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feefifofum

DLC Campaign Creators
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About feefifofum

  • Birthday 01/01/2020

Personal Information

  • Flight Simulators
    FSX
    DCS
    Star Citizen
    Diaspora
    Falcon BMS
  • Location
    USA
  • Occupation
    Audio Engineer

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  1. Confirmed USB shenanigans on my end as well. Swapped the ports the hub was plugged into and everything magically worked again.
  2. Bump; having the same issue. Seemed to appear after the latest round of SimApp/FW updates in early May. Anyone else?
  3. Are you able to fly the aircraft? You would not need to use the module manager to download anything, since you ostensibly just restored the deleted F/A-18 files. The F/A-18 should appear in the "Installed" tab of the module manager.
  4. Ownership of the module is tied to your ED account, not the actual files; you haven't done anything beyond repair. Most likely the game thinks you have the module still installed due to your deleting the files manually. As Rudel suggests, a repair should solve the issue. You can either perform this using the command prompt, or if you elected to allow DCS to create start menu shortcuts you should find a "Repair DCS World" shortcut there. To run the command manually, navigate to the c:/program files/eagle dynamics/dcs world/bin/ using file explorer. Hold the shift key, and right click inside the folder - you will see an option in the menu - "Open PowerShell window here" When the window opens, type in (minus the quotes) ".\DCS_updater.exe repair"
  5. Hi Jack, is this in reference to a particular mission or a general observation?
  6. Thanks I am right there with you guys on the hair pulling, trying to figure out what is happening that I can't seem to reproduce. Every .trk and .ACMI helps, please PM me a link or share them here when you're able.
  7. Hey Anoobis do you have a .TRK or .ACMI I could see? Mild spoilers -
  8. Soft lock should be sufficient; if the wingman responds in the affirmative he should go after your primary TWS or STT target; once he is in proximity to the group, he should automatically select the next relevant target from the group as you will have now closed the distance. Once the wingman has committed, you are free to switch targets. He should stay focused on whatever he is attacking until it's dead or he needs to go defensive.
  9. Was this in the stable build or the current OB? Thanks for the TacView! These or tracks tend to shed a little more light on the situation. If you can attach the full file, I can see which aircraft cause the violation; the trimmed section only shows your wingman going after the Frogfoots. On that note, targeting the Flankers and ordering your wingman to specifcally "engage my target" will help. The "engage bandits" command sets him on the closest contact he is aware of, which may be the Frogfoots depending on where you are relative to Gori when the call to intercept comes in.
  10. Hi Hipster! These guys have absolutely refused to cooperate to the extent that I've deleted them, despite the nice scenery they used to provide running by the hangar at the start of the mission. The fix should be in the next OB update, and then to stable shortly thereafter. Thoroughly enjoyed the video
  11. Yep. It's a $50 stick and throttle that feels like a $50 stick and throttle. That said, nothing else out there offers you a stick, real throttle, and rudder rockers at that price point. You will be doing a lot of work with the mouse and keyboard, even with shift states. The T-16000M FCS package (with stick and throttle) will still leave you short a couple of hats and with a single stage trigger, but you should be able to compensate with shift states and exist mostly free of the keyboard and mouse. You're in for over twice the price of the HOTAS X though which is why that was first on the list. If you need a 1:1 simulation, you already know the answer you just don't want to spend the $$
  12. Thank you! I'll take a look and see if I can reproduce it
  13. I just ran the mission without experiencing ROE issues in the current OB build 2.8.2.35759 Please try again at your convenience and if you have any further issues, please share a .TRK or .ACMI if possible to help diagnose the problem. Individual users' systems can also affect certain issues, particular AI crashing (which was likely the cause of the false ROE violation.) Avoid using time acceleration to limit the risk of these kinds of crashes.
  14. Please attach a track or .ACMI if possible. It is very difficult to tell exactly what the problem is without seeing the AI's behavior. Flight -> Go To -> Return to Formation will cause your wingman to disengage and return to you. You can direct the wingman to attack a specific target by locking it and using the Attack My Target radio command. The Attack My Enemy command will direct the wingman to attack the aircraft engaging you. Unfortunately, beyond the commands you issue as a player, we as designers have little control over the AI wingman's behavior.
  15. Thanks for the kind words! Unfortunately the wingman AI is what it is, and is out of our hands. I've found a little more success directing them to a specific target vs. giving a general "engage bandits" order. Managing your own position vs. the bandits is indeed a challenge (and an intended one!) Good move anchoring somewhere safe until they were about to penetrate the border and having the engagement on your terms. If you dally too long, though, the Fencers will start hitting targets in Georgia which reduces your score.
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