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Everything posted by Alpenwolf
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Server's currently offline with lots of bugs going on.
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CTLD: Helicopters with access to CTLD: Mi-8, Mi-24, Ch-47, UH-1 and SA342 * Apart from the SA342 the above mentioned helicopters can pick up crates. Available Squads: - Assault Squad 17: 1 x MANPAD, a few riflemen, RGP's and MG's. In this case the total 17 troopers. - Scout Squad: 1 x rifleman and 1 x RPG - Mortar Squad: 4 x riflemen and 4 x mortars - JTAC Squad: 4 x riflemen and 1 x JTAC * The Scout Squad is basically there to enable the SA342 to deploy something. Ans surely it's enough to capture a neutral area or base. Crates: In order to pick up a crate, you'll need to hover above it for 5 seconds while maintaining an altitude between 7.5 and 15 m.
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They are removed already.
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The server's back online! All should be fixed now. We'll continue with the Caucasus mission, When The mountains Cry, but from scratch. All lives have been restored. Also, once a new mission goes online all lives are restored and choosing a side is enabled. Say, you type -red and a few moments/hours later one side wins the mission and the server rotates, everything goes back to "zero"; lives and choosing a side.
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Server's offline. Need to fix SRS first among other things. Consider yesterday's session a public test.
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The Apache is limited to K Hellfires. There will be more Kiowas than Apaches overall.
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What do you mean? The server's been online for at least 4 hours if that's what you mean?
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How Can I Know What Objectives Are Completed: - Bring up the radio menu - Select F10 for "Others" - Select F1 for "Mission Info" - There are 4 options: * Mission Status * Mission Time * Balance of Power * Combat Statistics 1- Mission Status: This shows you what objectives were completed and what are still not 2- Mission Time: Shows you how many hours, minutes and seconds left until the server restarts to save data before the mission continues 3- Balance of Power: Shows you how many players are available per side 4- Combat Statistics: A list of the aerial and ground units destroyed by players. In terms of aerial units it's PvP only as there are no aerial AI units except for some bombers in some missions.
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Just a heads-up so nobody is really surprised/frustrated on Friday: There are 4 slots for the F-4 which is the case in most missions. In some missions, it's just 2 slots. That depends on each mission's scenario and the available aircraft in general. I know the F-4 is the hype train right now, but I can't go along with it for two reasons: 1- I must always figure out a way to keep teams balanced in numbers and flooding the missions with F-4 slots would do the exact opposite. 2- My missions have always had limited number of slots for any aircraft while keeping the MiG-21 and the F-5 as the main modules in most, and that's how I want to keep it. I'm away till Friday. Hope to see you airborne then.
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Server News: I think the old one was a bit too harsh and players might end up losing their lives quickly, rendering them unable to fly for quite some time. Therefore, the new cost of lives is as follows: 12 lives - F-14 10 lives - MiG-29 7 lives - F-4 6 lives - MiG-21 / F-5 / F1 / AJS37 / A-4 5 lives - MiG-19 / AH-64 4 lives - MiG-15 / F-86 / Su-25 / A-10 / Ka-50 3 lives - L-39 / C-101 / Mi-24 / SA342 2 lives - Mi-8 / UH-1 0 lives - Combined Arms * Helicopters and Combined Arms remain all the same.
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It was never allowed, but disabling it didn't really work. Pretty much like some settings for Combined Arms. But all that should be okay now. The Hind has access to R-60's. Just like the Gazelle has access to Mistrals. Also, the Kiowa! This beauty will have access to Stingers. Would be nice seeing it escorting the Huey or... the Chinook!
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There's a counter function for each player individually. The counter is for resetting lives and also for changing sides after 24 hours; For each player individually.
