Jump to content

Seaeagle

Members
  • Posts

    933
  • Joined

  • Last visited

Everything posted by Seaeagle

  1. Correct. ..unless you are flying at night with NVGs in which case its the other way around and a dark colour is preferable.
  2. I think it looks more like something out of Chop Shop :D
  3. Since the dynamic sea in the Lock-on/DCS engine(s) is somewhat simplistic and isn't dependant on wheather conditions(has only one sea state), I think the question(rather than the degree of water reflection) is whether the chosen fixed state is a particulary good choice. Surely when faced with the task of representing something as complex as sea dynamics from calm to stormy conditions via a single fixed state, then choosing an extreme(that rarely occurs) at one end of the spectre isn't the best idea. Now I realise that DCS doesn't have the ship dynamics necessary for making something like gail force conditions with big waves look natural, but I think it should be quite possible to introduce a more choppy sea state (which IMHO is a better bet for most conditions) without having to make radical changes to the engine.
  4. No draw arguments are separated by unit category - e.g. argument # 1 controls nose strut compression for aircraft, turret rotation for ground vehicles(armour) and, as you have noticed, 3D radar rotation for ships. Unfortunately ED's plug-in package didn't include a list of draw arguments for the ships, so using the model viewer utility to figure them out is the only way.
×
×
  • Create New...