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acamp04

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Everything posted by acamp04

  1. I have the same issue as g2k. Red doesn't join and then nothing works correctly once bombs start dropping.
  2. I ran the mission again and it worked this time. I think the first time I didn't call radar contact on the first bogey, the privateer, so when I called contact on the second one, the marauder, it used the call for the first guy. I remember having two call contact F10 menu items when I found the marauder on my first play through. Is there anyway to have a fail safe so this doesn't happen? I didn't call contact on the first guy, but still got the other voice cues, including the skip it from Flip, and the next tasking to the actual marauder from Knight. If feel like you could figure out a way to just get rid of the first call if you've affected an intercept on the privateer but didn't call radar contact on him.
  3. Hi all, I'm having issues with mission 5. Everything goes fine until I get vectored on to the MARAUDER. I find it, tell Knight that I have the MARAUDER, Flip says, "Ravens commit", I fly up to the IL-76 and then nothing. I continue to fly next to the damn thing until it's "too late". I know it's the correct aircraft, same markings/numbers, and Knight continues to give me intercept calls to the exact location that I'm at. There's also no F10 menu option after Flip says commit. What am I doing wrong here? I approach from below, and follow the intercept as briefed. Thanks for the help.
  4. I'm experiencing these issues on a Asus WMR headset. Night flying is a nightmare right now.
  5. You would think they would have released the new FLIR tech with everything that they needed to support it, ya know, like FLIR textures and appropriate ground temps/reflectivity. Tired of this half-baked BS. This game is just beyond frustrating in too many ways. Anyway, thanks for the info!
  6. When was the FLIR broken with an update? Just curious how long it's been broken. I just flew a GAW sortie with BMPs and SA-18s out in the open and couldn't see a single thing on the TGP. I've flown the A-10C for hundreds of hours at this point, and I've never seen targets completely blend in to an open field like that. Hopefully they fix this, it makes ground attack missions basically unplayable.
  7. Hi all! Sorry if this has already been addressed, but I'm still having issues with sliding on the deck of the carrier. I thought I read that it was fixed in the last update, but I wanted to see if anyone else is still having problems. Another issue I've been running into is the JBD on CAT 2 is constantly deployed if I start a mission on the deck; hot or cold. I've only noticed this in SP so I'm not sure how this effects MP. Thanks for your help, and keep up the good work! Loving the ICLS!
  8. Hey MadDog, thanks for the quick reply. I'll play through it a bit more to see if that's the case. I was playing through the Georgian Hammer CA (combined arms) version of the campaign without knowing it was for combined arms and ran into issues. But with that version it started me out with a familiarization flight. The regular version didn't which is why I was confused. But anyway, I'll play through it some more and see if that's the case. That sounds like a reasonable explanation though. Thanks again for your help!
  9. Hi! So I've been playing through the Georgian Hammer Campaign with the A-10C module in DCS World 1.5 beta. I'm having a problem with the order that the missions come up in however. Whenever I start the campaign, it starts me at mission push 1-2 "Strike Bridge" instead of push 1-1 "CAS". Then, after I complete that mission (1-2) the next mission to come up is push 2-3 instead of 1-3, 2-1, and 2-2. I have no idea why the campaign would skip over missions like this. I even went into campaign builder and re-ordered the campaign, and had no success; still the same outcome. Any help would be appreciated.
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