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Spectre1986

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Everything posted by Spectre1986

  1. Hello f410, Have you published the new beta version yet? My beta doesn't seem to be checking for updates at startup. Is there a way to manually check for updates? The F-18C feels so lackluster without the vibes.
  2. Bug Squashed I can confirm that this bug still exists after the latest beta update. I am going to try reinstalling the module tomorrow hopefully. On a side note, I really like the new gun sound! Great job with that RAZBAM! :thumbup:
  3. I'm away from my computer at the moment but saw a video where the guy mentioned he had similar issues that were fixed by uninstalling the module, deleting any leftover files, and reinstalling the module. He claimed it was some corruption from the big updates and reinstalling the module solved it. You guys should try that and report back. I will when I can.
  4. From what I can tell, switching to the air to air gun at all prevents the sidearm from working until you close the sim and restart.
  5. I can confirm, I was able to reproduce the problem following your steps now. Before cleanup/repair it wouldn't fire at all, if reloading the sim doesn't work for you then try running a cleanup and repair. Here is an easy guide on that. https://www.digitalcombatsimulator.com/en/support/faq/709/
  6. I am happy to report that after doing a cleanup and then a repair the sidearms are working as expected. I can fire both and it doesn't seem to matter what method I use to select them.
  7. Same Sidearm Bug Here I also get this bug. I can't get the sidearm to fire after it locks. I turn master arm on, hit A\G, then select the SA. If I have the gun pod equipped the gun fires, if I go without it nothing happens. I try selecting the SA through the RWR, the hardpoint button, or the weapons page. It won't fire. I started in the air and tried with a few different AA units. I tried about a dozen different times. I'll try the repair.
  8. I don't have a jetseat, just transducers. I purchased the Sound Module about a year ago. I saw the post saying it was now a separate product. It worked fine until I uninstalled SSA and installed the new Sound Module. When I click "Play" it shakes my chair but in DCS World 2.5 it doesn't work. I haven't tested in earlier versions. Do I need SSA installed alongside the Sound Module for it to work?
  9. The first download link still describes the download as an add-on to Simshaker but it is now standalone. Let Andre know that needs to be fixed.
  10. I just preordered and then saw that the carrier will be available in a bundle? Do we get the bundle discount on the carrier if we already pre-ordered the F-18 on its own? I feel that us pre-orderers should get the carrier for free (like the Nevada with the A-10C), you are making us wait 6 months before we get the Hornet, a free ship must be easier than an entire free map!
  11. It looks like the F-15 helmet fits around the head with a very slim low profile design that ends just in front of the ear. The parts that make up the visor are entirely see through so they get their maximum natural FOV of ~190 degrees. Their vertical FOV does look a restricted a bit, but that is naturally smaller than your horizontal FOV (your eyes are both at the same heigh) anyway. https://youtu.be/sBqAbbFJph0. I believe the WWII ones were even less restrictive. Limiting your fighter pilot's FOV would be really stupid. I'm sure they can't lean forward and twist their backs as easily as I can in a computer chair.
  12. I would disagree on the field of view importance. I'm sick of twisting my neck and back to the extreme just to check my 6 through these swimming goggles. I'm in my early 30s so you older guys must be struggling with this too. IRL I only need to turn about 90 degrees to see my six. I feel it is equally important.
  13. I returned the Odyssey and got a rift last night. More SDE but it runs DCS well on my old OCed i7 920 with a 1060 6Gb. Their sub 90FPS tech is far superior to SteamVR's. The lenses are much better on the Rift IMO, almost no God Rays. The clarity is surprisingly good despite the SDE. Text is almost the same, setup sucked, HMD tracking is better from the front but worse at some of the important DCS angles... The hand controllers trade blows, can't turn away but tracks better when in view. Robo Recall is actually lots of fun, wish I tried it with the Odyssey. I'd say I am more satisfied with the Rift, but only because my CPU is old and GPU is weakish.
  14. I am debating between building a new computer (MR requires AVX) or returning the odyssey for a Rift. The portion of the video where he describes the text as much more visible in the Odyssey is the most telling for our DCS World issues. If it wasn't for needing a $1,000+ computer for the Odyssey I would definitely keep it. I am probably going to return it tonight and look for BF deals on the RIft.
  15. I just went into settings and used "Show pilot model when available."
  16. $10-$20 Bluetooth USB dongle.
  17. On second thought... It looks like the motherboard, i5-8600K CPU, 16GB DDR4-3200 RAM, and a 500 GB SSD is going to run about $900! Yikes! That's without a new video card, case, or PSU! I'm sure my 1060 6GB will still work pretty well but that is expensive!
  18. Sorry, I just got home from my brother's house. My i7 920 at 3.65 GHz doesn't have the AVX instruction set and it won't let me run it, the stupid thing is that it is only needed for the controllers, and I don't use them. I may run down to Microcenter and build me an i5-8600k tomorrow but I doubt it.
  19. I edited to fix the link, here is my second video.
  20. Another Video of Samsung Odyssey in DCS World 1.5 Here is a second video, just landing at Lochini. My computer is too old to run Windows MR so I am at my little brother's house, he doesn't have DCS Wolrd 2.0 so I can't test yet.
