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bandit648

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  • Flight Simulators
    DCS 2.5, Falcon BMS 4.33
  • Location
    Colorado, USA

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  1. Agreed. I'm already working on some other ideas for v1.9.
  2. Looks it's probably Jupiter and Mars or Saturn there. They shouldn't be visible during day. I can try tuning the Star.fx settings a smidge to get rid of it.
  3. I boosted the star light and size but I haven't noticed them that visible during the day in any of my testing. What was the date/time when you took that screenshot. What is your screen resolution?
  4. How did you install the update? If you're using a mod manager, and uninstalled 1.8 then it should work. If you just copied it over that won't work. There's folder/file in the mod that need to be removed. \Bazar\shaders\common\samplers11.hlsl needs to be removed.
  5. ***If you downloaded 1.8 on August 12-14th, download again for the hotfix. There was a bug causing long loading times. Also recommended to clear your shader cache Saved Games\DCS\fxo and metashaders2 folders. 8/14/2025 - *HOTFIX* Updated to version 1.8.1 - Fixed excessive shader cache generation and long load times.
  6. I found the issue. I'll release a fix tomorrow. If you're having issues with it roll back to v1.7 for now. On my machine it takes about 60 seconds to start. Try clearing out your shader cache in Saved Games\DCS\fxo and \metashaders2. That first run after clearing your shader will take a little longer but it should be good after that. Let me know if it's still a problem.
  7. 8/12/2025 - Updated to version 1.8 ** Continued work the improve the cirrus cloud texture and shader - New and improved cirrus cloud textures - Cirrus clouds now change float direction over time - New beautiful seamless transitions between different sets of cirrus clouds - Cirrus looks better at all distances - Boosted star light for better night sky https://www.digitalcombatsimulator.com/en/files/3335023/
  8. Yes, you don't need to do anything. During a mission you can see up to 8 different variations of cirrus. They change every 10 minutes. There are a total of 16 unique cirrus cloud types now.
  9. Unfortunately you can't set these via preset and it's not possible for me to do that without access to game engine code. The cirrus are generated randomly by a shader. I'm working on yet another visual improvement to the cirrus layer in the next update.
  10. YES it is the correct version. Sorry, forgot to rename the folder before zipping it up.
  11. Hi all, Completed my 3000 mile move and got my sim rig back in business. Time for some updates! 7/1/2025 - Updated to version 17 -NEW: Modded cirrus shader to use a texture array. This increased the number of unique cirrus cloud types from 4 to 16. You will notice many new variations of cirrus while flying your missions now. All cirrus textures were created by me from hi resolution photos of real cirrus clouds. -Tweaked several cloud presets, improving the look of Low level stratus, Altostratus and Altocumulus cloud presets - Included 4 new presets for heavy broken cumulus clouds. These are the Scattered Showers presets with no rain.
  12. This would be easy enough to add. I was working on a pretty substantial update but I'm in the process of moving right now so it's going to be a delayed for a month or so.
  13. Thank you, I appreciate that! I certainly wouldn't mind if ED added it the base game so I don't have to update it after every DCS update The mod itself doesn't change anything with the way weather is rendered, other than adding some higher resolution textures into the cirrus shader. In my experience, clouds by themselves don't impact performance much. It's the rain, mist and fog that do.
  14. That's what I do. I suspect some people want to keep it zipped and load it that way.
  15. Good suggestion. I'll try to remember that in the next update.
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