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Alpenwolf

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Everything posted by Alpenwolf

  1. Charon, ElGato and Phenomenon share the same "code" but have different IP addresses. I think it's the same guy who figured out a way to change his IP address. Anyways, it doesn't matter because he's banned for EVER and he could change whatever IP's or numbers he wants, it wont serve him at all. And by "for EVER", I literally mean for EVER! He could reach out to me in 50 years if planet earth is still around with me and him on it and the ban will still be there. That's how much I hate the parasites of this world!
  2. Got a night shift tonight so I'll put it online tomorrow. I can't risk not being around should anything be missing or go wrong.
  3. No, the Mi-24 will have access to both. The Ka-50 is just about alright to be on the server. And only because of that I keep it very limited in numbers and only in 6 missions out of the currently 16 online missions. Yeah, you did
  4. I didn't mean to but you pushed me Mate, you think I'd fear an Apache or any helicopter while flying my Ka-50?!
  5. Yes. 3 x A-10's, 1 x Gazelle, 1 x UH-1 and 2 x Abrams. I had to rearm and refuel at Qeshm Island airbase once. I even managed to get a lock on 2 different F-5's but they're so small and fast the Vikhr's missed them by 20-40 meters. If they only flew head on though. Now, imagine having Iglas in addition to the Vikhr's! That being said, I think I will force Ka-50's to have either Vikhr's or Iglas but never both at the same time. We'll see. EDIT: You were flying head on with me and I saw your Maverick in my Shkval TV coming at me. I notched, hugged the ground and ran away at 290+ kph while having your missile at my 9 o'clock. The tacview shows that the Maverick missed by 50+ meters which was very surprising to me. Good to know!
  6. A NEW MISSION HAS ARRIVED!!! Operation: Last Man Standing Map: Syria - Cyprus Important Notes: 1- Attacking all airbases is the objective! 2- KUB and Hawk sites are excluded. 3- SA-9 Strela's and Chaparrals instead of SA-13 Strela's and Avengers. 4- AAA's, the above mentioned IR SAM's and MANPAD's protect the airbases. 5- 2-4 IR SAM's/MANPAD's plus a number of AAA's, infantries and light APC's (neither BMP's of any kind nor Bradley's) at each airbase. 6- Mi-8's and UH-1's have no transport tasking! Use them as gunships. Situation: Red airbases: Cecitkale, Pinarbashi, Ercan, Kingsfield and a FARP -> must be activated Blue airbases: Paphos, Akrotiri, Larnaca and Lakatamia *** The mission lasts for 5 hours unless the objective is completed *** The fight over Cyprus has begun! Each coalition has 4 airbases (in addition, Red has a FARP that must be activated if they want to use it - see objectives). Red airbases are located at what is referred to as Turkish territory (except for the FARP) while Blue airbases are located at to what is referred to as Greek territory. The objective is simple! Destroy vital structures at all 4 airbases of the enemy (the Red FARP is excluded) to ground his air force and thus gain air superiority over the area. See briefing images and read the objectives below to know what structures must be destroyed at what airbase. RED Objectives: All aircraft (helicopters included) are tasked with destroying vital structures at all 4 Blue airbases. There is one comms tower at each airbase that must be destroyed - see image. Check out other briefing images and study them carefully to know what structures must be destroyed, otherwise you might end up wasting ammunition on random buildings. Targets are marked by black circles. Once a high percentage of marked structures is destroyed a message will appear on your screen to confirm the completion of that specific TA. Mi-24's are primarily tasked with taking out air defences at the airbases. However, grab some S-24 rockets or bombs and destroy airbase structures at the TA's if you want to. * Mi-8's are primarily tasked with taking out infantires and light APC's. ****************************************************************** BLUE Objectives: All aircraft (helicopters included) are tasked with destroying vital structures at all 4 Red airbases. There is one comms tower at each airbase that must be destroyed - see image. Check out other briefing images and study them carefully to know what structures must be destroyed, otherwise you might end up wasting ammunition on random buildings. Targets are marked by black circles. Once a high percentage of marked structures is destroyed a message will appear on your screen to confirm the completion of that specific TA. AJS37's: In addition to destroying vital structures, perform SEAD to make striking easier, especially for helicopters. AJS37's Waypoints: 1- Kingsfield airbase. 2- Ercan airbase. 3- Pinarbashi airbase. 4- Gecitkale airbase. * SA342M's are primarily tasked with taking out air defences at the airbases. * SA342L's are primarily tasked with hunting enemy helicopters. * UH-1's are primarily tasked with taking out infantries and light APC's.
