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Alpenwolf

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Everything posted by Alpenwolf

  1. It's been a very annoying issue for quite a while now. I'd hate to remove the Viggen from my missions but there's got to be some progress going on, gents. Godspeed, Heatblur!
  2. Yes, all of them. "Compute Firing Solution" is unchecked.
  3. I did it through the CA options as shown by you in your CA thread. Is it still on?!
  4. Server News: * Operation The Tunb Identity has been removed from the server: I kind of thought this might happen while designing the mission but I couldn't just leave the mission unfinished. The distances to cover for helicopters over nothing but waters makes it boring and in addition very risky. Not sure there's much I could do to make it better. I can't just remove the sea or move the islands around! * Operation Sail Ahoy! and operation Swedish Delivery are undergoing some investigating. That means I need to see what I could improve there and if aircraft limiting is possible or not. If the FARP's are up to date or not. If the ships' waypoints in Sail Ahoy! are still working or not, etc. One of the two missions will hopefully be put back online once the reworking/redesigning is done.
  5. You parked the F-14 at the airbase. That's it. Just make sure it comes to a complete stop.
  6. Not sure I understand what you mean. The artillery units are out of the cmdr's reach in Two Towns.
  7. Server News: Operation Two Towns: - The warehouses are fine so it was a DCS bug not allowing Red pilots to take their missiles. - Both Red and Blue artillery's advanced options were corrected. They'll stop shooting pointlessly and probably causing FPS drop. - Instead of 8 smoke effects it's now 5. No fire, just smoke. - Added triggers making the server rotate once the objectives have been completed. This was never the case as it says that in the briefing so no bug was there in that regard. - Briefing adjusted. - Deleted some old and unnecessary triggers that were merely there to add some battle effects at the bullseye. - Hope this improves the game's performance for you all.
  8. There is not more ground units than in other missions so I think it's the smoke.
  9. Shame... Really no idea why that's the case. Do I need different sound files? Do I need to include any delays? Do I, do I, do I...? I've tried multiple things out and did it according to some good old tutorial and for some reason they stopped working at some point. Must've had been some DCS update along the line, I guess.
  10. Oh. That's great news then.
  11. Yeah, the question was asked multiple times, but no worries. As a mod, no. If it ever becomes a module, SURE!
  12. It's been mainly added for F-5's actually. There are so many landmarks that a slow and low flying aircraft such as the Huey could use to help with navigating. In some missions, e.g. Hold The Line, the terrain lacks significant landmarks and the distances to fly are long. Therefore, ARC frequencies were added. It's a known bug and ED is working on it.
  13. Server News: Operation Open Range: - Added TACAN unit next to the Blue FARP - 14 X callsign: FARP (check out the briefing under frequencies for it) As you all know, Mi-8's need 2 crates to unpack a KUB site while UH-1's need 4 for a Hawk. Therefore, I've changed the number of launchers in all missions as follows: - In some missions a KUB site has 2 launchers (6 missiles) while a Hawk site has 4 launchers (12 missiles). - In some missions a KUB site has 3 launchers (9 missiles) while a Hawk site has 5-6 launchers (15-18 missiles). - In some missions the maximum number of deployed KUB sites is less than that of Hawk sites by 1. - This should make Mi-8's go for another run and get a crate for an ammo truck if they want their KUB's to be more effective. - It is an asymmetrical balance, I know. And I'm mostly in favour of asymmetry as that's how it's supposed to be otherwise it'd be too monotonous
  14. The Su-25 feels more suitable than the T. Besides, we're getting the Su-17 at some point so I had to start getting rid of some Su-25T's.
  15. Just press F10 and there's the FARP. Unless you're telling me we're dealing with yet another bug. Please don't -__- In some missions ARC frequencies are available. For whatever reason they work when I test them through ME or start a quick server through multiplayer. But once the mission goes online the ARC frequencies don't work any more. The has been the case for at least 1.5 years so I stopped adding frequencies to the FARP's. Really frustrating.