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I've always relied on human GCI operators. No scripts at all. They see whatever friendly radars see. If you destroy enemy EWR's and maybe SAM batteries, they see less. Which is then an incentive for helicopter players to deploy EWR's and SAM batteries. The latter is not always available, depends on the mission's scenario. Dozens of missions = Dozens of scenarios. Obviously, the downside of that is when there's no human GCI. You end up relying on EWR calls. You do that by bringing up the radio menu and select bogey dope. Sometimes the EWR doesn't answer you, so you'll have to do that again and again. I find it rather "challenging" (although I don't think it's ED's intention) that you don't always receive immediate BRAA's for bandits. You'll have to "work" a bit with the EWR to get something proper out of it. Another downside is when one team has a GCI operator and the other doesn't. Frustrates lots of players, I know. And yet again it's always been like that. The perfect scenario is when both teams have dedicated GCI operators who know what they're doing and call their assets off when necessary. We've had many sessions like that and that's why we've had a solid community throughout the years despite all the ups and downs and downsides of the server's settings and features. The circumstances can't always be perfect. But when they are, you'll have loads of FUN! You could either stick around despite all odds or leave the server like some do and come back when it's better populated. See you airborne
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You both die, you both lose lives. Better fly with someone you can trust
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The following missions will be available from this Friday and on and will run in the following order: Search & Destroy (PG) When The Mountains Cry (Caucasus) Into The Desert (PG) Two Towns (Caucasus) Prince of Persia (PG) Crimea Unleashed (Caucasus) Bandar 1949 (PG) Battle Over Sukhumi Unleashed (Caucasus) The Desert Has Eyes (PG) Mountain Peaks (Caucasus) Disturbed Pacific (Mariana Islands)
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Just a typo. Checked a mission with the Tomcat and the P is not there. I'll edit the post. Thanks!
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It's in the announcement. AIM-7F's and AIM-9L's. We'll see how things go. I'm not against the M variant really. It's just that Red still lacks 1-2 aircraft to keep up with Blue, so I'm kind of forced to restrict Blue aircraft a bit risking Blue scolding me for it. The MiG-23 would be such a gift for Red, but we know what happened there... Very sad.
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I don't fly the Tomcat and had to rely on what players told me regarding the missile's variants. I know the M and the MH are very good missiles while the F is not. Wasn't too sure about the P and asked about it. Apparently, it behaves like the M/MH, but has less range? You're a Tomcat guy, so share your feedback, please.
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@Enigma89@=475FG= Dawger: You don't have to like each other, but I'd rather keep this forum for server purposes only. Thousands of posts so far, most if not all of which are issues related to DCS. As to whom I choose to befriend or ask for help is up to me. I don't need any advice in that regard. And if whatever decisions I make lead to trouble, well, at the end of the day this entire virtual world of the internet can eventually _____ (fill in the blank) _____ for all I care. Meaning, I'd rather pour more energy into things aside from my computer. And on a side note, I advice everyone to do the same. Play the game or host a server or whatever and leave it at that... Easy does it. God bless!
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Combined Arms There are two types of Combined Arms slots available on the server: Tactical cmdr and JTAC. The JTAC slots are accessible for every player who owns the Combined Arms module. The tactical cmdr slots however, are locked with a password for server veterans only. Server veterans are kindly asked to contact me via pm (whether here or on Discord) to receive the password. Also, server veterans are kindly asked to share the password with one another and be the judge on whether other players can have access to the tactical cmdr slots or not. This is merely an attempt to avoid having any solo or trolling players messing up the work for tactical cmdr players. If you know someone or have played with someone whom you can entrust the password with, please, share it with them. Thanks!
