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bandit648

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  • Flight Simulators
    DCS 2.5, Falcon BMS 4.33
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    Colorado, USA

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  1. Thank you, I appreciate that! I certainly wouldn't mind if ED added it the base game so I don't have to update it after every DCS update The mod itself doesn't change anything with the way weather is rendered, other than adding some higher resolution textures into the cirrus shader. In my experience, clouds by themselves don't impact performance much. It's the rain, mist and fog that do.
  2. That's what I do. I suspect some people want to keep it zipped and load it that way.
  3. Good suggestion. I'll try to remember that in the next update.
  4. Happy Friday everyone! Sorry for the long delay in getting an update out. Busy with life lately In this update I achieved something I've been wanting to do for long time. I modified the cirrus shader so the cirrus clouds should now look much more natural and instead of covering the entire sky over the map they will appear in random patches. I think this looks much better. I hope everyone agrees! 3/28/2025 - Updated to version 16 -Updated files for compatibility with DCS version DCS 2.9.14.8394 -Updated cirrus shader for a much more natural random look. Cirrus clouds will no longer cover the entire sky over the map and will appear in random patches. -Changed cirrus cloud fade interval to 30 minutes. The cirrus layer will fade in/out over a 30 minute period. Previously this was set very high to 24 hours so the cirrus clouds were basically static. -Added [Bandit648] tag to Scattered Thunderstorms 1 and Scattered Thunderstorms 2 cloud presets. https://www.digitalcombatsimulator.com/en/files/3335023/
  5. Thanks for pointing that out. I'll fix it in the next update.
  6. None of the files in the mod were modified in the latest DCS update. V15 should work fine.
  7. It's a heavy hit in VR. I generally don't go over high view distance un-modded in VR. It doesn't matter as much since visuals aren't nearly as clear as they are on a 4K display.
  8. I just re-tested and it looks to be fixed. Sorry, I hadn't checked it since a few updates ago. I've used this workaround for view distance for many years. The sim looks incredible at 4.0 distanceFactor. This really needs to be implemented as the current view distance settings are outdated. I'd also like to see the grass/ground clutter view distance increased. So far, I haven't found any way to do that with editing the config files.
  9. Yes I'm aware of the terrainoptions41.lua edit but that doesn't fix this issue.
  10. I love this idea but increasing the distanceFactor beyond 2.0 results in terrain object artifacts on some maps. I've noticed the issue on both the Sinai map around Cairo and Normandy in the London area. It appears to affect certain types of buildings in these areas that causes them start glitching. Some sort of LOD issue perhaps. I haven't tested all maps but Syria and Caucasus seems to be unaffected by it.
  11. I just tested this. I set fog to manual with low visibility settings and then run the mission. I see thick fog as expected. Then I set the fog to off and re-run the mission and the fog is gone as expected. I'm not sure what you're trying to do or what the problem is?
  12. You would have to edit the clouds.lua file. Find "precipitationPower" for the preset you want to change. Change it to this for no precip: precipitationPower = -1.00
  13. You can't have layers of fog. The fog settings are Visibility (how far you can see) and Thickness (how high the fog extends from sea level). To have the fog change from thick to clear during a mission, you need to set the fog to manual and then set the fog keys as desired. Setting the fog to 0 visibility and 0 thickness will clear it out completely. I tested with the setting seen below and it works fine.
  14. I created the weather mod and the modded files don't touch anything that would affect wind. In fact, I couldn't even find any way to change the behavior of the wind in the game even if I wanted to. What are the weather settings for the problematic mission?
  15. The weather mod does not change anything in relation to the wind.
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