Jump to content

Talisman_VR

Members
  • Posts

    982
  • Joined

  • Last visited

  • Days Won

    3

3 Followers

Recent Profile Visitors

17427 profile views
  1. Big than you TimberWolf Problem solved!! I had disabled the launcher in settings thinking I did not need it. Now I see why I need the launcher after all, lol. Many thanks for taking the time to respond to this thread, I am very grateful to you. Thank you also to everybody else that that chipped in to help me along the way. Happy landings, Talisman
  2. Many thanks. I disabled the launcher, so maybe if I enable it again I will get this option before Steam VR starts up. Will let you know if this works. Happy landings, Talisman Thanks. Could be last resort. Probably sounds daft, but I am not sure I have the understanding or confidence to try this though. Happy landings, Talisman
  3. I tried to get help with this too, but despite hints and tips I could not get it to work. I gave up in the end. Shame, as I thought it would be a great feature. Happy landings, Talisman
  4. Hi Gun Jam, Looking very good for me I am glad to say. I am a happy camper. Still taking baby steps, but getting better. Had a go with OpenXR, but not activated eye tracking yet and decided to stick with SteamVR for a bit. Visuals are very good. I have SteamVR resolution per eye set to 100% at the moment, giving me 4752 x 3796 @ 90 Hz and up to 90 fps on some maps, but some maps less. A fresh installation of DCS with a new PC means a lot of catching up and I am still yet to bind all keys for all of my aircraft modules and am still tinkering around with graphic settings, etc. I had a Pimax before and I noticed that I needed to set a lower IPD in DCS VR settings than before, in order for the cockpits not to look too big in scale. Now I am wearing the head strap lower at the back of the head and the headset higher on the head at the front, I have less of an issue with the mechanical IPD knob slipping on the VR1. Wont be long now and I will be back flying with my squad mates in MP. Happy landings, Talisman
  5. Hi Folks, SimShaker has been working well for me for years (currently beta 2.9.2.0), but just lately, every now and then, it has been stopping mid flight with the following message: If I click OK then it usually starts running again. Any idea what might be causing the shut down? Thanks. Happy landings, Talisman
  6. Hi Qcumber, I am using a Somnium VR1. With my old PC it took so long to open DCS, that I had time to turn off Steam VR when it popped up after I clicked the DCS desktop icon, allowing DCS time to load in flat screen mode, no problems. However, with my new faster PC, DCS starts to load so quick now that no matter how quick I am to shut down Steam VR when it pops up, I can't win and it messes up DCS as it is loading because I have just turned off Steam VR, lol. Result is that I am having to uninstall Steam each time I want to work on DCS in flat screen mode, otherwise I can't get DCS to launch as I want it. LOL Happy landings, Talisman P.S. This is a problem even though I have my VR headset turned off, completely disconnected, unplugged and my lighthouse also unplugged/disconnected.
  7. Many thanks SharpeXB. But not sure this will help me as I did not purchase DCS through Steam. Happy landings, Talisman
  8. Hi Folks, Just got a new PC and am fresh downloading everything from scratch. Searched the internet, but can't find a definitive solution to stop Steam VR from launching when I want to run DCS without VR. This did not happen with my old rig, but something seems to have changed. This is driving me crazy, lol. What I am missing? Any hints/tips would be greatly appreciated. Thanks. Happy landings, Talisman
  9. Thanks. Yes, I have been having issues with openXR runtime; no joy with tracking properly. I had more luck with SteamVR and actually managed to get some flying in, so will return to Steam for now. Thanks for the resolution tip. Happy landings, Talisman
  10. Yes, definitely baby steps for me, lol. I can't pretend to understand all of what you have said above yet, but I am working on it and doing lots of research. It is kind of you to take the time to help steer me in the right direction. Thank you again. I don't think I am ready for the Beta version yet, so will hold fire for now. Especially as it looks like a release version update is on the cards. Onwards and upwards. Happy landings, Talisman
  11. Brilliant. Thanks a lot. Much appreciated. P.S. What about Somnium Space Launcher? Is this needed in addition to the VR1 Tool? What are the advantages of the launcher? Happy landings, Talisman
  12. Ok, finally got it! I was so focused on running in VR that I did not think to make adjustments with VR turned off! So, as a VR only user, the procedure that worked for me to create/populate a saved games, DCS, config, view, SnapViews.lua file was as follows: Launch DCS World in flat screen mode, VR not running. Select an aircraft and spawn in on the ground. In my case the TF-51D. Go to the cockpit view settings for the selected aircraft. Note the move camera keys and the save cockpit angles key. Go back into cockpit view for the selected aircraft and use the move camera keys to alter the pilot/seat position. Then save new position using the save cockpit angles key. Close DCS World and open and check the users, name, saved games, DCS, config, view, SnapViews.lua file. The file should now appear and be populated with DCS aircraft type details all listed in type alphabetical order. As a VR only user of DCS I had not realise that the SnapViews.lua file could only be created/populated by actions in non-VR mode. Although I had used the SnapViews.lua file on my previously installed version of DCS World with VR, I had also previously used it in flat screen mode with TrackIR prior to moving over to VR; so I had taken it for granted that the file would be there no matter what. Thanks to everyone who helped me work through this. Happy landings, Talisman
  13. Ok, finally got it! I was so focused on running in VR that I did not think to make adjustments with VR turned off! So, as a VR only user, the procedure that worked for me to create/populate a saved games, DCS, config, view, SnapViews.lua file was as follows: Launch DCS World in flat screen mode, VR not running. Select an aircraft and spawn in on the ground. In my case the TF-51D. Go to the cockpit view settings for the selected aircraft. Note the move camera keys and the save cockpit angles key. Go back into cockpit view for the selected aircraft and use the move camera keys to alter the pilot/seat position. Then save new position using the save cockpit angles key. Close DCS World and open and check the users, name, saved games, DCS, config, view, SnapViews.lua file. The file should now appear and be populated with DCS aircraft type details all listed in type alphabetical order. As a VR only user of DCS I had not realise that the SnapViews.lua file could only be created/populated by actions in non-VR mode. Although I had used the SnapViews.lua file on my previously installed version of DCS World with VR, I had also previously used it in flat screen mode with TrackIR prior to moving over to VR; so I had taken it for granted that the file would be there no matter what. Thanks to everyone who helped me work through this. Happy landings, Talisman
  14. Thank you MAXsenna. Strange, I have had DCS for many years and have never known or used this method. Is this for when running VR or with it turned off? I have customised my centre VR key to my joystick and used that all the time. What do you mean by NumEnter? Thank you for taking the time to respond. Happy landings, Talisman
  15. Thank you speed-of-heat. Yes, snapviews folder is there but has very little in it; A10 (only aircraft listed with section [14] default VR data) and a few Migs without any section [14] default VR data, but none of the aircraft I have and fly are listed. Tried both DCS World repair options, but no joy. I will try your suggestion and delete the file hoping it will recreate. Thanks again for taking the time to respond. Happy landings, Talisman
×
×
  • Create New...