or something. This video shows first what it should look like, and second what it look like in DCS:
  20. It works for me, and the vanilla files haven't changed in any significant way. Are you using the mod version 1.0?
  21. I uploaded a new version compatible with DCS 1.5.5.60503. This version also fixes a crash that would happen with "simple" briefings.
  22. I uploaded a new version 1.0 compatible with DCS 1.5.5.60503.
  23. I uploaded a new version 0.9 compatible with DCS 1.5.5.59992. Don't use 0.9 for the current alpha version or the chat will break.
  24. I uploaded a new version 0.8 which incorporates the official mul_chat.lua fix for disappearing mouse cursor. The latest alpha version has reports of bad performance, so I am leaving version 0.6 in the main post again for use with the older version 2.0.3.
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