  7. I believe it's only 1 or 2 Abrams. And yes, Abrams will be removed from the server once M60's become accessible for players to drive.
  8. Have an Mi-8 deploying a Shilka and he'll wipe out all stingers and Avengers on his own if not caught by enemy tanks. So again, teamwork. If others weren't contributing to the teamwork it's not your fault, however frustrating. You can only encourage them to do so.
  9. It's not like there's always a team of transport helicopters doing that. It happens occasionally - which is good - and if, then see it as a challenge, otherwise let's just have stationary air defences with very few options for transport helictopers to keep things more monotone and doable. I personally appreciate Mi-8 and UH-1 pilots doing that because it changes the dynamics of attacking that particular TA. And if you had some Mi-24 and/or Su-25 pilots coordinating their attacks with you... well... that's where the FUN is! And you know how often I preach about teamwork and using comms. It's not the Huey's fault it became so difficult for Red to strike the FARP. Besides, why fly directly towards the FARP? When there were Ka-50's available still in Swedish Delivery, I once attacked the FARP from the east! Completely unexpected and Blue didn't find me at all for a little over an hour striking their FARP from afar and I even made it back home. It just happens that your casual DCS player often goes for a head on collision with the enemy rather than flanking. So it's teamwork on one hand and patience on the other. Hard to get these two let alone both simultaneously in DCS or any other game! Still, I always aim for both in all my missions and always encourage players to do the same. One major reason why I started this server in the first place.
  10. Infantries and ground units in general in DCS are still not very reliable. The Combined Arms module is being or will be upgraded as well as ground units. Currently, assigning waypoints can be bugged sometimes, especially for infantries. Make sure their status is showing "green" and not "red" before assigning waypoints. That works sometimes.
  11. KUB and Hawk sites can be limited in the CTLD script as it is an option there. Other types of crates/units can allegedly be limited too. There is an option for that but I'm sure it never worked years ago so I stopped using it. I'll try and see what I can do, maybe it's been fixed some time in the past without my knowledge. The JTAC is there to help find sneaky ground units hiding in buildings. Normally, a JTAC unit shouldn't be able to see through units but also normally ground vehicles wouldn't be hiding in buildings either. So the JTAC is there to counter cmdr operators who exploit things like that. On a side note, I often see players flying the Hind solo. They instantly grab a Hind each and never bother to be the weapons operator for the other. I understand the itch for wanting to be the pilot yourself but maybe you could fly one sortie then swap seats in the next one with the other player. 4 eyes are better than 2 and Petrovich is Petrovich. Can't be as good as a human player. Just a suggestion.
  12. I think you're referring to the mission Hold The Line. Each one of the sic FARP's has BMP-2's/Bradley's around it at mission's start to counter exactly that. However, if enemy strikers/helicopters take out your APC's for their own to move in then it's just a perfect example on how to do things properly. Let's not forget that you can deploy APC's as well in that mission, so instead of just setting up AA's and AAA's make sure you have some APC's out there to protect them. Besides, the last thing I need is stationary AI ground units waiting for strikers to wipe them out. I'd rather have players assigning waypoints for them or driving them themselves to keep the ground warfare more dynamic.
  13. I will prove you wrong. Just wait and see
  14. By the way, and as you happened to talk about Korea. This was posted today on the Korea! 1952 thread:
  15. I'll announce that on my thread so Cold War MiG-15 and F-86 pilots might join the party with you!
  16. Server News: I didn't know the Mariana Islands map was for FREE! Now that's a treatment! Good on you, ED. God bless! With that, the question is obvious: Will there be a mission on the Mariana Islands map? YES! I'm still working on the new mission (Syria map) though, so in time there will be one Mariana Islands map. It's only 5 airbases with lots of blue in between so it will be 1-2 missions max, I guess.