  16. Su-25T's and Ka-50's did a good job.
  17. I like your videos, mate. Keep 'em coming
  18. The clouds are a new thing in DCS so I'm playing with them here and there in all missions. That's all. Having a cloud layer so close to the surface of the earth just to force players to fly higher isn't the way to do it and I never claimed that. Surprisingly enough, I saw players flying higher than in any other mission in the currently offline mission, Sukhumi - The Beginning. No SAM's of any type included but loads of AAA's and R-55's vs AIM-9B's (GAR-8's) only. I think the absence or SAM sites makes it more comfortable to fly higher without having your RWR going nuts as it is e.g. in the MiG-21. Maybe the absence of R-3R's encourages F-5's and F-86's to also fly higher in that mission than anywhere else. The mission needs to undergo some changes because having a WWll German tank acting as a Soviet one to counter the Sherman on the Blue side feels weird. We're getting more and more units for the Combined Arms module, which is great, but they're bloody uncontrollable which is such a downer. The M60 has finally received new textures after 15 years if not longer so one can only hope it becomes controllable soon among other units as well. I can wait...
  19. I'm afraid you're right. It's not like they're going to reduce the amount of objects included or flatten out the terrain or whatever to increase a pc's performance on the Syria map. Which is why I stopped designing any Syria missions of the server. And it's a shame knowing that Cyprus will be added to it. Best map for flying low in a helicopter by far!
  20. The Nevada map never tempted me to be honest. I don't own and I'm currently (or permanently?) not planning on doing so. Just checked. All good. Just like rossmum said, there are the missions he mentioned and also the mission Swedish Delivery (currently offline and will undergo some updating before coming back online) where B-52's require escorting from Blue and destroying from Red. The missions Mountain Peaks and Elbrus (both offline) take place over the high Caucasus mountains with the latter literally around the highest mountain in Europe, Elbrus - 5,642 m (ca. 18400 ft). I thought this would encourage pilots to fly high but instead they took to the valleys rendering EWR's and human GCI blind and worthless, especially in the mission Elbrus. Currently working on a new mission in the Caucasus with probably R-55's and AIM-9B's (GAR-8's) only. Mi-8's and UH-1's included. No AJS37's. I'll see what I can do in regard to your request after I'm done with it. Will be a while though before I work on such a mission as other things are a bit more pressing. Again, any CTLD changes seem to result in unpacking crates other than what was sling loaded at the FARP/airbase. I'm afraid the script will require some heavy fixing as I just finished looking up some of its essential parts. The script is one of the main things in all missions and it would be a blast if it keeps on malfunctioning like that.
  21. Yeah, well... I kinda miss DCS but then again not really. Weird feeling. And you're either in or not. You don't fly DCS once or twice a month and I still somehow don't feel like flying DCS almost every night as it used to be the case. But I think I'll be back eventually. What else should I play? Nothing else is really interesting enough out there ;-)
  22. I'll see what I can do. Can't promise anything though as different units might cause the same or even a weirder behaviour.
  23. I get your point which applies to all missions with ground units hiding in urban areas. The problem with the JTAC is that it's way too exaggerated. It detects units hiding behind building. So to the JTAC units building are no objects really. However, if you're hiding behind a hill for instance, the JTAC wont see you. In Once Upon a Time in Abu Dhabi the target area around the 4 airbases at the bullseye is somehow crowded. Usually CA operators and helicopter pilots get the job done without any aerial strikers. And I don't recall one session where it was a draw after 6 hours. There is always one coalition winning that mission unlike many other missions. Therefore, making any changes right now isn't really necessary as it is in e.g. Search & Destroy (will make some changes soon) and other missions. It's supposed to be 251 MHz by default as it is in all missions and GCI operators can't do nothing about it. Sometimes it works in the mission Open Range and sometimes it doesn't. And it's only or mainly in that mission. Weird bugs these days... As Knock-Knoch already said, it could and I'm sure that's the case with CTLD malfunctions due to more and more ground units being added to the CA module. It's causing unpacking crates including EWR behave in a peculiar way. I'll try and contact Ciribob and see if there's some fixing going on for the CTLD script.
  24. Very likely, yes.
  25. Yeah, I know. And I haven't touched any of those in years, so...
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