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BManx2000

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Everything posted by BManx2000

  1. https://www.digitalcombatsimulator.com/en/files/2080541/ Based on tutorial from Boris: https://forums.eagle.ru/showthread.php?t=124711 This mod adds to the briefing screen, wind data suitable for input into the A-10C CDU. The wind data is in the following format: (thousands of feet) (wind direction in degrees)/(wind speed in knots) (degrees celsius) It also adds QNH in hPa for the Viggen. Installation: Copy the "CDU Wind Briefing" folder into your JSGME mods folder and enable it.
  2. I have released a new version 0.6 compatible with the latest DCS world. The chat buttons are bugged in this version, so I have added a workaround to the chat enhancer that should fix it.
  3. The radar instantly loses lock when an STT locked target goes past 30 degrees off the nose, or if I try to go from TWS to STT on such a target.
  4. Unfortunately no, not without editing the code. There are control settings for it but changing them doesn't seem to do anything. You can, however, change the steam overlay button.
  5. To incorporate changes in the original Lua code.
  6. New version updated for 1.5.3.51171 and 2.0.1.50747
  7. The text enlargers can be used on any resolution screen, the names are really just suggestions. "Text Enlarger 2160p" just doubles the text size for example.
  8. That is highly unlikely; the text enlarger only has two files in that folder, mul_chat.lua and mul_chat.dlg, and the only difference between those and the stock files is that window sizes and font sizes have been increased.
  9. I could not reproduce your issue. In my tests, the briefing screen worked. Also, the files in MissionEditor are for the multiplayer chat window.
  10. I don't know, it works fine on my machine. The files haven't been changed in the latest patch, so there shouldn't be any problems there. Have you tried repairing your game and reinstalling the mod?
  11. Well, here is a hex edited version of bin/Visualizer.dll to do that. I have no idea if doing this might trigger some integrity check, so use it at your own risk. Visualizer.zip
  12. Aha! I found a way to do it: In "FUI/Fonts/", delete "font_tiny.tga" and "font_tiny.txt" and replace them with copies of a different font, such as "font_dejavu_lgc_sans_condensed_19". Obviously this will affect anything that uses that font, although I'm not sure if anything else actually does.
  13. From what I can tell, the code that renders the FPS counter is native code in a DLL, so I can't change it.
  14. That's because that line of code is one I wrote for the chat enhancer. Anyway, I found something that should change the duration of the radio messages. In gameMessages.lua, find "pLentaRadio:addMessage(a_text, a_duration)", line 136. Then you can multiply "a_duration" by a number. For example, if you change "a_duration" to "a_duration*2", the radio messages should stay twice as long. I haven't tested this though.
  15. Oops, I misread your question. The instructions I posted were to increase the time the CHAT messages stay on the screen with the chat enhancer installed. I don't know offhand how to do it for the radio messages.
  16. OK, in mul_chat.lua, search for "diffTime > 10", and change the 10 to the number of seconds you want the chat to stay up.
  17. New version updated for 1.5.2.48726.137 and 2.0.0.48763
  18. New version updated for 1.5.1.47025.
  19. I can confirm this, 9M119 isn't setting off the warning.
  20. I made a new version for 1.5.1.46722. No more "Chizh"!
  21. Yeah they changed the chat box, I need to update the mod for it. If you're using the text enlarger, for now, you can delete the "MissionEditor" folder from the mod folder before installing it. That will enlarge the radio messages without modifying the chat box.
  22. OK, I was looking at the unmodded file. In the chat enhancer version it's at line 679. Also the red text color is at line 788 and the yellow text color is at 1040. If you change all those numbers to 1.0, then all the chat text should be white.
  23. Yes, go to line 740 of the file "MissionEditor\modules\dialogs\mul_chat.dlg" and change the RGB numbers, that should do it.
  24. Chat Enhancer and Text Enlarger 1.2 For DCS World 1.5.7.7741.317 Download: https://www.dropbox.com/s/0h2hhkz598haj8w/ChatEnhancer_1.2.zip?dl=0 Chat Enhancer and Text Enlarger 1.3 For DCS World 2.1.1.8491.251 Download: https://www.dropbox.com/s/kwc7ohch88bwiqj/ChatEnhancer_1.3.zip?dl=0 Note: This mod modifies files that are likely to be changed in future patches. Do not install this mod on newer versions than 1.5.7.7741.317/2.1.1.8491.251 unless you have verified that the relevant files remain unchanged from that version. Features: Chat Enhancer: The mail icon is deleted The chat messages appear for 10 seconds every time there is a new message Tab opens or closes the all-chat window Shift+Tab or Ctrl+Tab opens the team-chat window Text Enlarger: Enlarges the radio menu font Enlarges the radio messages font Enlarges the mission messages font and window Enlarges the chat messages font and window Has different sized versions for 1440p, 1600p, and 2160p Installation: This mod contains 2 components, the text enlarger and the chat enhancer. You can install both of these or only one. Also, the text enlarger comes in 3 sizes. Choose one of the seven folders with the combination of components you want. If using JSGME, copy that folder into your JSGME mods folder and enable it. If not using JSGE, copy the contents of that folder into your "DCS World OpenBeta" folder.
  25. The app crashed at startup until I ran it as administrator. Then it started working and I didn't have to run it as administrator any more. A stack trace:
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