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Rolds

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  1. Rolds

    Nice FM Update

    I don't think the experience of flying a 160hp, 1400 lbs c172 (which I've done) offers a good comparison to a 2,000hp 12,000lbs warbird, but the new FM is easy and boring now, and I want the old one back. For those interested, I tried switching this flag in entry.lua to "true", and it did fly more like the old version... HOWEVER, several bugs were immediately apparent evem in brief testing. It would be nice if this could get cleaned up for those of us who want the initial version back. null
  2. That would have worked fine, pilot on approach and landing would eventually get there and notice with enough time for a go around, even if it is just on the roundout. Many retractable landing gear aircraft of this era had no comparable system. The dealbreaker for the current DCS implementation is that the horn sounds loudly in the cockpit throughout a large part of the flight envelope that would regularly be used, and for prolonged periods of flight (economy loiter, descent, others). I don't know what has gone wrong here but it is something. I encourage people to simply step back and ask if this makes sense. For pilots more familiar with the mosquito, I am finding that the horn appears tied to the throttle setting rather than its position in the throttles range. I tried to put a user defined curve in to have a very low power setting just outside of the HORN ZONE but it isn't working. I have noticed that the horn is only tied to one throttle so idling the other engine kindof serves as a workaround.
  3. Rolds

    Nice FM Update

    This issue reminds me of something that might be before a lot of people's time. In 2018, ED changed the wheel friction for a lot of warbirds to make them slide across the ground. The move wasn't made to increase realism or improve FM's but to improve accessibility to the module, "The ground handling was changed along with Spitfire ground handling improvements, it does feel 'easier', but the wing tipping was pretty easy before. Its felt this is a better representation taking into account that you lose a lot of that feeling you would have as a real pilot to prevent such issues." Nineline, Aug 9, 2018. DCS does have an issue with rudders. A lot of people in this day and age don't even have rudder pedals, let alone good ones, and modules need to be sold to keep the lights on. Aligning a plane on a runway with rudder is important, and if you do it wrong in a real aircraft you get a screech and a big kick in the pants and several words from any nearby CFI. But it is hard to do in sim so they make the planes slide around the ground without biting into the concrete to make this task more doable. Same thing with engine torque, and spins, and basically overall ruder use, which plays an outsized role in warbirds. There has to be a balance that works commercially, and I know I will always be in the minority on these things. I liked the K9 better back when it tipped over and smashed a wing if you weren't lined up on touchdown. If you make the skill ceiling too low these things get boring quickly. Too high and no one wants to play. I don't know what the right answer is to these questions.
  4. Rolds

    Nice FM Update

    It is this. The first iteration of the Corsair was unlike any of the other warbirds, responsive and dangerous to fly, required a lot of attention. It even had wild stall/spin characteristics, unlike all the other warbirds which end a spin obediently with any application of opposite pedal. The new version of the FM is like a 2000hp general aviation aircraft. Old FM required good technique and I think would have been quite difficult without good peripherals. The new FM probably works just fine with a couple hours experience and a twist grip joystick. I would pay for the module again several times over to get the old FM back.
  5. Where does it say that? I'll bet you $20 the real horn comes on in the first 1/4" of the throttle's travel, not the first 1/4 of the throttles full range of motion, then someone misinterpreted it, and no one went back and checked.
  6. This horn cannot be right at all, min rpm of 1800 lets me run a little over 33" of mercury (+3 boost) before the horn sounds, and the mosquito cruises along at about 230mph. Fine, but what if I want to loiter in a spot, say in a maximum economy mode, perhaps while attempting to communicate with the navigator, or via a radio. Why do I need to listen to this horn throughout that? Please someone show me a source that says it was really like this, otherwise common sense was not consulted on this module.
  7. 2025 and the spitfire still doesn't have flashlight "If ever there was low hanging fruit this has got to fit that description" Philstyle (RIP)
  8. Rolds

    Nice FM Update

    Agreed, I get that this version is more accessible, and I get that not everyone has thousands of hours in DCS and high end precise hardware, but having both I now find it quite boring to fly.
  9. Rolds

    Nice FM Update

    I don't like the fm change, feels like there is an auto-rudder on now which I wish I could remove. I get that this is probably very personal and hardware dependent, I have a LOT of experience in DCS warbirds and MFG crosswind pedals, but I wish I could get the old model back even as a selectable option, it was the only warbird that felt right to me.
  10. Happened to me online anddcs.log-20250724-014943.zip single player.
  11. This is affecting my squadron as well, we are using custom liveries for the C47 and it makes the default liveries not selectable.
  12. The A20's have stopped firing at enemy aircraft with their gun turrets, see tracks. Has something gone wrong with WWII AI internally? I am seeing a lot of problems that weren't there before I took a bit of a break from DCS. A20 turrets do not fire.trk A20 turrets do not fire 2.trk
  13. I am trying to set up a mission where an A-20 will fly its track without deviation but will still fire back at enemy fighters if approached. Reaction to threat: Passive Defence, results in the A-20 maneuvering to evade fighters. Setting this to no reaction results in the bomber not firing at enemy fighters (did this change at some point?) What settings should I use to get the bomber to fly its flight path as long as it is able but still use its turret guns to defend itself? See attached mission, "TEST TEST" redfor aircraft. EXAMPLE BOMBER BEHAVIOUR.miz
  14. I don’t know what happened, we had a patch years ago where you could actually see aircraft lights from miles away, as you can in real life, and it seems we’ve regressed. But since I am flying to Corsair now maybe M3 can do some magic on that.
  15. A friend and I did a night flight and found that the external lights appear to have a very short draw distance. Rejoining into formation was quite challenging. Notice in the last two photos I am looking down from my plane at the airfield, and while I cannot see the lights on my friend's aircraft, I can see the reflection of the light by the tailhook off of the ground. Could the visibility range of the external lights please be greatly increased? I am talking about a factor of say 100 the current distance, maybe even more. Thank you so much for the Corsair I continue to have the greatest fun with it!
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