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The server will be back online on Friday, 07.06.2024, around 18:00 zulu. Old vs New Features: Limiting the number of available aircraft and weapons per side was one major feature of this server, and frankly made it what it was known for. However, and as many of you will still remember this didn't come at a low cost. I had to reedit the warehouses of all bases in all missions after almost every single DCS update. And that was no fun at all! just typing that had me sighing... Limiting weapons will unfortunately no longer be an option. Limiting lives for each player on the other hand is the new feature to kind of replace the limiting of aircraft: Each player starts with 50 lives that are restored every 5 hours (the numbers might change in the future if necessary). If all lives are lost before 5 hours have elapsed the player wont be able to fly until his lives are restored. However, that player will still have access to the Combined Arms module through the cmdr and JTAC slots. Note that the Combined Arms module has always been very vital in all missions! Each team can and should have a GCI operator (obviously, not easy to get) and/or a ground forces' commander. After all, most ground units can be controlled by players and many objectives are completed with the help of ground forces. As mentioned above, each player starts with 50 lives. Different types of aircraft come with different costs. The following list shows how many lives the loss of an aircraft costs: 15 lives - F-14 12 lives - MiG-29 9 lives - F-4 7 lives - MiG-21 / F-5 / F1 / AJS37 / A-4 6 lives - MiG-19 5 lives - MiG-15 / F-86 / Su-25 / A-10 / AH-64 4 lives - Ka-50 3 lives - L-39 / C-101 / Mi-24 / SA342 2 lives - Mi-8 / UH-1 0 lives - Combined Arms If you're wondering why modern helicopters are featured on a Cold War server check out FAQ-6 on the main page here. Saving Mission's Progress: We used to run a mission for an x amount of hours before the server rotated to a new one, regardless of whether the objectives were completed by either side or not. If the objectives weren't completed that was considered a draw, and we had loads of that. Also, that didn't give players who joined the server shortly before it was about to rotate to a new mission the incentive to contribute to the team, knowing it wasn't really going to matter much. Therefore, mission's progress will from now on be saved. Every 8 hours the server restarts to save progress before the current mission is resumed. However, if one side completes all objectives in less than 8 hours the server loads a new mission. If not, it will remain online (restarting every 8 hours to save progress) for as long as it takes for one side to eventually get the job done. There are dozens of missions featuring different maps with different scenarios with a variety of objectives. Note that in some missions each side can even have different objectives (check here). Choosing a Side: Unlike before players are now asked to pick a side upon joining the server. Type -red or -blue to do so. This should prevent players from switching back and forth to spy on the other side and see where their ground units are or what objectives remain to be completed. Every 24 hours each player is again asked to retype -red or -blue. This is in order to give players the chance to change sides in case they want to fly something else, balance the teams or for whatever reasons. Weapons' Restrictions: Basically, just like it used to be; Rear-aspect missiles for the most part... Most of the air-to-ground weaponry is available. The nuke bombs are as of now available in one mission only. Check here. Many air-to-air missiles are NOT available. IR missiles are restricted to rear-aspect ONLY! The only exception is the F-14. The F-14 doesn't carry any rear-aspect IR missiles, therefore, it has access to AIM-9L's, but only on the two outer pylons. That means it can carry up to 2 x AIM-9L's. List of the available air-to-air missiles: R-27R, R-3R, RS2US, R-60, R-13M1, R-13M, R-3S and R-55 AIM-7F, AIM-7E-2, AIM-9L, AIM-9P, AIM-9J, AIM-9B, R530F EM, R530F IR, R550 Magic 1, RB-24J, RB-24 and Mistral F10 Map Restrictions: Nothing has changed here. Players can't see their aircraft or any other friendly units on the F10 map. Use whatever navigation systems available onboard and contact your GCI operator if available. GCI and Combined Arms players have always been the backbone of the server and made it stand out and known for it. Get on comms! No more excuses for not using SRS! I've always relied on these things since day one (even when Combined Arms wasn't a thing back then) rather than some scripted AI GCI or the like to hopefully get the most out of DCS. In other words, it's up to us players. We could either fly solo, not be on comms and just go pew pew pew or play in teams. Admittedly, we're not going to always have a GCI operator and there will always be players flying solo making it rather boring. But there will also be some sessions with the exact opposite of that and those are the FUN TIMES! Up... To... The... Players! Special thanks to Yink for offering his help in translating my ideas into lua scripts. And special thanks to good old Apok for the various scripts he's been helping me with for quite a while. Two veterans of the game who have been around for as long as I can remember. Bless you both!
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Might wanna ask him. This is the wrong place for it though
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Hey! Good to see you and the boys are still around. Yeah, good old days... My PC requires some upgrading since DCS 2.9 which is why I can't really fly, unless I reduce most settings. I'll promote the event on the Cold War Discord channel to help you get some players. That of course if anyone still uses the Discord channel. Again, good to see you, ROSS_Pups and Uragx.
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Everything has to come to an end at some point, and quite often you don't even plan that. Surely not in my case, but I'm very okay with it. Only the time "after" has shown me how much I was into it, which I really enjoyed, to even enjoy the present even more. Dedication pays off sweetly, which is why I can always look back on the Cold War server and for the most part crack a smile. God, I enjoyed the ride! Now, back to... cough... single... cough... player
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Just came back from vacation. I enjoyed that even more