

Ciribob
ED Beta Testers-
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Everything posted by Ciribob
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What aircraft? Have you set a PTT? Have you selected a radio? Check the overlay - you need a green dot on one of the radios to indicate it was selected before you can transmit :) Also make sure all the Tx and Rx effects are turned on in settings :)
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Gotcha - you can try adding a constant amount taken off the hit distance, say 5 m and clamped to 0 as min Sent from my ONEPLUS A3003 using Tapatalk
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Thanks - it's a port conflict. I'll fix in the next update :) If your settings aren't saving.for whatever reason, use the previous release and see if that works. The next release in a week or so will change the saving behaviour whichll hopefully fix this bug :) Sent from my ONEPLUS A3003 using Tapatalk
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Complete Transport and Logistics Deployment - CTLD
Ciribob replied to Ciribob's topic in Scripting Tips, Tricks & Issues
https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L2969 edit this like i.e ctld.JTACAutoLase(_spawnedGroups:getName(), "1688") to always have 1688 -
The script is designed around zones rather than statics, would need to be changed to allow it regardless of the triggers - but thanks :)
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Check this post - shows how to get and add to an existing flag so you can count up https://forums.eagle.ru/showpost.php?p=2784672&postcount=97
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Use the installer and hit uninstall, then reinstall, will clear all registry entries and reset the starting screen position Sent from my ONEPLUS A3003 using Tapatalk
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That's good to know, you can use the last version, they're all compatible with each other :) Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
More Dynamic time stuff Month and time are now randomised - so you might get a different season and night Look in the Mission Description / Briefing Text for: Mission Start Time: 15:00 - Month: March for example -
Sorry good point! Should've been explicit clientlogs.txt - where you installed SRS
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Can you send me your logs? I use SRS with trackir and have done for ages - and obvious way it can conflict so not sure I can solve this Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
We dont have those enabled on Blue Flag Random start time trial From the next restart - time will be randomly set at *every* restart Start time can be any hour between 4am and 11pm The briefing text should also be updated automatically to add the starting time so you can check for the server select screen (if the briefing loads) It could be dark.... Be prepared to get out NVGs for those that can -
Can you post the clientlog.txt? It'll be the new UDP port for exporting data to the Flight panels I'm guessing. Use 1.4.6.0 in the interim, should work fine :) Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Rebooted server - should be online shortly Yeah there are a lot of targets now to get - bring a JTAC if unsure :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Made a change - please see if you can join backseat of L39 or Gazelles now Map restarted & Reset - get ready to Cap!! Edit: DCS has now decided it doesnt want to start... Will keep trying -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Did you destroy all the statics - including the hardened bunkers? -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
MAP WILL RESET AGAIN - 15:00 GMT Today Some script changes and bug fixes for neutral bases Sides and map will be reset again at 15:00 GMT Today for another test Some more Farps updated with static units to attack -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
I'd wait a few minutes as you say you waited a minute before picking up. There were no code changes ( I was in bed) and capped later is all, so must've been some unit hanging about. I'll keep an eye on it though, I need the logs for when it happens but I only have the current and last reset ones. Thanks for reporting :) Sent from my ONEPLUS A3003 using Tapatalk -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
The neutral start was more a test to see if it actually worked technically - which it kinda did! For the real round we'll have a proper start time so it's fair and everyone starts at once to keep the numbers vaguely even. When a base is captured now the troops will not be destroyed, they'll hang about until restart and will have to be destroyed before recapture For captures - please make sure to check the Pak info, it has to say capturable before it'll work. If you can't capture and it says capturable, then report as a bug. If it says contested - it's neutral but there are units of both sides present, this can include static, troops or whatever (except the tv tower, they're ignored) There was a bug where defenders spawned when they shouldn't have at the start for some bases, not all, and that will be fixed. Crashes are transport.dll which ed are still looking it - it's triggered by any ai action it seems so can occur at any time an ai is spawned or moved ( so really whenever) We've switched to a lot of statics which hopefully you've noticed has improved performance considerably. Looking for feedback on viggen and harrier road bases - is that all working now? Sent from my ONEPLUS A3003 using Tapatalk -
Hit reset overlay in settings at the bottom. It's to do with all numbers now being saved with a dot not a comma separator which caused some other issues Sent from my ONEPLUS A3003 using Tapatalk
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Server Update Server updated - sides and map reset Map updated Major feature is many more ground targets as mini bases at airfields and some Farps and forward bases Road unit positions tweaked so all Viggens should be able to drive up and rearm Harrier now has a default mixed loadout - 2xGBU12, 1x Side Arm, 1x Aim9, 2x Mav, Guns - fuel set to 50% and vertical takeoff is possible but rolling will be preferable All farps switched to single farp and ground units tweaked to be as close as possible Mirage is now on Red & Blue Neutral Base start for most of the map as a trial - check the live map! :) There will be bugs :) Please give the name of the bugged base and unit -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Server Update Server updated - sides and map reset Map updated Major feature is many more ground targets as mini bases at airfields and some Farps and forward bases Road unit positions tweaked so all Viggens should be able to drive up and rearm Harrier now has a default mixed loadout - 2xGBU12, 1x Side Arm, 1x Aim9, 2x Mav, Guns - fuel set to 50% and vertical takeoff is possible but rolling will be preferable All farps switched to single farp and ground units tweaked to be as close as possible Mirage is now on Red & Blue Neutral Base start for most of the map as a trial - check the live map! :) There will be bugs :) Please give the name of the bugged base and unit -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
Looks like red are going to cap the map shortly! Well done on a very well coordinated push :) As a side note: the map is yet to be updated. Will be worked on this weekend and will require tweaking over the next few weeks Sent from my ONEPLUS A3003 using Tapatalk -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Ciribob replied to gregzagk's topic in Multiplayer
For the Harrier, you're supposed to move to the Farp to rearm - but the farp may not work if the base it damaged. It depends what units are dead. In which case - you need choppers to repair If you give me what fuel / default loadout you'd all like for the harriers I can add it - but it will have to be common across the map - so you can still use the airframe if the frap is damaged Edit: Server is now updated