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bandit648

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  • Flight Simulators
    DCS 2.5, Falcon BMS 4.33
  • Location
    Colorado, USA

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  1. No, in general it's not going to cause any performance impact, except under heavy precipitation. Same as the default weather, flying through heavy rain or storms will drop your fps.
  2. Thank you, I appreciate the feedback! You do a great job with your YouTube channel. There are definitely some improvements that could be made regarding changing weather conditions. I have some ideas about that but it all needs involvement from the folks at ED. The current weather engine is fairly simplistic as we all know. One of the biggest limitations to the current system for me is the wind. Obviously wind is one of the most impactful weather conditions in aviation. Improvements to the wind simulation needs to be a priority. The cloud rendering looks great, but the actual weather simulation of wind, turbulence, storm systems, precipitation, sea states all could use some dev time. I think doing something similar to the fog keys with changing weather/cloud presets would be a great start that wouldn't to complicated. That would give us much better changing weather conditions during missions.
  3. I'm not that familiar with Open mod manager, as I still use OvGME. I didn't use OvGME to make the mod archive, so the zip file doesn't work with mod managers. You have to unzip the "bandit648 Weather Mod v2.0" folder into your mod folder for it to work. Don't just place the .zip file there. To manually verify the install, check file dates for these two files. They should 9/4/2025 when the mod is installed. DCS World\Bazar\Config\clouds.lua DCS World\Bazar\shaders\enlight\cirrus.fx Also try clearing your shader cache. Delete all the files in Saved Games\DCS\fxo and metashaders2 folders.
  4. Haven't see that issue before. My guess is install issue. How did you install it? Make sure you don't have any conflicting mods installed in the DCS install folder, do a repair and clean with the DCS launcher, then reinstall the mod.
  5. Yes, the cloud presets will remain the same in the mission editor. The app adds the ability to choose what cirrus cloud and other effects that currently aren't in-game as well as generate a custom cloud and weather preset based on the entered ICAO code and METAR.
  6. Thank you all for the feedback. My goal with ATMOS-X is to make the "mod" more accessible to the community by making it easier to use. It also gives me a method to expand features that I can't do without modifying the core. One missing piece of the puzzle is to make it multiplayer compatible so it doesn't break IC. I plan to reach out to Eagle Dynamics to see if they are interested in pursuing this further with me. I'll try to answer some questions... Yes, most scenes in the video were "timelapse". Don't get me started on the wind simulation in this sim! Unfortunately it's not something I can do much about currently. Yes, the aurora effects are fully customizable. When the aurora effect is turned on, cirrus clouds are disabled, but doesn't matter much since its a night time effect. It does have a slight performance cost, but not too bad. You will need the ATMOS-X app to install and configure the settings, but you don't have to use it as a launcher. You can just open, change your desired weather settings, then launch DCS however you prefer. It has the option to disable the DCS Launcher so you can launch straight from ATMOS-X if you prefer.
  7. Hey guys, Sorry for the lack of updates. I've been working on creating something new. Let me know what you think!
  8. I'm working on some big changes for the next update including some minor improvements to lightning. Lightning is kind of tricky since its tied to the "Thunderstorm" precipitation type. I'd like to be able to enable it for certain cloud presets but I haven't come up with any way to do that yet. It's probably locked up in the weather.dll.
  9. We need ED to work on the back end cloud rendering system to get cloud shapes like that. I've already pushed the current engine to its limits in terms of what's possible. That being said, I have made some improvements to thunderstorms and lightning for the next update.
  10. Just curious what you are talking about "white scratches on the sky"? There are 16 different cirrus cloud texture variations. Some of them are certainly thin and wispy just like some types of cirrus clouds are supposed to be. I'm wondering if there's something I need to fix for it to look that bad for you. Looks like "Broken Cumulus no rain 1" to me. That will be fixed in v2.1. I haven't seen any other presets with this issue but if anyone does find one please let me know so I can fix it.
  11. I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1...
  12. I'll fix this in the next update. There was another preset that had the same issue.
  13. The files on user files and GD are the same. GD also has the low res version. User files: bandit648 Weather Mod v2.0.zip (4k textures) GD: bandit648 Weather Mod v2.0.zip (4k textures) GD: bandit648 Weather Mod v2.0 - LowRes.zip (1024x1024 textures)
  14. You can probably still go back as far as version 1.7. I haven't had to update any of the files for compatibility since then.
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