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cubanace

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Posts posted by cubanace

  1. Thank goodness!

     

     

     

    The functional and systems code is 100% lua. We also obviously have other types of files for the audio/images/gunsight/etc. , but nothing uses any custom DLLs or C/C++ code.

     

    --gos

    Good to know all this is Lua code and possible,you guys have done an amaxing job with this project,congrats again to your team.:thumbup:

  2. In F2 View, you should not see the Argument,

     

    it will only be applied to external model when the player view is set to F1 View.

    yup i know ,but i must be doing something wrong i have tried many times and still external view is missing canopy :mad: cockpit works fine and no overlapping but dam the external view is messed up, i am trying to solve this.

  3. For 114:

    Keyframe 0 = All Objects ON

    keyframe 100 = All Objects off (ie Player In Cockpit),

     

    Usually the Following Objects are Hidden:

    Canopy Frame,

    Canopy Glass,

    Windscreen Frame,

    Windscreen Glass,

    All Cockpit Geometry of the External Model. (Ejection Seat, Controls, Panels, HUD Assembly etc Etc)

     

    Basically, 114 at Frame 100, will leave a Hole in your Model where the Player Cockpit will be placed.

     

     

    The EASIEST way to do this, is to Have a Single Object Or Group, and Hide the Object/Group.

     

    For Example, On my Model.

     

    The Base Cockpit Tub is the Parent mesh, Everything else is Child Linked to that Mesh through chains, and Everything is set to inherit Visibility, so when I simply hide the Cockpit Tub, all Children Meshes are hidden as well.

    "Basically, 114 at Frame 100, will leave a Hole in your Model where the Player Cockpit will be placed."

     

     

    yup that is exactly how its happening as of now il try and do what your saying thnks again for the tips Skatezilla.:book:

     

     

    Look....

     

    https://youtu.be/0zHu8h5_nDk

  4. please i need someone to make a quick tutorial or explain the steps to take in 3dx max to set up the visibility track in 3dx max for the cockpit arg 114,i tried many times but it does not work in game, do i need to group the cockpit parts and add controlers if so what kind? the way i control visibility is that i set object to 0 in object properties and it becomes invisible at the animation frame 100 heres a video .

     

    :helpsmilie::helpsmilie:

     

     

    https://youtu.be/av7OXCWkzTI

  5. Some MEchanical Stuff and Updates Info.

     

    i Been Breaking My head Adding Hydraulics Timing to the Bay Doors in EFM,i had to rigg the animation for the baydoors mechanical part because it did not come with the model and it was just not professional with out the rigging,now the animation looks way better i will add a video soon of the Pak Fa firing the R-77 and the bay doors opening in time.:D

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