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rvotri

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Everything posted by rvotri

  1. It's a damn pity that the only plane available in DCS is SU25T for SEAD.... Anyway, it has a pretty trick to defeat SA-8 SAMs with A10C... Fly around 23 ~25 000 feet, with 10 ~ 20 degrees of deviation from SAM... Lock SAM with Littening Pod Switch to Mav (i'd preffer the H version (even at night in this case) Boat Center (2 Seconds) to make MAV goes into Correlate deliver mode Fly toward SAM, it will lock/ fire into you (Now you will have 2 options) Option 1 - Avoid Missiles until SA8 gets unarmed Option 2 - Steady toward the SAM and the incoming missile. (If you're 12 ~ plus knots from SA 8 you will have like 6 seconds to get a lock, shot and evade) So when you get a good distance (i'd use 10 ~ 12 kn even before AGM max distance delimiter appears) lock SAM A cross will collapse inside AGM's targeting screen indicating the Correlate, then Shoot, turn perpendicular, if you still have a incoming missile, CMS on it, it will bail out... You have a great altitude, even that MAVs aren't projected to travel that far, gravity will do the job... Keep Flying Torward until you get Practice and Learn: Editor is the best test LAB ever! Put some Different SAMs in mission editor on ground and pratice a way to evade/kill'em... It's possible to kill even SA-10 and Patriots with A10 A/C or standard SU-25 All you have to do is to known SAM/Aircraft limitations then kill'em all
  2. So sorry for the long time to answer... I've been little busy! About Slot blocking, i've looked 4 some script and i didn't found any.. Can u point me a direction?? About the monitors... Main is widescreen (Left Monitor), the other normal screen (Right Monitor), but i'm using 1280*768 on both. The second monitor doesn't show up the MFCD no matter what monitor config i select in game's option, Game always show both (1st person camera + MFCD) in main monitor.... [EDIT] Weeell! I found the solution and workaround for the multiple monitors! The problem is the resolution i was setting! I should use the total amount of resolution, for example: Monitor 1 = 1280*720 Monitor 2 = 1280*720 So my game resolution should be 1280 + 1280 (2520) and keep the 720, total resolution 2520*720 I even was able to add both MFCDs on same screen by setting it's Initial position and height/width. Anyway, reading out there i also found the RWR (RWR_SCREEN) and CDU (CDU_SCREEN) indicators, but these didn't showed up... maybe wrong name ...
  3. 1 - Let's assume: I put some red and blue client planes over an airfield, but i only want to it be available after a coalition reach this airfield... I tried lots of triggers conditions to "kill" plane name from "Select Role" list, late activation, uncontrolled etc... but i couldn't remove, i mean, planes blue remains available even when red coalition has the control over the airfield and vice versa... I guess it is some sim limitation, but i was wondering that something would be possible in "mist" or some modding tool... 2 - There is a working way to make the dual screen really works? I have 2 monitors, one 32'' and another 17'', i would like to pilot in the 32 and watch the RMFCD/LMFCD on the 17, but none of those screens selections works..:cry:
  4. Worked !! Thank you!
  5. Button smashes sounds are off? I remember old times in the standalone A10-C the sound of every key press or switch, now there isn't sound... Is there a way/mod to re-enabl'em?? It's kinda boring with no sound....
  6. So... I have the 2016 Autodesk version, and it wil not work? Why don't suppply a simple DLL file, instead of this crappy NSIS installer that won't allow checkboxes to be check.
  7. Lets assume i have "a ton" of enemy units and one of them could ingress an Area Trigger (a big one) and i want smoke over it... Didn't found a method to make it work...:book: Thanks! * EDIT * In a new research, i've found CLTD, it's said possible to make JTAC units drop smoke over close enemy units... But i just found examples of showing JTAC lasing... Any new ideias?
