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Cuda

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Everything posted by Cuda

  1. Anyone else having issues with getting F18 to align recently (particularly in this campaign) or just me? Just downloaded this campaign for the first time and got everything set up as per the install instructions. Start up the first mission aboard USS Independence and align INS via CV as usual and even get down to 0.5 before switching INS over to NAV yet my map never populates and GPS position never updates. I've played other campaigns where you were expected to do a TCN update of the INS once in flight but that didn't seem to work for me. Am I doing something wrong here or is this one of the known issues since OpenBeta 2.5.6.50321?
  2. was popping in to confirm that the RD thing was not implemented and it seems I have my answer. But with that said I must say I am really enjoying both the training missions and campaign. VERY WELL DONE! I learned far more from them than I expected to :D
  3. +1
  4. Get your bodies ready!!! DCS 2.5 coming 2025 jk :P looks AMAZING though
  5. Cuda

    DCS: F-5E!

    So what's everyone planning to do when the Tiger releases? Are there any planned PVP servers? Making / Playing COOP mission? making a custom mission? Just fly around and learn the module in single player?
  6. So none of the redists ended up being the culprit but I was FINALLY able to track it down to being an issue with running with MSI afterburner enabled. So hopefully this helps someone else in the future. Thanks again for the help though :D
  7. Oops, Sorry for posting in the wrong thread :P But I am running the stand alone. Thanks for the quick response I'm going to give those redists a shot now. And, yea I'm running the 1.1.0 latest release.
  8. Hey Ciribob! Sounds like you've got an awesome mod on your hands and I've been trying to get it working so I can join the fun like everyone else but I seem to be hitting a crash somewhere in the in the WPF graphics dll. I hit the crash when opening either the installer, client, or server, but not the overlay. I pulled down the source in an attempt to debug it and found it was in native code. Here is the callstack... d3d9.dll!CSwapChain::Present(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) Unknown > wpfgfx_v0400.dll!CD3DDeviceLevel1::PresentWithD3D(struct IDirect3DSwapChain9 *,class TMilRect_<int,struct tagRECT,struct MilPointAndSizeL,struct RectUniqueness::_CMILSurfaceRect_> const *,class TMilRect_<int,struct tagRECT,struct MilPointAndSizeL,struct RectUniqueness::_CMILSurfaceRect_> const *,class CMILDeviceContext const *,struct _RGNDATA const *,unsigned long,bool *) Unknown wpfgfx_v0400.dll!CD3DDeviceLevel1::Present(class CD3DSwapChain const *,class TMilRect_<int,struct tagRECT,struct MilPointAndSizeL,struct RectUniqueness::_CMILSurfaceRect_> const *,class TMilRect_<int,struct tagRECT,struct MilPointAndSizeL,struct RectUniqueness::_CMILSurfaceRect_> const *,class CMILDeviceContext const *,struct _RGNDATA const *,unsigned long) Unknown wpfgfx_v0400.dll!CHwDisplayRenderTarget::PresentInternal(class TMilRect_<int,struct tagRECT,struct MilPointAndSizeL,struct RectUniqueness::_CMILSurfaceRect_> const *,class TMilRect_<int,struct tagRECT,struct MilPointAndSizeL,struct RectUniqueness::_CMILSurfaceRect_> const *,struct _RGNDATA const *) Unknown wpfgfx_v0400.dll!CHwDisplayRenderTarget::Present(struct tagRECT const *) Unknown wpfgfx_v0400.dll!CHwHWNDRenderTarget::Present(struct tagRECT const *) Unknown wpfgfx_v0400.dll!CDesktopRenderTarget::Present(void) Unknown wpfgfx_v0400.dll!CDesktopHWNDRenderTarget::Present(void) Unknown wpfgfx_v0400.dll!CSlaveHWndRenderTarget::Present(void) Unknown wpfgfx_v0400.dll!CRenderTargetManager::Present(unsigned int *,enum MilPresentationResults::Enum *,unsigned __int64 *) Unknown wpfgfx_v0400.dll!CComposition::Present(class CPartitionManager *) Unknown wpfgfx_v0400.dll!CPartitionThread::PresentPartition(class Partition *) Unknown wpfgfx_v0400.dll!CPartitionThread::Run(void) Unknown wpfgfx_v0400.dll!CPartitionThread::ThreadMain(void *) Unknown kernel32.dll!@BaseThreadInitThunk@12�() Unknown ntdll.dll!__RtlUserThreadStart() Unknown ntdll.dll!__RtlUserThreadStart@8�() Unknown Just curious if I could be missing a prereq, or if this is something you've seen before? I'm running Windows 10 Pro x64. Anyone else run into this issue?
  9. I was having this same issue and have been on the lookout for a fix as well.
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