

Bidartarra
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No one escapes in front of the Russian aircraft
Bidartarra replied to Ragnarok's topic in DCS: Flaming Cliffs
No worries. I'm not an expert in missiles so I don't know what sources are reliable or not yet. just getting into the subject after I got the Mirage (for obvious reasons) and because I happen to use a certain other Sim that renders the BVR things differently. Wondering why things are so different. In the process of educating myself -
No one escapes in front of the Russian aircraft
Bidartarra replied to Ragnarok's topic in DCS: Flaming Cliffs
If you guys fancy a little read: http://www.ausairpower.net/APA-Rus-BVR-AAM.html http://www.ausairpower.net/APA-Flanker-Radars.html -
No one escapes in front of the Russian aircraft
Bidartarra replied to Ragnarok's topic in DCS: Flaming Cliffs
Well, I play Falcon BMS alot (which is supposedly quite realistic). The same missiles found in DCS are also there. where an Amraam in DCS can't shoot past 11nm at 20,000ft, in BMS I've scored kills from 18 to 20nm away. I can assure you switching from BMS to DCS I know my pain. And boy I fear those R27 and R77 in BMS, I hate them actually. DCS has its advantages no doubt, but there's definetly improvements to bring. -
No one escapes in front of the Russian aircraft
Bidartarra replied to Ragnarok's topic in DCS: Flaming Cliffs
Not to sound pessimistic, but didn't Wags said they wouldn't in one of the twitch videos of last year? The debate arose then and I think I remember him issuing a quick statement about it. Will try to find the video when I'm off work. -
No one escapes in front of the Russian aircraft
Bidartarra replied to Ragnarok's topic in DCS: Flaming Cliffs
One of the huge plus of Falcon. *Cough* and the BVR *cough* -
No one escapes in front of the Russian aircraft
Bidartarra replied to Ragnarok's topic in DCS: Flaming Cliffs
I'm not sure of what I'm Gonna say is accurate but modern warfare relies more on ground attack aircrafts to actually destroy The enemy air force. Fighters do suppress them as in limit their operational options to a point where they are not much of a threat anymore but it doesn't mean shoot em down necessarily The Air quake aspect of the MP experience completely negates it. Not a lot of ppl are patient enough to.loiter in their fighters covering AG planes and possibly never engaging. The kill is the ultimate goal in the MP world of DCS. It's very individualistic. How many times have I sneaked past the enemy to go smack non escorted su25 and A10s? Many a time I tell you. -
A Rafale would be awesome A M2000-5 would be amazing A M2000D would be great A Su-24 would be crazy cool A F4G would be to die for And a a tornado or a mig 23, muy bueno Seems like I just wrote my letter to Santa XD
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R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
Oh, whoops! -
R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
It almost happened in MP a few days ago, I saw an energyless magic passing by meters away from the wing tip, thought I'd reproduce the video of sedenion lol I hope we'll see a fix, missiles performances seem to be a rather controversial matter in DCS... -
R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
Thanks for your work Tharos, hopefully we will see some change in the game soon. -
R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
Ah alright, made a fool out of myself, didn't I? XD Haven't tried the 530D in tail chase. It's day and night with the new lua. -
R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
yes I think so, gonna try with the old lua in the same conditions Edit: Same test conditions, one magic shot from 4km hit (target at 2000ft) at 20000ft no 530D hit. on the tests with the new lua shot the magic as son as i got a lock, so the range difference might be different than that. Edit 2 : Tried the magic at 20,000ft, target cold, shot from 6.5nm away at M0.88 and no hit. (used the modified lua) -
R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
Tharos, I have copied your values for my 1.5 and did some test: with the magic, I shot a cold target (Mig 29) from 5.6km away (launch alt 2000ft, launch speed was 1056km/h) with the 530D, a hot Mig 29 was shot from 32km, missile hit at 19.4km (launch alt was 20.000ft, launch speed was 940km/h) -
R-550Mk2 (Magic 2) & Super 530D Performances: Synthesis and sumary
Bidartarra replied to sedenion's topic in M-2000
Do you have a 1.5 version of this? -
Mirage Round-table- Discussions, tactics, videos
Bidartarra replied to ttaylor0024's topic in M-2000
Ok, thanks for your answers, hopefully they'll take a look at it soon. -
Mirage Round-table- Discussions, tactics, videos
Bidartarra replied to ttaylor0024's topic in M-2000
has it been confirmed by Razbam or ED that they'll look at them? -
Mirage Round-table- Discussions, tactics, videos
Bidartarra replied to ttaylor0024's topic in M-2000
What do you guys think of the missiles? I'm not even shooting the r550 if the target is more than 1nm away. The 530 doesn't do much past 6nm either -
It's quite possible, plenty of mirages get shot down on acg server
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On a related subject, will the antenna be movable (as in change its orientation) ? Its terribly hard to lock let alone see targets flying below us when at 40,000ft or up
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But what is "today"? XD
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Real pilots fly Boeing 757. Noobs.
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I'm gonna file a lawsuit for emotional distress, come on LS we wanna knooooooooow! Just kidding of course. Knowing would be nice though XD
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You just highlighted a disclaimer dude, chill.
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The Su24 is definitely a dream aircraft, along with the Mig23. That being said if it's a viggen I'll probably buy it I'm so impressed by the Mig 21, it is probably gonna be a great module.
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I'm experiencing lots of stuttering with the last update whereas it was smooth as silk before. The trees are somewhat messed up too (very dark and not being displayed in the distance) so are some building textures too. Gonna wait for another update to see this fixed.