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Crumpp

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Everything posted by Crumpp

  1. I don't think you have tested this since the update before making your statement. Spin behavior is spot on in the Dora and I suspect all other aircraft too. Yo-Yo said in the spin behavior thread that they were tweaking the FM. Let's not continue complaints that do not exist. The devs take the time to communicate with us. Let's return that respect for us showing them respect to take them at their word. Propeller effects are also appropriate. Notice in the track I slow the aircraft down to the region of reverse command and apply power. The aircraft climbs appropriately. The power fluctuations in the track are done to gauge the yaw moments from the propeller effects. In the approach to stall, you will also see rudder input required increases. In fact, the spin behaviors are the most realistic I have ever seen on any of these games. Control input feels appropriate and the aircraft have the feel of a real aircraft at spin entry. You can sense the moment the aircraft "dumps" into the spin. The spin also has distinctive phases as well as appropriate power on/off effects. Two "snap rolls" were also done. The first is intentionally botched and results in an incipient spin. The second the aircraft responds beautifully. It actually took me by surprise which is why my recovery is not so good, LOL.
  2. Ok, I thought you were claiming that the P-51 was faster than factory specs on average. :doh: Sorry man, I should have known better coming from you. But let's discussthe fact there were two other USAAF's in the ETO. Neither used 100/150 Octane at any time. Both participated heavily in the ETO air war and were the lead tactical elements for the USAAF in the ETO. The 8th USAAF was the lead strategic daylight bombing element. As for the wing racks, it is just a fact that the lack of range was a significant issue in the Allies ability to prosecute the air war. Even tactical missions such as Rodeo's, bombing, and strafing required extended range due target distance or loiter time required. Here is the USAAF numbered history on the development of the long range fighter. It specifically addresses the drop tank issue and is a pretty good read!
  3. :thumbup: Well put, sir!!
  4. You really think this is true?
  5. Only by a few loud voices based on a beta FM. These aircraft were equal and competitive dog-fighters in reality. That is reflected well in the game. Just like in 1944, the real performance issue is in the cockpit not the designer.
  6. Do you fly other aircraft? I find the P-51D is the most able dogfighter in the game right now. It is a nice stable, maneuverable platform. It is very competitive and on equal footing with anything in the game, IMHO and experience.
  7. I agree the perception is the whether this is an issue of choice. The stability and control characteristics are as much a part of these aircraft as the airfoil chosen or the power available. It is not something that is open to change or choice and is very measurable and defined by math/science. The only that is not a hard definitive number is the pilots opinion of those defined characteristics. You can see that range and division of opinion occurring in this thread. :music_whistling: Granted, that stability and control engineering was not well developed in most of the combatants in World War II. That does mean we cannot measure and calculate the stability and control characteristics of these aircraft anymore than calculating turn, level speed, and climb performance. Once those characteristics are defined, it is unreasonable and not in the spirit of achieving maximum realism within confines our technological limitations to make the airplanes personality an option to some players.
  8. FFB stick force per unit displacement is very tiny in comparison to the force per unit displacement required in a real aircraft. A force feedback stick does not replicate the forces involved with any degree of accuracy. All it does is give you an advantage of knowing when the aircraft is fast and when it is slow compared to a non-FFB stick.
  9. No, it replicates actual stick movement in an aircraft as Kwaitek relates.
  10. Excellent News!!!
  11. Do not worry. Stability and Control engineering is not based on feelings and innuendo. It is math and science. Given the correct engineering information about the design those characteristics will come forth.
  12. Check your version Starkey...that could be the issue. As I understand it, 1.2.15 is open beta and not full release.
  13. Excellent! Looks like stability and control engineering is making its way into the World War II combat flight simulation arena! Welcome..... :thumbup:
  14. Good stuff Yo-Yo! Thanks for the quick response! I was hoping to hear you were working on getting our force reversal's modeled!!! :-)
  15. We need a World War II map, missions, and campaigns. Right now we mainly have high fidelity FM's and cockpit immersion.
  16. Except the result is the same nose high or low. The fuselage tank was empty. Wings full.
  17. Is anyone else experiencing this issue? 1. Trim the airplane for level flight at cruise power. 2. Add power 3. Airplane descends The airplane should climb and remain or seek trim speed. Mine are not doing this anymore. A track is included.
  18. I hit the WWII servers several times a week. In fact, I got TWO online kills!! :happy:
  19. I don't anything about edge grass effects. That'll buff right out. You see the pilot waiting for the ground crew to start buffing.
  20. The grass length, like the moisture content has a huge effect on the coefficient of friction for grass airstrips. The general rule of thumb is if the grass is more than 1/3 the height of the tire, the field is unusable. The taller the grass, the greater the friction.
  21. Each of the aircraft is a game unto itself. Most people require hours of practice offline before they are ready to be competitive online. Don't worry, the practice is as fun and challenging as the online fights.
  22. No issue at all if it for "intrinsic historical value"! :smilewink:
  23. You should put your application in for Mesa or some of the other regional airlines! They will make you a street captain based on that experience. :doh:
  24. Exactly. Yo-Yo is working to make the propeller effects more realistic. It was pretty good before but this represents ongoing effort to improve the FM. Instead of being encouraged as the community should be with the knowledge folks who do know what they are doing are working to improve things, members want to pick it apart focusing on some perceived failure which is really just a part of progress leading to improvement. As he says on page two....be patient.
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