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Flappie

ED Beta Testers
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  1. Flappie's post in F-5E is a mighty one - AI has problems with the outer dimensions was marked as the answer   
    @Retnek The Remastered F-5E aura has been fixed. 😉
  2. Flappie's post in DCS crashes if spawnGroup contains group without name was marked as the answer   
    @festr DCS no longer crashes when that happens.
  3. Flappie's post in AI Helper on mission start was marked as the answer   
    No idea. I've just checked: several Belsimtek-born products have it for no apparent reason (F-86, MiG-15, F-5).
  4. Flappie's post in TrackIR software causing DCS to crash was marked as the answer   
    ☝️ This, and please ensure you are not running DCS as Administrator. Same thing for your TrackIR software.
  5. Flappie's post in Start from ground options was marked as the answer   
    This, unless AI units are helicopters of course. 👍
  6. Flappie's post in Game Crashes and hangs at world preload 1/60 was marked as the answer   
    You have exactly 0 pagefile, which is bad.
    2025-04-04 19:56:07.119 INFO APP (Main): CPU cores: 8, threads: 16, System RAM: 32486 MB, Pagefile: 0 MB Either let Windows decide the size of the pagefile ("Auto" setting) or manually set a pagefile of 16GB or 32GB. Use this guide.
  7. Flappie's post in MBTs in Polish forces wrong was marked as the answer   
    Right away, sir. 😉
  8. Flappie's post in Joystick Keybindings just disappeared was marked as the answer   
    I see. Then I'm not sure what happened to you. Anyway, you have a backup, which is a very good thing.
    Never delete at first. What you want to do is:
    Go to "Saved Games/DCS/Config". Rename "Input" into "Input_old". Unzip the content of "Input2.zip" in this Config folder. Run DCS and check your custom keybinds. If all your custom keybinds are present, you can now delete "Input_old".  
    Yes they are, as long as they are connected when DCS starts.
  9. Flappie's post in Question about the engines was marked as the answer   
    Ensure your helicopter is facing wind when taking off.
    To my knowledge, DCS does not simulate wear/damage from dust to the engines (well, not yet 😄).
    EDIT: 
     
  10. Flappie's post in Nellis AFB taxiway Charlie on Bravo should be Golf was marked as the answer   
    Issue reported. 👍
  11. Flappie's post in AI Wingman keeps saying "rejoin" was marked as the answer   
    Thank you for the track. Issue reported. 👍
  12. Flappie's post in Ka-50 Black Shark 3. The mirrors were stollen after the last update. was marked as the answer   
    @JohnRedcorn Please check again with today's update. The issue should be gone.
  13. Flappie's post in ABRIS (PREPARE MISSION) for points type "REFPOINT" was marked as the answer   
    Thank you! 👍
  14. Flappie's post in Wingman has right and left mixed up was marked as the answer   
    This is already fixed internally. The fix should be in the next code update.
  15. Flappie's post in What means TR? was marked as the answer   
    The real aircraft manual states:
    That must be it: TR is for training.
  16. Flappie's post in F-18 radio frequencies changing to FM in M.E. again (old bug that's back) was marked as the answer   
    I checked and it does not seem to be a new behaviour. This was done in 2023 ("Added AN/ARC-210 default FM in 136...155.9975 MHz"). 
    Maybe you weren't using the same frequencies before?
     
    Since the current behaviour is intended, I've asked devs for a subtle change:
    Typing a frequency automatically should select its default modulation (unchanged). Fine tuning the frequency using the "<>" arrows should not change set modulation, unless the new frequency is the beginning of an exclusive AM or FM range (e.g. if the set frequency is "155.9 AM", a click on ">" changes to "156 FM").
  17. Flappie's post in Su-34 ignores SEAD task that it was able to finish before was marked as the answer   
    Waypoint 1 was too close to the airbase. I moved waypoint 1 a bit to the south and it made them attack the Hawk SAM.
    жд-узел_fix.miz
  18. Flappie's post in HAWK missile can't reach high altitude targets was marked as the answer   
    An update is planned for legacy missiles affected with the "speed wall" issue, but it seems the Hawk missile needs it first since it's unable to hit a plane 10 000 m high.
    Issue reported.
  19. Flappie's post in Missing Pilot maps for Kola and Afghanistan was marked as the answer   
    See my post here: 
    This is a terrain issue, not an Mi-24P issue.
  20. Flappie's post in AH-64 Mariana Live trainning AI Blackhawk defies laws of physics then crashes was marked as the answer   
    The issue was caused by a strange modification of the mission (the UH-60A is "uncontrolled" yet starts in the air). Devs issued a fix which prevents the combination of these two settings at once). It will be applied in the next DCS core update.
  21. Flappie's post in Afghanistan map problem. was marked as the answer   
    @Raffi75 The "zoom" feature of the Mi-24P module is not an actual zoom, it simply switches between two large pictures with different scales. Since there is only one picture, you see black when you try to display the second picture.
  22. Flappie's post in Missing lase line in A-10C TGP was marked as the answer   
    I can't open your .miz file because of mods.
    AFAIK:
    IR markers : TGPs are not supposed to show IR markers. There used to be a bug in DCS and it was fixed in December. However, you should be able to see IR makers when wearing NVGs. Lasers : One cannot visualize lasers, even through NVGs. Only aircraft systems "see" where a laser points at ("LST", Laser Spot Tracker), but they won't draw any "light ray".
  23. Flappie's post in Static PAD Single gives wrong external category (Ship) was marked as the answer   
    It was reported earlier. 👍
    https://forum.dcs.world/topic/368255-static-pad-single-gives-wrong-external-category-ship/
     
  24. Flappie's post in Stopwatch only seconds running, minute hand stays still was marked as the answer   
    This issue has been fixed with today's update.
  25. Flappie's post in [v2.9.12.5336] Refueler M978 HEMTT winter textures bugged was marked as the answer   
    Texture issue fixed in today's update.
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