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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
The files on user files and GD are the same. GD also has the low res version. User files: bandit648 Weather Mod v2.0.zip (4k textures) GD: bandit648 Weather Mod v2.0.zip (4k textures) GD: bandit648 Weather Mod v2.0 - LowRes.zip (1024x1024 textures)- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
You can probably still go back as far as version 1.7. I haven't had to update any of the files for compatibility since then.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Actually the low resolution version looks surprisingly good in my testing. If your flying in VR and are worried about VRAM utilization then I recommend using the low res version. Legacy versions I don't really recommend running. For one, I think the cirrus look better then ever in 2.0. You can maybe go back a few versions and still be OK but the latest version is what is compatible with the current version of DCS.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Thanks guys! I really appreciate compliments. I think I'm finally satisfied with the way the cirrus look . I'd really like to continue to develop more advanced features for the weather simulation but we really need ED to update some of the legacy code for the weather engine. Yes, the 4K version uses more VRAM specifically. I had to pack in all of my textures into a dds texture array because the game engine only allows 4 texture files for cirrus. That results in much larger texture files being loaded into memory. This was only way for me to increase the number of cirrus variations above 4.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Sorry, I really don't have a solution for this. The only thing you can do at this time is make sure that players have the mod installed before joining the server. Maybe some folks that have more experience with multiplayer servers will chime in with some advice, but I don't think there's much you can do outside of making sure everyone has the mod.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
9/04/2025 - Updated to version 2.0 - 3 NEW cirrus cloud textures - Improved several other cirrus cloud textures - Improved cirrus cloud shadows - Various cirrus shader improvements - Increased fog visibility cap in the mission editor. - Fixed artifacts in Scattered Shower 5 cloud preset Low Resolution and legacy versions available here: https://drive.google.com/drive/folders/1jEVEdgFXQAVfvUsUMLnOiC4RaUGxEaA5?usp=sharing- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
I plan to release v2.0 later today. I tried to get Tempest's wind mod working but it appears ED has locked that down because nothing I tried will decouple the ground wind layer from 1600ft wind layer. His mod will decouple the layers in the mission editor but it doesn't have any effect in game. 20 knots ground wind still results in 40 knots at 1600ft. That being said, I did make some nice improvements to this latest generation of cirrus clouds. I replaced a few textures with new ones and made some improvements to others. Shadows are looking much better now also. Overall I think these are the best looking cirrus yet. I also increased the fog visibility range in the mission editor. You can use that to create a nice hazy atmosphere look.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Dynamic weather that changes mid-mission is currently not possible. I do have some ideas to make random weather at mission start possible. I will see what I can do.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
I will look at updating this into my me_weather.lua. Tempest's mod hasn't been updated since 2022 and DCS has added many changes to that file since then, so I wouldn't recommend using it.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Unfortunately you can't "preset" the cirrus clouds. ED would need to add the framework for that (I wish they would!). The game engine only calls 2 of the 4 cirrus texture files per mission run, so you can see up to 10 different cirrus cloud types in one mission. They change every 10 minutes. Each cirrus texture file has 5 cirrus textures baked into it for a total of 20. The game may appear stuck on the same 10 cirrus clouds until you change the date/time or restart the game. I can't see what logic it's using to select which cirrus texture files it uses so there's no way for me change that. Each time you start or restart a mission, a new texture out of the 10 available will be rendered at start. This prevents seeing the same cirrus clouds repeatedly. I'd really like them to add a simple framework to select a cirrus cloud preset similar to the current cloud presets. That way I could continue to create more cirrus clouds and it would be more efficient than what I'm doing now. I could create an external app to swap files around but that just seems clunky.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Alright guys, v1.9 is out! Give it a try and let me know what you think. 8/26/2025 - Updated to version 1.9 - ALL NEW cirrus cloud textures - 20 unique highly detailed cirrus, cirrostratus and cirrocumulus variations - New shader code insures a different cirrus texture loaded with each mission reload for better variety. - Shader "patch mask" helps break up repeativness, adding gaps of clear sky between areas of cirrus - Moon size increased - Star size decreased back to default - New LOW RES version available for people using VR or lower end PC. (see link below for download) https://drive.google.com/drive/folders/1jEVEdgFXQAVfvUsUMLnOiC4RaUGxEaA5?usp=sharing- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
I did some performance testing on CWG map, flying around Berlin in heavy clouds/rain. Since my mod is increasing the cirrus clouds from 1K to 4K texture resolution, it does cause increased VRAM usage. In my case it was about 1G more VRAM being used with the mod active. This hasn't ever been an issue for me with the 4090. In version 1.9 I will offer a version with lower resolution (1024x1024) cirrus textures. This will keep the VRAM usage roughly the same as default but still offer better visuals and variety. They won't look as good as the 4K versions up close but for VR users it won't matter much. FPS and frame times are basically the same in my testing of mod vs default.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
I'm pretty sure I saw a thread a while ago reporting this as a bug, so it's an issue with the game engine cloud rendering. I'll see if I can tweak the settings on scattered showers 5 to get rid of it. It does only seem to occur in certain types of cloud formations.- 404 replies
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
That sounds possible since I'm increasing the size and resolution of the cirrus cloud textures. I'm about to release v1.9 and will do a performance comparison video on the CWG map for reference.- 404 replies
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