Capn kamikaze
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Posts posted by Capn kamikaze
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No idea what's causing it, just saying what I'm seeing, it's fine then all of a sudden single digit frame rates for a few seconds, then back to normal, then same again, no apparent cause.
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I don't think this is an AI problem, it seems more like a game engine problem.
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In single player, when I am coming back to the carrier, and my wingman is in close, before entering the patern and telling them to kiss off, they are warping about, and hitting me.
It looks exactly like in MP when players have a rubbish ping and are rubber banding about.
Don't know if it has been reported.
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As I understand it, modern Russian fighters are a no-go due to state security concerns (if I may put it so bluntly).
OTOH, the US apparently has no significant qualms about putting our newest and bestest out there for just anyone to see, fly, and get advanced online training.
But what do I know? (And when did I know it? LOL)
But the US doesn't put their newest and bestest out either, there is no DCS: F-22 or F-35, what there is is stuff from 15-20 years ago.
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Thanks, glad to know it's not just a "me bug" but an "everyone else bug" too :)
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According to tacview, on my first gun pass, I hit it 178 times, and on the second gun pass 112 times, the health bar remained at 100%.
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Not sure if this is a problem with the SA-11 radar or the F/A-18, but the SA-11 radar is not taking damage from the F/A-18's cannon.
I've not checked the launchers, so don't know if they're the same, they were already dead when I had to revert to the gun.
I was shooting well within range, hosing it down with ammo, and nothin'...
I know it's not like it's a GAU-8, but the SA-11 isn't like a T-90 either...
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Can this please be adjusted, with larger aircraft like the F-14 or an E-2 parking there, they poke their nose out into the landing area.
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1. Could we have more callsigns for flights.
2. Could we be able to edit the flight/flight member numbers fully.
At the moment we can change the first digit, like say Shell 1-1 we can change the first number to say Shell 2-1, but in certain cases like the S-3, having the option of manually assigning both numbers would help if you're setting up individual S-3's but want them to look/sound like they're one single flight in game.
This last one is the most important....
3. At the moment we can tell an AI to use a general class of weapon, could we instead/aswell have the mission editor populate a dropdown list of what weapons are currently on the plane, and let us select from that.
For example if I have an F/A-18 that has a mix of GBU-12's and GBU-38's, could we specify exactly which to use on a particular target, instead of just the vague "guided bombs".
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Since the last patch I've noticed that when you set a ship to fire cruise missiles, they're missing their target by about 3-500m, even if the zone size is set to 0.
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Please, it can't be that hard to do this, and it would be very useful in VR to be able to move it to somewhere other than the default position.
All we need to do is have something like how MFD's positions can be defined if you are exporting them to other monitors, just an x and y and resolution in a lua file.
It really can't be that hard to implement.
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Hell no.
I'm not paying for my modules twice.
If that was to happen in any form, I'd go fly something else, and not touch DCS again.
The poll needs a fourth option, "Leave it as is".
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Cheers.
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Is this implemented yet?
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Occasionally I'm not able to call the ball or clara because neither those options appeared in the menu, like just now, in a case one, contacted at 10, flew the pattern at proper altitudes and airspeeds like I've done dozens of times before, I can see the meatball icon, I've turned onto final, and expect to see the radio menu change to "F2 call the ball" but it never turns up, I fly the approach, and hear the LSO give feedback, but it kind of throws off my approach as I'm wondering about that.
So is it something I've forgotten to do, or is it some sort of issue.
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TGP undesegnate back to boresight
Is it supposed to do this, the reason is when using JDAM's I'm fairly certain that in the past you could designate a target, undesignate, step to another station, move the TGP, designate again and get several different set of coordinates for separate stations, to drop in a single pass.
You can still do this, but now when I hit undesignated, the TGP goes to its boresight position each time, I don't think it used to do that, it just kept looking at where ever you last had it, which would be what you just targeted.
So am I misremembering it, has it changed, and if it has changed is this because it is now how it should be or is it a mistake?
If it's how it should be great, if not, then maybe it's a bug.
Also for some reason when hitting the uncage button, that seems to make the camera want to look backwards into a stowed position, is that correct, should that not be what sends it to the boresight position?
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… That did explain it.
I had set up dynamic weather on that mission, and it changed the QNH.
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There's a bug in the F-16 right now that causes the waypoint position in the HUD to be displaced vertically based on the QNH.
That could explain it.
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Frederf, I've not really paid much attention to the direction, I would say thinking about it it seems to be in the east west direction.
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I've been playing about with the F-16 and dropping CBU's in CCRP mode, and using the TGP to get my drop point, but I've noticed that where the HUD shows the TGP is pointing, and what I can see on the TGP don't line up, they're off by several hundred meters, and this is effecting where the bomb fall line is.
I'm having no issues with using the TGP to do laser guided bombing.
Just wondering if anyone else has experienced this, or if it's a known issue.
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I had the same problem today, turned on datalink in a SP mission, and several times it showed nothing, and yes, it was turned on, and I was looking at the SA page not the HSI, and yes there were other assets in the mission, several other fighters, F-14's F-15's another F/A-18 and an E-3.
It's weird because it was working fine earlier on, but then all of a sudden playing the same mission again, nothing was showing up.
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Are they able to use the TGP and LGBs or is this yet to be implemented?
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Thanks, unknown.
F-14A "Hornet ball" bug, and no wave off for AI wingman
in Bugs and Problems
Posted
Just had a mission go a bit weird at the end, called the ball and the pilot said Hornet ball instead of Tomcat ball, and the LSO failed to wave off my wingman for a fouled deck, about three seconds after I had come to a stop my wingman comes along and crashes into me.