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=DECOY=

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Everything posted by =DECOY=

  1. New video from Spudknocker showing off the weapons
  2. Training Mission 9 - A2G Bombs & Rockets
  3. A2A Missiles & Rockets
  4. Guns
  5. Radar Radar Guns
  6. Navigation
  7. Landing
  8. Taxi & Takeoff
  9. Start up Procedure
  10. Cockpit Familiarisation
  11. Thank you for confirming this
  12. =DECOY=

    WIP KC-135 MPRS

    Im currently testing this to see if she can take off with the full 90,719 kg
  13. =DECOY=

    WIP KC-135 MPRS

    As promised *WIP* KC-135 MPRS Allowing dual refuelling of both wing pods, Testing in all planes to ensure it works
  14. Spudknockers First impressions on the RAZBAM MiG-19P Farmer-B for DCS: World and takes her through her paces.
  15. Guys I have cleaned this thread. Please keep on topic. If you have any concerns over the voiceover please approach Baltic Dragon, but may I suggest you provide helpful feedback with volume rather than simply attacking a Russian actor for speaking Russian!
  16. Thought we would made some PC Background's of the Farmer for you. Enjoy!!! The Backgrounds for the Mig are here: https://drive.google.com/open?id=1raQgRmkG0wmH7B2Jnl7AR594RLFXJw6a
  17. Sorry guys, Over the next few days these will be coming using Baltic's videos, they are truly awesome :)
  18. Thanks for pointing this out, The modellers are having a look :)
  19. Sorry I forgot to add, shortly a updated list will be created highlighting the improvements and missing aspects of the planes the guys will be working on. Still waiting for a few team members to return from Holidays.
  20. As stated the MIRAGRE is getting these aspects looked at. https://forums.eagle.ru/showthread.php?t=227365 Sent from my SM-G960F using Tapatalk
  21. Please see below 6 months worth of Updates, some updates take longer than others, hence why we now have the Bug Tracker to ensure we get the the issues and missing features. Remember its only been out just over a year and still Early Access, Ifyou need help seeing the change logs please click here : https://forums.eagle.ru/showthread.php?t=204693 Or https://razbamsimulations.com/index.php/changelogs/harrier-changelog Update June 1, 2018 Improved CCIP and CCRP logic Corrected Laser Code issue Enabled UFC Laser Code function updated Corrected Altitude Sensor Selector preventing use of IRMAVs Enabled Time Data function (work-in-progress) Enabled UFC WPN function (work-in-progress) Enabled UFC ALT function enabled (work-in-progress) Corrected Drogue connector naming in KC-135 model Update June 6, 2018 Updated KC-135B model Updated UFC font Update June 13, 2018 Added Single Mission - Fire Brigade Added IRMAV Timeout for gimbal lock Added HSED FP navigation Updated KC-135 LODs Quicksteer function enabled Updated July 4, 2018: Fixed external lights flashing inside of cockpit (disco strobe issue) Fixed rain drops on HUD glass UFC Waypoint edit and data entry logic Waypoint edit via moving map and TDC MPCD Compass radio logic Updated LHA Tarawa model and collision model Corrected braking force that was causing movement during 60% RPM engine check Add keybindings for anti-ski and electrical from community (Peagle) Added further keybindings and switch abstractions from community (LeCurvier and Nero.ger) Removed duplicate and unused Engine Start and Engine Stop keybind, to initiate auto-start or auto-stop sequence use the commands in the "Cheat" section (default Win+Home and Win+End) Update July 18, 2018: TACAN Steering and Offset functionality Fix AI aircraft slightly above ground for AV-8B Fix AI aircraft slightly above ground for LHA spots Corrected transducer behavior of altimeter setting Corrected DECS switch positioning (was reversed from actual aircraft) VREST pages implemented for BASIC, VL, and VTO pages (WIP) Corrected SKID WCA should come on in NWS switch mode (indicating Anti-skid is off) Correction to slip-ball behavior Correction to turn indicator behavior Improved brake effectiveness when rolling Corrected unable to aerial refuel empty external tanks EHSD Steering and Course Line Updated Magnetic Heading Navigation Corrected HUD crack texture Update August 1, 2018: Added ability to use smoke pods Improved gains on clickable knobs and corrected direction of flood lamp control Added HUD brightness control Added LHA Tarawa guns enabled Updated LHA Tarawa collision model Update August 29, 2018: NAV/INS updates including alignment and updates to the pocket guide with process (Complete but in testing) VRST page updates (80% WIP some elements not populated or able to be controlled yet) Corrected issue with max-G on HUD recorded with very high numbers from initialization on ground Update September 26, 2018: RWR volume control enabled RWR contact status sounds updated and fixed. RWR SAM lock sound bug fixed Corrected color video showing on monochrome green display Update October 7th, 2018: Sidearm keeps lock when the aircraft is not pointing at the target. Fixed (testing) Sidearm keeps lock after firing when another missile remains in the aircraft. Fixed (testing) Sidearm does not have volume control (Sidearm and Sidewinder volume control also fixed) Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed Update November 21st, 2018: Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000 Corrected Left wing Polygon defects Corrected Right wing Polygon defects Bomb Interval now working KC-130 Fuel amount increased by 50% Update December 20th, 2018: Sidearm lock now breaks immediately after a target is destroyed. Sidearm selected/Still fires a gun pod fixed. Step logic and button is fixed. Erroneous MAV information on MCPD. MAVs reticles do not change color when changing polarity. INRNG seems to be visible for MAV at this point. Pushing step and then changing weapons carried over to next weapon. Having an ITER pylon does not block step logic for other weapons. Changed texture names from .bmp.dds and .tga.dds to .dds. Updated Cockpit to have Shadow Casting. Fixed Button 5 on UFC, wrong argument. Fix Light Texture bugs.
  22. Will make a video Soon ...very very soon ;)
  23. =DECOY=

    CHANGELOGS

    Update November 21st, 2018: Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000 Update December 20th, 2018: Added new Pilot (Ejection). Added new Pilot in Seat (Ejection). Added new Pilot in Cockpit. Added new Pilot Uniform variations for Liveries. Updated Liveries Description.Lua. Updated all aircraft models. Updated Cockpit to have Shadow Casting. Removed older Livery variations from Liveries Folder to main texture folder. Removed VR Pilot temporally to start integration of new more Accurate 3D Scanned VR Pilot. Changed pilot model and textures. Changed texture names from .bmp.dds and .tga.dds to .dds. Fix Light Texture bugs.
  24. Firstly thank you for your comment, i can understand the frustrations of Early Access. but remember its EARLY ACCESS like most other modules in DCS. The Team are always trying to fix aspects that are broken and incorporate the missing features, but with the game getting better and better some features become harder and take longer to model. In Relation to the Mirage, this aircraft will updated first, being released prior to the Harrier this is the logical step to completing the Aircraft. What is DCS World Early Access? Early Access is an option for you to play this module in an early state, but it will be incomplete with bugs. The time a product remains in Early Access can vary widely based on the scope of the project, technical hurdles, and how complete the module is when it enters Early Access. Eagle Dynamics and all of our third parties strive to make this period as short as possible. An Early Access module can be played on both the Open Beta and Release versions of DCS World. Once the module exits Early Access, you will automatically have the Release version.
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