Jump to content

Alpenwolf

Members
  • Posts

    4447
  • Joined

  • Last visited

Everything posted by Alpenwolf

  1. Very impressive work! Will it have multicrew implemented? Would be nice to fly it with a friend.
  2. Server News: The server has been stable for quite a while now. Many thanks to HADES 1-1 | Dawger =475FG= for his efforts. If you remember, when I announced my potential comeback I made it clear that a few things must be in place so I can do Cold War or something else. One of these things was having someone able of writing sophisticated scripts to primarily help with saving mission progress among other features that are in place now. I really wanted to do that "something else". Not worthy of any detailing or mentioning though because I'm not there yet with the scripts. REAPER 53 | Yink wrote some cool scripts with great features, but unfortunately, saving mission progress was always a headache and after a few months we had to stop trying. Long story short, I'm still looking for someone able of writing such a script. If not, the server is still up and running for as long as the host permits it and he's been very generous.
  3. Like Dawger said. Also, the server restarts from time to time to always show up on the list. If all fails, you can always connect via IP: 38.77.25.75:48001
  4. Will these be implemented to other helicopters like the Mi-8 or the UH-1?
  5. It would be harder, but not impossible.
  6. I don't use dynamic slots. Unless they're generated by default and I'll have to disable them and save the missions again?
  7. So, we wait on Ciribob to do something or what?
  8. Has ED's latest update caused some issues to CTLD? Mine stopped working in all missions.
  9. Thanks for the great mod! I'm having a problem with it in multiplayer missions where players can't spawn because it says that the flight is on delay. The A-4 units are added just like every other aerial units accessible to players, so what could be causing that?
  10. You can always choose a different side every 6 hours. Having slots available for players on one side would result in having some exploiting that, which used to be the case in the past. There is another SA-5 SAM site at Guam Island (Red main base). I guess it was the one shooting at you as I remember it to be the case back in the day. We're still working on fixing a few issues, but once that's done I hope we go back to having a bit more players. And you're very right about the less is more saying, and I've said that many times throughout the years. While the server can host up to 50 players, my missions are rather more suitable for 10 vs 10 or 15 vs 15 at the most, supposing sides are perfectly balanced. I've always designed missions with only a few slots in mind for both sides. However, when all slots are taken you get the 50 players flying around. That used to be around the weekends or when some popular missions went online. The server's always had the population going up and down like that, but as long as we get a total of 20 players (even a total of 10 with 5 vs 5 in some missions) we're doing just fine. After all, I design missions around the objectives and assign aircraft accordingly. Admittedly, I sometimes add a few more slots than needed because players keep asking for it. Take the F-4 as an example for that. I'd rather have 2-4 slots in all missions while players were asking for at least 6 or 8, so I ended up having 4-6 slots in most missions. I've never streamed or used youtube, so the popularity of the server always depended on players spreading the word and that they did. That surely didn't help with the population much towards the end. After all, streamers and youtubers have become a thing during the last years and boy they do generate numbers. I just don't have enough appetite to do it. It's not for me
  11. Server News: With fixing things is being rather a challenge, the server will go online tonight with the following specifications in mind: Each mission on the roster runs for 12 hours. After 12 hours a new mission is loaded regardless of whether the objectives were completed or not. However, if one side completes the objectives the server rotates immediately. No side choosing (typing -red/-blue) is required. No limitations on lives. Basically, the missions will run in simple mode. Join and hit fly. There will be more testing during the next week regarding side choosing (typing -red/-blue) and limiting lives. Once that's ready to go it will be added and you will be notified. The server will go online around 1500 zulu. We kick it off with operation Disturbed Pacific (Mariana Islands) with quite some anti-ship tasking for both sides. A-4's take off from the carrier. Get that mod ready to go! Check out the briefing here.
  12. You heard right. However, with quite a few changes we're still running into some issues and bug fixing. Ain't rushing nothing. It'll be good to go when it's ready.
  13. It's been 3 years?! Good God, time flies by! Remember when you and had a few pm's back and forth on how demanding hosting can be? While watching the video above I felt every word and the pain behind it all. Taking the time off was precious and needed for me. As a host myself I know for a fact how every second of hosting must've felt for you. That being said, rest well and enjoy the parties without having to host them any more. See you airborne! God bless Alpenwolf
  14. Long time no see, mate! Yeah, currently offline for maintenance reasons.
  15. Thanks for the feedback. Apok already sent me the script and I played with it a bit. It's nice, but the bottom line is it feels like an overkill. I don't think I will use it.
  16. Not yet, but I was told about it. I'd need to check it out first and see what's it about.
  17. The bug has been fixed! It was a conflict of scripts. Basically, one script was blocking the main script from working which is why it was not allowing players to choose slots - Fixed. The server will go back online between 1400 and 1500 zulu. We kick it off with Search & Destroy (PG) starting from scratch. Reminder: Choosing sides is enabled every 6 hours, and NOT 24 hours like it used to be. Thanks to @REAPER 53 | Yink for sorting things out
  18. Check out the very first page of this thread for the IP.
  19. Server News: Operation Into the Desert: - Replaced all 4 SA342L's with 4 OH-58's. Operation Prince of Persia: - Added 2 Ka-50's, 2 Mi-24's, 4 OH-58's and 2 AH-64's. - Red now has 4 Ka-50's, 4 Mi-24's and 4 Mi-8's. - Blue now has 4 AH-64's, 4 OH-58's, 2 SA342L's and 4 UH-1's. The server's still offline as things are still being fixed...
  20. It's just the Su-25. Not the Su-25T. The T used to be on the server years ago though, but not any more.
  21. Good old times with the monster Su-25T:
  22. Not really, but I'll announce that at some point when the mission's ready. It'll be a while. Here's the thread for the server. Check here.
  23. Server News: F1CE is now Red. Added to 8 missions out of the current 11. Messages appearing constantly on the screen (loop) - Fixed. Hawks can't be deployed - Fixed. Added Patriot systems to Blue in 3 missions. EWR not working after mission restart - Fixed. SRS not working - Fixed. Thanks to @Aпок @REAPER 53 | Yink @Miccara @Panny @HADES 2-3 | Munchie 475FG @HADES 1-1| Dawger =475FG= and @cgstever91 for the help! The server will go back online in the next 60 minutes with operation Into The Desert (PG map).
  24. A Vietnam mission is in the making...
×
×
  • Create New...