  8. Thank you! Checkin' that right now!
  9. Nice one Vitor Moura! We're almost neighbors (i'm from BR/RS) Lol. Well, now i'm not really sure, yesterday at noon, my bomblets (again) just hit the ground with no explosion, i was playing online with friends, so i didn't saved the track file. :( By the way i will try that, correct my depressible positioning. I use to fly A-10C too, but with all those new tech, there's a lot of help to be more precise in CCRP, so there i'm being very precise. But i want to master these old hardcore planes tooo
  10. MAN!! I swear, i didn't noticed the date! Sorry for that! Well, i did launched from various altitudes... I'm sure, my game has a issue. Bomblets never seems to explode. I'll make a trk file to show... I was in hope that i was missing to arm somethin... But no... * Edit * Well, attachment added... Funny fact is that CBU has worked.. Not as i was waiting. I'm not sure if it is working as it should, I launched a pair and seems that only few bomblets had hi the ground. Is it normal? teste cbu 97.trk
  11. Thank-you Oh! So it's possible to add in editor? :D So where could i find one of these mods to use as reference? I have my 3Ds models, but i'm pretty sure this isn't just "paste" into game...
  12. Ah! Finally... Long time since last time i played... Ok thanks for reply, i already had been trying that "message to group" then one player for group, and yes, that is a pain in the back countries... I thought that would be some less "hard code"... Tks guys!
  13. It's possible to put a single building into a specific place? I Mean, i have a 3d buildin model compiled into 3dmax and i want to make it avaliable somewhere in the map. Or it would only work in replacing buildings?
  14. Ok. But, after the dispersion of the skets, absolutely nothing happens. The little bombs don't explode, i tryed over a one hundred trucks parked very close and nothing exploded. I'm using the A-10A to launch the 97
  15. No i guess that is not the problem. Take a look into those images... Evn Clicking on Load script, pointing to MISTxxx.lua file, i doesn't show up into box. Strange fact because, a few days ago it was working and spawning my units. thanks in advance if image doesnt load:: Img1: https://onedrive.live.com/?cid=A0D08A119EAA746A&id=A0D08A119EAA746A%2148063&parId=A0D08A119EAA746A%2144813&o=OneUp img2: https://onedrive.live.com/?cid=A0D08A119EAA746A&id=A0D08A119EAA746A%2148064&parId=A0D08A119EAA746A%2144813&o=OneUp
  16. Isn't it working with 1.5? After try to respawn my units it does give a error on my server... [string "mist.respawnGroup('MyGroup', true)"]:1:attempeted to index global 'mist' (a nil value) Where do i get the commands to use with MIST? Restart server for example, make units jump from last to fisrt waypoints... etc...
  17. OMFG! This finally worked! Yep, i've donwloaded your "scripts" folder, and in the first attempt to launch my server, Slmod messages has popped on my chat screen, "saved games\DCS", now has a Slmod folder with proper files inside! Thank you Grimes!
  18. Slmod! Help I have installed Slmod 7.0, dowloaded, extracted, moved folder Scripts to "..\Saved Games\Dcs" as the "manual" mentioned, but this just DON'T WORK! Nothing really happens! I tried install Mist, Moose as well nothing happens! I Don't know, i'm using DCSW 1.5.3, fully updated... and ........... pfff I have put the "Scripts" Folder Inside "DCS" folder that is inside "My Saved Games" I created a simple mission, created a server and launched the server as mentioned Then i returned to folder "DCS" in "Saved Games' and there is no a newly created "SLMOD" folder and no a new "Config.Lua" file. So... ?
  19. Im not sure... I'm not familliarized with scripting, I have all my mission scrpted in MIST, does it work with'em? or is a new platafform. Maybe i'm talking bulshit. I mean, do i have to delete all my "Do scripts" fields to work with MOOSE?
  20. Simple as the title says. I'm trying to create an triggered action capable of that. I've created a zone "Hostile zone", when a player enters it, AI perform it's first take off and fly to WP1 and orbit it, then enable search mode, ROE to free etc... If player bail out, plane keeps orbit or if in combat change ROE to Hold, to not engage player outside area. 'Till there its all ok. But when AI bingo its fuel, it flyes RTB and don't take off again. I want a unit patroling 24/7 the zone, this is the question. I've tryed lots of methods, but nothing seems to work.
  21. Does it work in 1.5? I mean, i would like to use USAF Agressors, nut don't know the code
  22. Yep, there is. But, that "player1/2" thing its just an example. I'm planning to add at least 16 players for each coalition.
  23. Realize i'm playing MP and i have 2 Triggers zones, and two players, same team, and one player enter in one trigger and other to other trigger. So i would like to something like: P1 you've entered zone A P2 You've entered zone B but... Every time i try something like this it send message to all players... there is a speciffic way to isolate each player for receive each one his own instructions? Thanks in advance!
  24. yep... I did it, but seems to have lots of divergences.. Lol..
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