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Posts posted by Flappie
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Thanks for the heads up. Issue reported for 41rd (sic) TFS and 43rd TFS.
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I've bumped the report no later than this morning.
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Things to check:
- In the module manage: ensure your NS430 modules are enabled.
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In the mission editor:
- ensure the L-39 "Allow NS430" option is checked.
- ensure the L-39 "Dismount Gunsight" option is checked (but you did that already).
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On 3/11/2025 at 9:46 PM, Shadow KT said:
I believe this issue is also present on the T-72B3
I cannot reproduce this issue with the T-72B3.
Please tell me it wasn't a joke only intended to post that GIF.
I've just bumped the interna report about the Leo2.
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Please try the tracks I posted, both of them. You will see that I'm right: when DCS records no damage, the "hit" event initiatior is "0" instead of "Aerial... A-10C II". This is not normal and I've reported it.
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@318_Bonzo I've just tried it. I can hear a noise when I spawn in the helicopter but it only lasts one second. I think it has to do with the left gunner door being opened or something like this.
Is that the noise you're talking about or does the sound last forever for you?
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20 knots sounds reasonable : https://www.vesselfinder.com/vessels/details/9348182
Issue reported.
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A track would be great.
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On 3/10/2025 at 4:20 AM, razo+r said:
We need more infos. How did you set up the missiles, the waypoints, codes etc.
A DCS track would be even better.
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The zeros you see happen when you hit a vehicle but don't damage it. Try the same thing against trucks and you won't get these zeros.
I'll ask devs about these zeros, because this does not seem normal at all.
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@UnderTaker2003 Are you running DCS from Linux?
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The fix works and should be in the next core update.
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On 3/12/2025 at 7:00 PM, UnderTaker2003 said:
shimmering is terrible and its even visible in your biggest content creator growling sidewinder...
Just to make it clear: I'm not part of ED, I'm a volunteering tester. When I say "MSAA is OK", please don't think ED say so. It's my own opinion.
1 hour ago, UnderTaker2003 said:one other thing that i like to add is that recently i tested the game with vulcan api...although the anti aliasing was crap BUT it fixed the black smudge problem i had. thought i should point it out
Thanks for your feedback. How do you choose between DirectX and Vulkan?
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5 hours ago, AWa1961 said:
At many MP-servers (outside the caucasus map) the standart freuencies (1-18) not work.
The F-86F has at least 5 frequencies in common with many other modules, 6 if I include the Guard channel. See my radio spreadsheet.
Why MP servers don't use these common frequencies in the first place? What frequencies do they use instead?
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1 hour ago, silverdevil said:
i did not realize you were using steam.
Yes, me neither!
"Verify integrity" is the only way to repair the Steam version of DCS, indeed.
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A fix for the chat window is coming in the next core update. I'm pretty sure it will fix this issue for good. We'll see.
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It should be fixed in the next update.
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On 2/17/2025 at 7:00 PM, bephanten said:
No fix yet.
A fix is coming this way.
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Thanks, @UnderTaker2003. Antialising looks "OK" to me. It has its limits as stated previously by user @Czar66.
I tried to reproduce the black smudge issue with my NVIDIA GPU (you never know) but I couldn't. I'll now ask my fellow testers with AMD GPUs to try and replicate the issue.
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Can you take a screenshot of your shortcut (just like I did above) and attach your autoupdate_log.txt as well, please?
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I'm still pretty sure the cause of your issue is here:
2025-02-21 01:48:37.191 ALERT WRADIO (Main): Error in wMessage::buildSpeech(), event = wMsgLeaderCheckIn:: [string ".\NATO.lua"]:333: attempt to call global 'isHeavyAircraft' (a nil value) stack traceback: [C]: in function 'isHeavyAircraft' [string ".\NATO.lua"]:333: in function 'make' [string ".\NATO.lua"]:937: in function 'make' [string ".\NATO.lua"]:948: in function 'make' [string "./Scripts/Speech/common.lua"]:3223: in function 'make' [string "Scripts/Speech/speech.lua"]:150: in function <[string "Scripts/Speech/speech.lua"]:129>
because, as you can see, part of the mentioned Lua files deal with JTAC comms (below an extract from NATO.lua).
--JTAC local function isHeavyAircraft(pUnit) return pUnit:hasAttribute('AWACS') or pUnit:hasAttribute('Tankers') or pUnit:hasAttribute('Transports') or pUnit:hasAttribute('Strategic bombers') or pUnit:hasAttribute('Aux') end
I thought the repair would fix these Lua files, but maybe they were already OK, which would mean something else is causing the issue, maybe a mod.
But just in case, try this:
- Browse to ".\DCS World\Scripts".
- Delete the folder called "Speech".
- Run a DCS repair (yet another one).
- See if you the issue is still present.
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This issue is completely random. You may think you don't have it anymore but it will come back. Fortunately, the next core update should fix this (I cannot reproduce this issue anymore with ED internal build).
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3 hours ago, Fireman1979 said:
I cant find that exe file either
On this page, there's a link to a zip file.
- Download the zip, then extract its content to ./DCS World/bin/ and accept overwriting. You now have a valid DCS_updater.exe file.
- Make a shortcut from this DCS_updater.exe file.
- Edit the shortcut (Right-click > Properties) and in the "Target" field, place the cursor at the right end (after the double quote character), press [SPACE] once, then type repair
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You should now have something like this:
- Click "OK" to save.
- Double-click the shortcut you created. It should start a DCS repair.
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With 64 GB of RAM, Windows gives a default 4 GB pagefile, which is enough for now.
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BLG-66 Belouga throwing sub-munitions forward
in Weapon Bugs
Posted
@bramimond AFAIK, they work with the F1 as they worked in real life. See video in OP.