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About MYSE1234

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Flight Simulators
Warthunder
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Location
Sweden
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Interests
3D modelling and texturing
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A fix on Bx1 - Bx5 act like normal navigation points (B) in that fixes made on them will affect all the other waypoints. You can see them as extra navigation points you can make navigation fixes on, but that you maybe don't want to fly over. Bx6, Bx7 and Bx9 will act as target waypoints (M) and will only affect the waypoint selected. A fix on Bx8 will move Bx8, and also Bx6, Bx7 and Bx9. Radar fix or visual fix does not change the behaviour.
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The key bindings are missing a control for the cockpit lights.
MYSE1234 replied to QuasarZero's topic in DCS: AJS37 Viggen
Keybinds for "HEL", "HALV" and "toggle" have been added. -
Depending on the radar it might have been below the RWR's minimum frequency for detecting it. 2 GHz is the lowest frequency it will detect IIRC, most of the EWR are well below that.
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The key bindings are missing a control for the cockpit lights.
MYSE1234 replied to QuasarZero's topic in DCS: AJS37 Viggen
Well, ackkcually... Since last update that switch does do something. Whoever made that switch work probably just forgot about adding keybinds for it... Tactical @TOViper ping -
In you're using the toggle keybinds you might need to klick the buttons in the cockpit to make it disappear.
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It's just a warning that the ATT/HÖJD autopilot has disconnected, in this case due to said "heavy manoeuvring". To get rid of the warning you press one of the 3 autopilot buttons (pressing ATT or HÖJD might trigger the warning immediately though, if the reason for it disconnecting is still there), or you can pull the "SA" circuit breaker and then push it back in as a more nuclear option.
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Version 4 is now available: Download
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We need to load the total possible amount possible, and then only use what we need. This is why you see the 72 flares and 1080 chaff even if you have no KB at all, or only have one loaded. So if you have one pod hung, you will only use that one pod's worth of countermeasures. Which is why you see 36 flares, or 540 chaff, left when the one pod is fully used up; Half the total possible CM on the aircraft has been used up as there's was only one pod using them. Would you have had two pods it would be 0 flares and 0 chaff left on the aircraft, as both pods would be consuming from the total amount. As for not being able to change the amounts anymore: That was an intentional change as it made no sense at all, seeing as the pods have dedicated compartments of the pod for chaff and flares. So sticking flares into the chaff containers, or vice versa, wouldn't really make sense. They kind of are what they are. Hence it was removed.
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IIRC it's the former; It looks at the unit's "IsJamming" flag, and if true it shows the effect. It would however appear that all ships, always have that flag TRUE. And I'm pretty sure I've seen jamming from aircraft, or have seen my jamming on their screen.
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Jettison spent bomb racks no longer working
MYSE1234 replied to Glowingheat's topic in DCS: AJS37 Viggen
Not being able to jettison the rack itself was an intentional change, as it was not possible IRL. What the jettison button does is it just drops any bombs on it, but the rack itself stays on the aircraft. -
This is an unfortunate bug that managed to make it's way into the last update, and is only affecting the waypoints in the kneeboard; It has since been fixed internally and will be included in the upcoming update. The text in the "Waypoint name" field will unfortunately not be fixed in this update (the random characters), but the one after it (but it's already finished and ready).
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If I were to guess, it looks a lot like this one:
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Incorrect takeoff direction when entering 9099
MYSE1234 replied to Nialfb's topic in Bugs and Problems
Sure, it doesn't differentiate between a "normal" runway and a road one, it will just use whatever it has stored in "BANA" on LS.