Jump to content

Ciribob

ED Beta Testers
  • Posts

    2069
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Ciribob

  1. Should be, 2 for now plus some small armed boats. Will see how they go. Server updated to latest openbeta Sent from my ONEPLUS A3003 using Tapatalk
  2. Can you PM me your clientlog.txt file? I'd like to see what IDs come out of it for comparison which will show why it's not "saving" :) Sent from my ONEPLUS A3003 using Tapatalk
  3. You can directly add a group by just placing them on the deck of the ship by trial and error, and add their group name to the extractable groups list for pickup. Or You can add the ship name to the ships list in CTLD, then the ship becomes an actual pickup zone! You can also stick a normal pickup zone over a ship, but if it moves, the zone will stay where you left it, so the second option is probably best Sent from my ONEPLUS A3003 using Tapatalk
  4. Nice Job Blues! Amazing return from the brink. Was there much trouble with the ships at Gele? Map will be reset soon. Sent from my ONEPLUS A3003 using Tapatalk
  5. That's what the GCI frequency is for, just because there isn't a GCI on,that is the standard frequency for finding out what's going on. Everyone tunes to it in the hope a GCI will turn up :) If you're a lone wolf, check the map to see where's under attack and just ask in chat to see who's attacking where. Map markers work well too, especially for a chopper to mark the fact they're inbound with a rough ETA. You're not planning D-Day so I think the existing tools suffice as they have worked well for a while. If you want a bigger plan, done in secret, I'd join a squadron. You're also free to use the BuddySpike Website & forum http://www.buddyspike.net Sent from my ONEPLUS A3003 using Tapatalk
  6. Hopefully with 2.5 you should see much less stutter then. If everyone or a lot of users have a low FPS, it'll cause stutter and lag as DCS is single threaded, so if you're lagging your end, you'll lag on the server too as you won't be sending updates over the net as frequently. We'll find out soon :) Sent from my ONEPLUS A3003 using Tapatalk
  7. I'll use my magic "fix lag skills ".... [emoji14] As I said - if it's bad for you wait for 2.5, it's two weeks or so :) When reporting lag please give more details, is it a constant stutter for a period of time, is it intermittent, is it consistent every x minutes for example. How many people on? Near a certain kind of aircraft? All of that helps. Do you have low FPS generally? As much info as possible is what we need. Not sure you can blame SRS for lack of coordination.... There have been huge pushes and have been co-ordinated over SRS like the large Blue push yesterday ( or day before) Without a GCI it's harder to get coordination but just transmit of the GCI frequency and organise yourselves. That is literally no different from being in a shared channel in teamspeak and what it's there for. At worst you have to sit on the apron and chat for a bit, which in an A10C or mirage (if aligning) you have to do anyway :) Sent from my ONEPLUS A3003 using Tapatalk
  8. Farp and views actually definitely fixed this time (3rd times a charm) I forgot there are two places to update, options file & a section inside mission file - just did options. We have to change settings manually to disable the briefing being able to show you a map from spectators and letting your "ghost" fly around. Sorry for the mistake - hopefully all will run smoothly now :)
  9. Very odd - let me copy in the settings again - must've missed something... Thanks for letting me know. And regarding doing a cut down BlueFlag - we did that with Nevada. We only relatively recently switched it back to 1.5 On the whole the server is actually stable - it runs 24 hours a day and crashes are relatively rare occurrences. It looks like it crashes all the time from this thread as people rarely report, "hey, its working!" :D There are lag spikes occasionally but that happens on servers with half the users and half the units as well. We won't be doing a cut down mission before 2.5, as its a waste of effort as we should have improvements with that release or shortly after. Just be patient for two weeks or so :)
  10. Same settings as the previous mission (literally copy and pasted) so not sure why you're seeing that... Server crashed then but restarted fine :)
  11. You would prefer TacView over Harrier? :D 2.5 is pretty close i'm assuming so we'll leave as is for now anyway. Harrier will stay and TacView off but I will try to bring it back :) Mig29A for Red F4 for Blue Adding more defences adds load (and eventually lag), as its more "sensors" so either way it'll make s difference. From testing it seemed fine. The AI wont even activate until the EWR is triggered so should be fine Doh! Thanks for letting me know, I was sure I checked but should be fixed after next restart :thumbup:
  12. Update TacView is totally disabled now on the server but it's looking like Harrier's may be the culprit of some of the crazy lag that happens every now and then... We'll keep investigating but likely we'll have to wait for 2.5 Small update at next restart - AI interceptors added for a few bases, I recommend you try not to trigger EWR :) Small surprises at Gelendzik and Sukhumi Sam site. Map is now 2.5 ready for whenever it drops, all positions tweaked :thumbup: Also congratulations to Blue for a hell of a push back from the corner! well done! Kill messages are also OFF
