-
Posts
1880 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Posts posted by cubanace
-
-
Why does everyone keep naming planes that other people are working on?
I think they might be forcing you guys and other mod makers into doing them ..:megalol::megalol::megalol::megalol:
-
just for the record, i hate you all
--gos
lol,made my day.
-
In F2 View, you should not see the Argument,
it will only be applied to external model when the player view is set to F1 View.[/quote
Do your magic Skatezilla tell me what i am doing wrong!!! Here is 3dx max video in the making visibility track.:helpsmilie:
-
In F2 View, you should not see the Argument,
it will only be applied to external model when the player view is set to F1 View.
yup i know ,but i must be doing something wrong i have tried many times and still external view is missing canopy :mad: cockpit works fine and no overlapping but dam the external view is messed up, i am trying to solve this.
-
For 114:
Keyframe 0 = All Objects ON
keyframe 100 = All Objects off (ie Player In Cockpit),
Usually the Following Objects are Hidden:
Canopy Frame,
Canopy Glass,
Windscreen Frame,
Windscreen Glass,
All Cockpit Geometry of the External Model. (Ejection Seat, Controls, Panels, HUD Assembly etc Etc)
Basically, 114 at Frame 100, will leave a Hole in your Model where the Player Cockpit will be placed.
The EASIEST way to do this, is to Have a Single Object Or Group, and Hide the Object/Group.
For Example, On my Model.
The Base Cockpit Tub is the Parent mesh, Everything else is Child Linked to that Mesh through chains, and Everything is set to inherit Visibility, so when I simply hide the Cockpit Tub, all Children Meshes are hidden as well.
"Basically, 114 at Frame 100, will leave a Hole in your Model where the Player Cockpit will be placed."
yup that is exactly how its happening as of now il try and do what your saying thnks again for the tips Skatezilla.:book:
Look....
-
Nice work, anymore updates?
Currently stuck at adding the Arg 114 so that the cockpit wont overlap the F2 external View,i got the cockpit to work fine but now th external model is not showing the canopy in external view i have to play around with the visibility track timing.
-
Updated Visibility track
Working on it this morning.
-
OK already learned to group Objects in 3dx max it was like a walk in the park LOL :megalol::megalol:
-
You can group all parts and set the arg 114 for the group. If you have animations (bones) or dummys, you should include them in the group.
Well time to learn to group stuff cuss i have never grouped b4, Thank you for your fast replies and for taking the time to help out.
-
Hi,
you have to set the ARG 114 for controlling the visibility.
http://www.vizit.de/screenshots/arg114.j
So i have to set arg 114 to each cockpit parts correct?
-
please i need someone to make a quick tutorial or explain the steps to take in 3dx max to set up the visibility track in 3dx max for the cockpit arg 114,i tried many times but it does not work in game, do i need to group the cockpit parts and add controlers if so what kind? the way i control visibility is that i set object to 0 in object properties and it becomes invisible at the animation frame 100 heres a video .
:helpsmilie::helpsmilie:
-
Great List! you got here :thumbup:
-
Awesome work! Really love how much you update this thread and I'm really enjoying watching your work!
Sent from my SM-J320V using Tapatalk
Thanks man,i enjoy what i do and learn while at it,Dcs world has potential.:thumbup:
-
Updated Animation...
Still WIP but looking a bit better, control surfaces.:book:
-
canopy track
Setting up the visibility track for the canopy..
-
Lack of Oxigen at High Alt.
EFM Lack of Oxigen Effect at High Altitudes,got to code this and control it with cabin pressure and other things.
-
i am releasing two Versions ,one using Su-27 Avionics and the Other Su-25 so those who want to use guided bombs can use it at beta,untill i can code my own sistems.HiAre you planning to put ipod tv bomb like a 10c?
-
Looking good, are you planning on adding cockpit mirrors ??
Yes.
-
Finally Some Hud Data in EFM.
(:book:EFM)Added 30mm Cannon and some Hud data to help me notice speed and other things needed,still WIP, i am starting to learn where things go and so on.
some cockpit footage and cannon action ....:D
-
Already figured out tonight how to add data to the Custom Hud on my EFM Pak Fa!! i can finally see alt ,Speed, and GS.:D.... got to change color cuss the info is in Red,i want them green.
-
Wind Tunnel Testing
Why Not lets do this even better,just started using this to help me with the EFM code Aerodynamics, i am just starting to learn to use this program.
-
Some MEchanical Stuff and Updates Info.
i Been Breaking My head Adding Hydraulics Timing to the Bay Doors in EFM,i had to rigg the animation for the baydoors mechanical part because it did not come with the model and it was just not professional with out the rigging,now the animation looks way better i will add a video soon of the Pak Fa firing the R-77 and the bay doors opening in time.:D
-
Dam i posted this in the wrong section,Mod please remove this if you can,i was in a hurry to work and posted it in wrong place.
-
Ok here is a little Preview of the COckpit with the EFM Core, i just finished Positioning it and lots more need to be done and textured including the Hud.:book:
Community A-4E
in Flyable/Drivable Mods for DCS World
Posted
Good to know all this is Lua code and possible,you guys have done an amaxing job with this project,congrats again to your team.:thumbup: