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Florence201

DLC Campaign Creators
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Posts posted by Florence201

  1. 10 hours ago, Wolfy Yiffington said:

    I'm having a blast so far, i really like the realism of long flights to the target area and orbiting providing overwatch and the potential for retasking mid mission it adds a lot to the immersion. My only complaint is that the comms are really hard to understand and hear. Most of the time i find myself pausing and reading through message history to figure out what is happening

    Thanks for that feedback.

    The way ED have implemented the radio effects, has had a massive impact on this campaign.

    Doesn't help with TFH, but i'll be doing things differently for my next AH-64 campaign.

  2. 1 hour ago, Wolfy Yiffington said:

    Yeah lol i actually just replayed the mission and figured that out before reading your comment thanks for the help though i'm sure someone else will run into the same issue in the future 

    Glad you got it figured out. Hope you're enjoying the campaign.

    • Like 1
  3. On 8/15/2025 at 10:21 AM, Wolfy Yiffington said:

    Having some issues with mission 6

    Problem i'm running into is after making it to the al bab and shooting all targets surrounding the zone it tells you to engage an AA gun, after engaging the AA gun it gives you a congratulatory message and then afterwards there are no new enemies, no new messages via the radio and after flying around for like 30 minutes scanning for targets i ended up just flying back to the base.

    There is an F10 option to REARM at a FARP but the FARP control measure is not in the briefing or in the preset control measures. Perhaps there is a trigger at the FARP i'm unable to access/find or is it possible the FARP just does not exist at all?

     

    Anyhow i ended up just going RTB and drawing is there something i'm missing or is the mission currently broken?

    There is a cheeky little ground unit that gets dislocated from the group it started with. It will take some searching, but it will be there. It's a ground unit ED thing, that "Foghorn" should be able to find eventually.

     

    If you have tacview, take a look at the mission to give you some idea.

    • Like 1
  4. This appears to be an ongoing issue, which MAY be AI role dependent. If set to CAP, L16 PPLI will sometimes take upwards of 10 minutes to appear on the HSD. If set to other roles, the PPLI transmit time is variable. 

    Additionally, i have seen AI set to Hot start, that transmit their PPLI the moment they are airborne. There does not appear to be 1 set of circumstances that lead to L16 PPLI being visible or not

  5. You should stay with WARLORD until cleared of by them. At this point, RTBV using the flight plan route, whereupon AWACs chat should start. Not revealing anymore than that hahaha

     

    It's not that M2 can't be finished, it was that there was issues with the campaign picking up the fact that it was complete and to move onto the next mission.

     

    But as for 5-2 landing, yes he should. If you have a trk file i can take a look and see what is happening. He should land from where he took off from. This may be a new DCS core bug.

  6. 5 hours ago, Shurik75 said:

    Played through the entire campaign from the backseat just three weeks after I bought the Apache. The difficulty is quite acceptable even for a newbie. Good plot, didn't notice any particular problems. Only in mission 12 there were some problems, but they are already known. Well, for those for whom English is not native, it is a little difficult to understand the subtle British humor in conversations 😀. When I play the campaign next time, I will do a translation.

    @Florence201The campaign is great, we are waiting for the mission to Afghanistan! Thank you!

    Really appreciate your feedback. Glad you liked it. And yes, hahaha, the British humour can be hard to follow for non-native speakers, but it is the cornerstone of the British Military.

     

    May i use your feedback to promote the campaign please?

  7. On 3/15/2025 at 2:08 AM, Hammer1-1 said:

    Im getting the same issue here. Track is too big to post, but this is the only mission Ive had issues since I reported them first off months ago. Also noticed that several other units were not taking off or spawning at mission start like Ugly 2.

