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Flappie

ED Beta Testers
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Posts posted by Flappie

  1. Things to check:

    • In the module manage: ensure your NS430 modules are enabled.
    • In the mission editor: 
      • ensure the L-39 "Allow NS430" option is checked.
      • ensure the L-39 "Dismount Gunsight" option is checked (but you did that already).
  2. On 3/12/2025 at 7:00 PM, UnderTaker2003 said:

    shimmering is terrible and its even visible in your biggest content creator growling sidewinder...

    Just to make it clear: I'm not part of ED, I'm a volunteering tester. When I say "MSAA is OK", please don't think ED say so. It's my own opinion.

    1 hour ago, UnderTaker2003 said:

    one other thing that i like to add is that recently i tested the game with vulcan api...although the anti aliasing was crap BUT it fixed the black smudge problem i had. thought i should point it out

    Thanks for your feedback. How do you choose between DirectX and Vulkan?

    • Like 1
  3. 5 hours ago, AWa1961 said:

    At many MP-servers (outside the caucasus map) the standart freuencies (1-18) not work. 

    The F-86F has at least 5 frequencies in common with many other modules, 6 if I include the Guard channel. See my radio spreadsheet.

    Why MP servers don't use these common frequencies in the first place? What frequencies do they use instead?

    • Like 1
  4. I'm still pretty sure the cause of your issue is here:

    2025-02-21 01:48:37.191 ALERT   WRADIO (Main): Error in wMessage::buildSpeech(), event = wMsgLeaderCheckIn:: [string ".\NATO.lua"]:333: attempt to call global 'isHeavyAircraft' (a nil value)
    stack traceback:
    	[C]: in function 'isHeavyAircraft'
    	[string ".\NATO.lua"]:333: in function 'make'
    	[string ".\NATO.lua"]:937: in function 'make'
    	[string ".\NATO.lua"]:948: in function 'make'
    	[string "./Scripts/Speech/common.lua"]:3223: in function 'make'
    	[string "Scripts/Speech/speech.lua"]:150: in function <[string "Scripts/Speech/speech.lua"]:129>

    because, as you can see, part of the mentioned Lua files deal with JTAC comms (below an extract from NATO.lua).

    --JTAC
    local function isHeavyAircraft(pUnit)
    	return	pUnit:hasAttribute('AWACS') or
    			pUnit:hasAttribute('Tankers') or
    			pUnit:hasAttribute('Transports') or
    			pUnit:hasAttribute('Strategic bombers') or
    			pUnit:hasAttribute('Aux')
    end

    I thought the repair would fix these Lua files, but maybe they were already OK, which would mean something else is causing the issue, maybe a mod.

    But just in case, try this:

    1. Browse to ".\DCS World\Scripts".
    2. Delete the folder called "Speech".
    3. Run a DCS repair (yet another one).
    4. See if you the issue is still present.
  5. 3 hours ago, Fireman1979 said:

    I cant find that exe file either 😞

    On this page, there's a link to a zip file.

    1. Download the zip, then extract its content to ./DCS World/bin/ and accept overwriting. You now have a valid DCS_updater.exe file.
    2. Make a shortcut from this DCS_updater.exe file.
    3. Edit the shortcut (Right-click > Properties) and in the "Target" field, place the cursor at the right end (after the double quote character), press [SPACE] once, then type repair
    4. You should now have something like this:
      image.png
    5. Click "OK" to save.
    6. Double-click the shortcut you created. It should start a DCS repair.
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