  17. Works in singleplayer, in the mission editor and multiplayer. However, not on a dedicated server as it is with the Cold War 1947 - 1991 server. As a mission editor you can create trigger zones and use them to set up ARC frequencies across the terrain to help with better navigation. Also, and as many of you know you can add a sound file to simulate the sound of a transmitting beacon. All that works just fine but as stated above not on a dedicated server. I use these frequencies in almost all my missions which is a nice thing to get players to play around with, plus of course arriving at the desired destination precisely. This issue has been going on for at least a year and I did report it back in the day. Maybe it was overlooked or something, so please check it out. Thanks in advance and as always, Godspeed, ED!
  18. Thank you for the very informative video. Always interesting to see how players react to the missions. You're right about the rush hours on the server when 40+ players are online and you're also right saying that 10+ players are more than enough to enjoy any mission. Nice to see someone noticing the latter, and I've said it quite often actually: 10-25 players is the perfect setup (assuming the coalitions are a bit balanced) to get the most out of every mission. And quite often players ask for more slots and more aircraft providing some reasoning to it and I always feel sorry for them because it simply not going to happen. It's not what any mission scenario could welcome. You want a fun fact? I'm still not very sure how I'm going to deal with the MiG-23 (and hopefully one day the F-4). These two are certainly going to be added it's just that I'm not quite sure if it's going to be on the cost of getting rid of some MiG-21 and F-5 slots or other types of aircraft or not. I might have to change some mission scenarios a bit for the Flogger and Phantom to fit in which is something I've done multiple times, especially after the MiG-29A and the F-14A were added. We'll have to wait and see. Nice dogfights! However, I always feel "heavy" watching a MiG-21 with so many missile entering a dogfight I always jettison my R3R's (and they're always on the outer pylons) when in a turn fight. And I never carry 4 IR missiles on two pylons, especially the outer ones. That also felt heavy. As to the Korea era, we'd probably end up having MiG-15 vs F-86 scenarios only. Maybe the MiG-19 as well but that's it. And for that you should check out the Korea! 1952 server. It's not very popular (probably due to the modules themselves) but sometimes you find 5-10 players flying. Again, thank you for the video and if I had a youtube account I'd subscribe. Which is why I had my younger brother subscribe to your channel, although he's got nothing to do with DCS
  19. No, that's not the reason. I'll check it out again tomorrow. Can't promise anything but I had a reason for excluding the cmdr.
  20. It's in the briefing actually. And no, it's not about capturing and holding both airbases. This is one of my first missions ever where TA's are activated once previous TA's are finished regardless of what the enemy's doing. Both coalitions have the same objectives and it comes down to who finishes his first. Fighters focus on annoying enemy strikers and helicopters while protecting theirs. Good idea, however, taking off from the main airbase for the first run without capable air missiles is a handicap. We'll have to live with this until the option for limiting certain weapon types for certain aircraft type or pylons is available. That's it. Continuous reworking things to go around some nasty bugs or exploits is a never ending story. And this one here is not a vital thing to the extent I'd need permanent reports about. Just live with it, guys, until one day...
  21. Check out FAQ number 8 on the main post of this thread.
  22. Next time you'll get him! Counting on ya
  23. Nice kill! Wish the other guy in his I-16 would post the video of him killing the F-5. Thanks for testing. EWR fixed!
  24. Cyprus is included, yes.
  25. Server News: - The speed limiting script for the Viggen's bugged max speed has been removed from all missions. - Players exploiting this bug will be kicked or banned from the server, but only if evidence is provided by those who report such players. - Work on a new Syria mission has started. - Upgrading the mission Sneaky Bastards (Persian Gulf map) has resumed. Limiting aircraft in numbers might not be possible due to severe restrictions at the envovled airbases. - Work on a new project has started... Will talk more about it in time...
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