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Badger633

DLC Campaign Creators
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About Badger633

  • Birthday 01/22/1957

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  • Flight Simulators
    Cliffs of Dover
    DCS
    Prepare 3D
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    https://www.facebook.com/Badger633Campaigns

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  1. We are aware of this issue and fixed it with a work around. Also reported to ED to sort out the issue in principle. Our fix will be in next update.
  2. Hi @MichTerran Are you sure you have activated the HSI then selecting Sequence 1 using the sequence button? EDIT: Just noticed that's the first cold start mission. So make sure you follow some start up videos including the navigational initialisation and select buttons above and all should be ok.
  3. @BunnyKeeper Glad you got it sorted. You’re not alone, lots of pilots don’t appreciate this aspect of radio operation. Enjoy the Campaign.
  4. @BunnyKeeper Just checked out your track and also checked the mission itself. It all works fine from my end. As I have said I believe your problem is you are not using the correct key board buttons to bring up the correct radio menu. Once you have selected Aux 3 you need to select the correct button to bring up the menu. The standard button for Aux (Radio 2) radio menu in flight is "Rt Cntrl and /" I have a UK keyboard and have to use "Rt Cntrl and #" instead. You must use the correct buttons to bring up the correct radio menu otherwise the tanker will not respond. It is not enough just to select 3 on the Aux (Radio 2). This is explained in the link I sent previously. All works fine from my end. Hope this helps
  5. So are you using the correct talk buttons to bring up the menu.
  6. Hi @BunnyKeeper Are you using the correct talk buttons to communicate. They are different for on the ground, when using Radio 1 and when using radio 2. This may be the issue. It is explained in the brief notes. Regarding landing on the carrier not sure what that would be but ot would be a main Sim thing and not a Campaign scripting issue. I will take a look at the track. Hope this helps.
  7. @Spartan111sqn Sorry the file was updated last Wednesday on the 22nd, my mistake.
  8. · Mission 4: Wing AI crashing into ground fixed.
  9. HI @Polonsky 1 What bingo fuel, holding pattern for own squad and decision altitude setting? No bingo fuel is given. The case 1 landing patterns are given and the stack height of 2000 feet is given under the flight plan under RTB, all on the kneeboard, also the flight plan heights between way points. 2 I have a suite of Campaigns starting with the free "Serpents Head" then "Serpents head 2" then this Campaign, "Rise of the Persian Lion" then "Rise of the Persian Lion2" and the last currently "Operation Green Line". The difficulty increasing through the campaigns. In this campaign as set out in the brief, " A lot of the communications are trigger based. Pilots will have to operate the radio for Carrier approaches and aerial refuelling." So in this campaign you do not need to worry about your wing, assume he is switching with you. The next Campaign ROPL2 you will have to operate the radios fully. The RTB instructions gave you the frequency plus also the instruction "Primary Push 2" so all you needed to do is select channel two on the Primary radio i.e. Comm 1. When you approached the ABE you did not get the Charlie signal to land so not sure why. Did notice though you were using Comm 2 in some instances? Have a look at Flying Kennys fly through. Also noted you did not have the ICLS active on the HSI or the Tacan boxed. Regarding to the coords. The audio will read them out and they will stay on screen for a period but then you have the option to call them back. They then will remain on screen until you press the space bar. You could also call them back even then using the message history system. Hope this helps.
  10. HI @Polonsky Thanks for the track. Just checked this out. This is not a bug but a campaign design decision. When your wing gets close enough he is removed from the SIM so as not to conflict with the your landing on the carrier. Noticed you had quite a few attempts at landing. Had the wing not been removed he would have conflicted with your attempts. Have done two campaigns after this one and now adopt a kiss off system in these and control the wing. Think in time I will update this campaign in line with them. Noticed you entered the wrong coords and tried to locate the harboured subs with the Sea mode radar which will not work. Also, you had quite a lot of positional and level issues. I have attached Flying Kennys fly through of the mission which will hopefully help you. Cheers
  11. Hi @Polonsky Will take a look when I get to my rig. Are you running any mods?
  12. I am aware of this change to the AI's behaviour and have fixed it this end by a work round. Fix will be in next update. Cheers.
  13. @speed-of-heat Ah OK thanks for the feed back. I didn’t place the kneeboard in any place specifically so assume it must be standard?
  14. · Mission 7: HMVEE recently blocking aircraft and breaking mission fixed. · Mission 8: Landing F16s now break mission fixed.
  15. · Mission 12 both variants: Broken SAM fail trigger fixed. · Missions 3 to 15 all variants: AWACS added for better SA
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