  21. Well, I was finally able to pry myself away from the Odyssey long enough to upload a video. This is just a quick video showing off the tracking quality of the Windows Mixed Reality HMD. This was recorded from the preview shown on the 2D monitor. It is lower quality and frame rate than what is seen in the HMD. It also looks a little jumpy, that was NOT the case in the VR headset, it is very smooth and accurate. :thumbup: This is running on an i5-3570 at 4.1 Ghz with 16GB DDR3, and a GTX 970. This quickstart mission ran mostly at 45-60 fps jumping to 90 every now and then (only when looking straight up). This isn't my computer, my i7 920 is too old and won't even run Windows MR, so time to upgrade. I didn't have rudder pedals and was on a cheap joystick with unfamiliar controls mapped, so cut me some slack on the flying. I was so impressed with the tracking that I followed the enemy plane in. :joystick: The VR headset has a better quality picture and better tracking than the Rift. As you can see, I can look in any direction and still move around positionally without worry of staying in view of a camera. :thumbup: Spotting is better than the Rift, I can see my AIM 120s all the way until they hit the target. With the Rift in the A-10C Hard Quickstart (1.5) I can barely make out the trucks at the first waypoint and can't see the AAA. In the Odyssey, I can see the trucks no problem and barely make out the 2 AAA encampments next to them. Huds are clear but some gauges and MFCD text require a little leaning in. I may still return it and wait for the other Gen 1.5/2.0 offerings that are launching soon. I like the sound of the Pimax's 200 degree FOV With dual 4K screens but their costs won't even be close.
  22. Well I was finally able to pry myself away from the Odyssey long enough to upload a couple videos. This is just a quick video showing off the tracking quality of the Windows Mixed Reality HMD. This was recorded from the preview shown on the 2D monitor. It is lower quality and frame rate than what is seen in the HMD. It also looks a little jumpy, that was NOT the case in the VR headset, it is very smooth and accurate. This is running on an i5-3570 at 4.1 Ghz with 16GB DDR3, and a GTX 970. This quickstart mission ran mostly at 45-60 fps jumping to 90 every now and then (only when looking straight up). This isn't my computer, my i7 920 is too old and won't even run Windows MR, so time to upgrade. I didn't have rudder pedals and was on a cheap joystick with unfamiliar controls mapped, so cut me some slack on the flying. The VR headset has a better quality picture and better tracking than the Rift. As you can see, I can look in any direction and still move around positionally without worry of staying in view of a camera. Spotting is better than the Rift, I can see my AIM 120s all the way until they hit the target. With the Rift in the A-10C Hard Quickstart (1.5) I can barely make out the trucks at the first waypoint and can't see the AAA. In the Odyssey, I can see the trucks no problem and barely make out the 2 AAA encampments next to them. Huds are clear but some gauges and MFCD text require a little leaning in. I may still return it and wait for the other Gen 1.5/2.0 offerings that are launching soon. I like the sound of the Pimax's 200 degree FOV With dual 4K screens but their costs won't even be close.
  23. Well I was finally able to pry myself away from the Odyssey long enough to upload a video. This is just a quick video showing off the tracking quality of the Windows Mixed Reality HMD. This was recorded from the preview shown on the 2D monitor. It is lower quality and frame rate than what is seen in the HMD. It also looks a little jumpy, that was NOT the case in the VR headset, it is very smooth and accurate. This is running on an i5-3570 at 4.1 Ghz with 16GB DDR3, and a GTX 970. This quickstart mission ran mostly at 45-60 fps jumping to 90 every now and then (only when looking straight up). This isn't my computer, my i7 920 is too old and won't even run Windows MR, so time to upgrade. I didn't have rudder pedals and was on a cheap joystick with unfamiliar controls mapped, so cut me some slack on the flying. The VR headset has a better quality picture and better tracking than the Rift. As you can see, I can look in any direction and still move around positionally without worry of staying in view of a camera. Spotting is better than the Rift, I can see my AIM 120s all the way until they hit the target. With the Rift in the A-10C Hard Quickstart (1.5) I can barely make out the trucks at the first waypoint and can't see the AAA. In the Odyssey, I can see the trucks no problem and barely make out the 2 AAA encampments next to them. Huds are clear but some gauges and MFCD text require a little leaning in. I may still return it and wait for the other Gen 1.5/2.0 offerings that are launching soon. I like the sound of the Pimax's 200 degree FOV With dual 4K screens but their costs won't even be close.
  24. It is refreshing to see honest reviews surfacing here. Thanks Thick and Walleye! As someone who has tried both the Rift and Odyssey I can tell that you two are giving accurate reviews. Would you both agree that saying the Odyssey has WORSE SDE than the Rift is laughable? There are already tons of reviews for Elite Dangerous comparing the Odyssey to the Rift. They are all honest too and talk about the Rift-to-Odyssey switch being an upgrade in every way for cockpit experiences. The SDE on the Rift is painfully obvious, it punched me right in the retinas every time I put it on, no matter what scenes were playing. I need to look for the SDE on the Odyssey to notice it and it needs to be the right type of scene to show it. I have better than 20/20 vision and don't need glasses. Oh, and my head is normal shaped and my eyes are a normal distance apart. Maybe that is the key? Having a normal-ish head size, face shape, and eye spread? "My old Rift was about twice as good as the Odyssey and the Rift was 3D while the Odyssey isn't, it also had about double the FOV!" (but doesn't tell everyone he sold his Rift after losing one and a half eyes in some accident, lol). I did notice the "light text on a dark background causes some reflections under the text" too on the Odyssey. It reminds me of projectors' SDE (this is very different than VR SDE, look it up). It is kind of like a fuzzy holographic mirror image of the text right under the real text (but only when it is light text on a black background at the peripheral of your vision). I adjusted the headset positioning on my face and it DID minimize/disappear as I got closer to the sweet spot and I didn't get to adjust my IPD during the demo. I hope to pick one up after work from my local MS store today, 30 day trial so no risk... My PC will struggle with it but even if it is a slideshow, I will still get to check the readability of the gauges for my next PC build.
  25. When did you return it? Did you even try it when it had steam VR support on the 15th? I've seen reports of people saying they just used the full screen theater mode and stretched it to their field of view before steam VR support launched. If that is what you did then your comparison is worthless.
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