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PA-Skippy

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Everything posted by PA-Skippy

  1. There is no date for the release yet. what I know is for the first version will be : - animated - few textures (on the snap the texture is not the good (french air army and the airplane is the marine version) - broken parts - no LOD - no (no damage) - Useable with the 1.12b version - 2 versions :with ADAmod (french weapon) and without ada mod
  2. Youre completly right, this is the problem of this method. but I don't know if there is an other one. And the blooming effect keep on the wrong position
  3. you have to become transparent the AF using transparent texture but after you can generate yours using argument 28 or 29
  4. I have nothing give me your email...
  5. No problem
  6. you have to use argument 49 for light and 51 for landing light the best way is to contact me by TS lets have a look to the tuto sent
  7. Hello, I think, there is 2 way to do that. - create 3 squares poly (double face) in cross section, one on each plane. Apply texture with alfa, I have if you want (I tested it) but I have to work more because, the result can be increase. the main problem comes from to 3DS, it create vertex normal and calculate shading. But I need to put all my normal vertex to the top. - create a buildboard face. (the face will be turn to the observer) You have to use the option in LOM exporter. But I hjave problem regarding the rotation point... I think there is a tuto about this but I don't remember the adress.
  8. Hello, I try to catapult a Su-33 using the CV70. On the MEInit by default the SU-33 is able to be catapulting but in reallity, each time it a nice plouff... Is it only for IA ?
  9. As soon as I know where is the CV70 textures
  10. let's have a look to the C6 forum, there is a new rafale fighter available soon for lockon. the link : http://www.checksix-forums.com/showthread.php?t=138719&page=14 Video : http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=5461 http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=5460
  11. hello, all il is the title, I try to texturate an objet but the texture display on the 4 3DSMAX viewport are very poor. Where is the option to increase the quality please. thx
  12. hello, I investigated a little bit, for the roof canopy, I use canopy glasses as LO material. during animations, I use visibility key between -1 and 0, 0.9 and 1 to remove the geometry. this that, on LO the inside object are sometime displat sometimes not. it depend of the external view positionning and zoom, and if the light are on or off If I remove the visibility keys, I solve 90% of my problem but not all and know I don't know how I can remove my geometry Seb
  13. Thx, you are right. But what is the difference between CMD and LOM files? Today, we use only one lom file for geometry and collition. But I have some problem regarding the object display behind the canony. some times it drawing sometimes not and I don't understand.
  14. Hello, I need to understand the rules of file name for lockon For example the SU33 airplane su-33.cmd : airplane gemetry, destruction, LOD su-33-collision.lom : collision boxes (but it can be with the geom file) SU-33-FONAR.cmd : canopy glasses (use for what??) SU-33-OBLOMOK.cmd : destroy airplane on the flore SU-33-OBLOMOK-WING-L.cmd : destroy left wing (I think during the falling down) SU-33-OBLOMOK-WING-R.cmd : destroy right wing Is it right?, where I can find documentation especialy for the FONAR?
  15. did you close all groups before exporting?
  16. hello, the best thing is to watch this video. becarefull, I made a big mistake. I try to animate a bone, it works to 3DS but not to LO... I had to do the job idem by item. But I thing you will found your solution inside. Seb http://www.flibusteairline.com/C6/anim_train.avi
  17. Hello, I would like to know if we can move the Afterburner. I know it use the "forsag.LOM" file thx seb
  18. hello, see folloing the link to download the LO mod for the G15 http://sebcanaud.free.fr/Perso/LOCKON/G15_LockonV1.2.zip
  19. new release:smilewink: http://www.checksix-forums.com/showthread.php?p=661671#post661671
  20. Yes, you have to use the export.lua included onthe package regards Seb
  21. Nice As soon I have time, I will build a english version. I have the same for IL2 :music_whistling: http://www.checksix-forums.com/showthread.php?t=133151&highlight=skippy
  22. hello, few weeks, I developped a mod to display instrumentation on the G15 keyboard. Today we are on the V1.2 (in french sorry) If people are interesting, I can translante in english see this post http://www.checksix-forums.com/showthread.php?t=132286&page=5&highlight=skippy
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