  13. Backup your export.lua and then delete it from saved games. It sounds like you have other stuff in your export which might conflict so try it reinstall from a clean slate and it'll work. You can then add back in your other exports and see which one breaks it. If you have aries, tars or any other radio mod installed it'll conflict. Post your export.lua here and all the other info listed in the sticky and I can help you faster https://discord.gg/baw7g3t Sent from my ONEPLUS A3003 using Tapatalk
  14. Server had hung - but in an interesting way where you can try to connect to it, so its kinda running, but its not responding. Restarted :) Thanks for reporting!
  15. New version of the CTLD Script v.1.71 Make sure you have the latest MIST ! Change log: Improvements for JTAC Search Speed (more efficient LUA) Better Priority Logic - hpriority, priority etc Extra Status report in f10 for JTAC - list number of unit types visible Added ability to set maximum group size per aircraft that can be loaded Looks like I actually didnt update Master on Github with these changes... there now :) Added ability to set maximum group size per aircraft that can be loaded Just add the exact unit name (can be obtained from the mission file in the .miz if you extract it) if a group is too large to fit, an error is shown when trying to load troops Any templates that are on the F10 are also automatically filtered out. This part isnt yet added to GITHUB readme Look for the part below in the CTLD.lua and edit - then add to your mission :) Example below limits all types of Gazelle to only 4 units -- ************** Maximum Units SETUP for UNITS ****************** -- Put the name of the Unit you want to limit group sizes too -- i.e -- ["UH-1H"] = 10, -- -- Will limit UH1 to only transport groups with a size 10 or less -- Make sure the unit name is exactly right or it wont work ctld.unitLoadLimits = { -- Remove the -- below to turn on options ["SA342Mistral"] = 4, ["SA342L"] = 4, ["SA342M"] = 4, } Please see Readme and Github for latest code and how to use Link:https://github.com/ciribob/DCS-CTLD Examples:http://forums.eagle.ru/showthread.php?p=2621619 As always, please let me know if you have any issues or suggestions! *** FOR 1.5 or 2.0: Make sure all human players are in separate groups / flights ***
  16. I'm sorry, but can you give an example? Unregulated stuff? As long as you're not teamkilling or griefing in another way we're happy. People are driven away by Red or blue typing in the chat to start, quite a few people give up then :) Teamwork comes from practice and everyone will start as a lone wolf, and hopefully due to the way we've set it up, maps, Comms info etc, teamwork will (and does!!!) Build. BlueFlag has been running for years now, in various guises and will continue for years more with exceptional teamwork from various groups :) As I said earlier, you haven't really seen BF at it's finest until you've participated in a "real" round. We've just had trouble being able to put one on in a while! :) Sent from my ONEPLUS A3003 using Tapatalk
  17. When we get to running an "actual" round with a defined start and end, I think you'll all get your wish of intensity. We'll do a proper round after a bit of testing on 2.5, actual kick off time reset, reset stats etc and leave the map off for a few days before start (so we can do secret tweaks :P ) Unfortunately - due to time, bugs and other reasons the mythical round 10 has yet to happen, but it will! :) After that - we'll tweak the scenario (possibly 50s round we promised a while back) or switch to Nevada for a bit of variety
  18. Map and sides are reset. Well done Blue, thought you were done for! Sent from my ONEPLUS A3003 using Tapatalk
  19. Glad to hear it's all working :) Sent from my ONEPLUS A3003 using Tapatalk
  20. I'm away from this evening but if you can, just try the mission above and see if you get a crash or not just to rule out dcs issue in general. I'll try to investigate when I'm back next week :) If you don't, at least we know it's not CTLD but may be a combination of scripts ! Sent from my ONEPLUS A3003 using Tapatalk
  21. Just tested on the CTLD test mission - all seems to work fine on 1.5 with no errors? Test mission attached. test-mission.miz
  22. Is that a blocking error as in a prompt comes up and are there any other scripts in the mission? Thanks for testing! :) Sent from my ONEPLUS A3003 using Tapatalk
  23. Much appreciated :) If anyone does have issues or bugs, please let me know here or it won't get fixed... :) Sent from my ONEPLUS A3003 using Tapatalk
  24. You're the first person to report this so I'd be surprised if that's the case as we're destroying statics merrily on BlueFlag on 1.5! Please let me know if you get any crashes and post a sample and logs so I can replicate :) Sent from my ONEPLUS A3003 using Tapatalk
  25. The error is that the server port is in use, so something else is already on 5002 or 5003 Try editing the server.cfg file and picking a higher port like 5012 and trying again If you use 5012 you also need to open 5013 as SRS always uses two ports, one above the one set in the cfg file and the one set in the cfg file :) Sent from my ONEPLUS A3003 using Tapatalk
×
×
  • Create New...