     

    Edit: I see what the problem is. Theres no message at the beginning to contact BATMAN for takeoff, so that script never gets triggered. I managed to find this out at the end ; I was wondering why I couldnt select the F10 menu to land back at Batman, but when I landed I tuned it manually to Batman 131.6 and the F-10 menu appeared. Clicked it and it cleared me to takeoff which surprised me. Then I clicked it again and it completed the mission for me as all those scripts finally caught up. 

    Having looked at mission 12, the prompt is to select SPACEBAR when ready to lift, so there is no F10 menu. I have increased the time the prompt message is displayed, so there's no confusion as to what needs to be pressed one ready.

    As for UGLY5-2 not spawning, the trigger for that fires off both player altitude AND the take off comm having happened

    Hope this helps

  8. 11 hours ago, unlikely_spider said:

    For someone new to the Apache, how does this campaign work with with a two-seater aircraft? Do I need to learn both roles and occupy both seats during the course of the campaign?

    Not at all. You can do it from either, but i found backseating to the AOR, then switching to the front for attacks is the best way. You just need to ensure you follow all the prompts so all the triggers fire correctly. You can then hop back in the rear and fly the cab home.

    • Thanks 1
  9. 15 hours ago, Hammer1-1 said:

    No, I insert the frequencies all the time by hand. I didnt know to select F10, I just waited for a minute, scanned the messages to see if I missed it and just took off. I never got a hint stating I needed to use F10 to get clearance to take off. Normally I would get a message stating I was clear to start, didnt get anything in M12.

    Very strange. It normally appears after X amount of time and stays until you select F10. I'll look into it thanks

  10. On 3/15/2025 at 2:08 AM, Hammer1-1 said:

    Im getting the same issue here. Track is too big to post, but this is the only mission Ive had issues since I reported them first off months ago. Also noticed that several other units were not taking off or spawning at mission start like Ugly 2.

     

    Edit: I see what the problem is. Theres no message at the beginning to contact BATMAN for takeoff, so that script never gets triggered. I managed to find this out at the end ; I was wondering why I couldnt select the F10 menu to land back at Batman, but when I landed I tuned it manually to Batman 131.6 and the F-10 menu appeared. Clicked it and it cleared me to takeoff which surprised me. Then I clicked it again and it completed the mission for me as all those scripts finally caught up. 

    OK, 

     

    SO the F10 not showing at take off MAY be because the frequency isn't set correctly and therefore the trigger doesn't fire. Try setting the frreq away from 131.6, then back to it. This should fire the trigger. Have you been using PRESETS? Throughout the build process i had issues with PRESETs not being detected by the ME triggers.

  11. Good afternoon Apache drivers. This post is for all to feedback their thoughts and comments on The Four Horsemen. At least 2 of them WILL ride again, so feedback will help me make changes/improvements to the next chapter.

  12. Discord is another way to get in touch, post bugs and feedback in the associated rooms. Additionally, you'll get updates on what's coming from Fight's On, along with free access to missions from upcoming campaigns.

    Come see what's cooking!!

    • Thanks 1
  13. 14 hours ago, Leg2ion said:

    @Florence201 Cheers for the response. My ropey take off, basically I managed about a 20 foot transition to the left - though not sure at what altitude though was higher than the sangers at one point, did a 180 and set down again - badly. I will try a few more attempts (and try to recreate my premature landing!) as really want to get it to show the reported issues to give you something better to work with. 

    Wingmen distance - that would make sense and possibly what I am seeing, but again will try to capture a bit more.

    Edit. So managed to replicate said ropey landing, wingman nearly took out the barricade as he put down as well, then once I was airborne he headed off in a different direction - but this time didn't keep going - and did turn and rejoin eventually. Track attached.

    M2_2.trk 25.69 MB · 0 downloads

    Thanks buddy.

  14. 11 hours ago, Leg2ion said:

    Hi @Florence201. OK - so mixed results - got a track for the first one - which didn't show any real issues apart from during contact. Typing on a laptop whilst I can remember things so will upload the track later.

    First time around - flying along nicely together with wingman towards WP2 and 3 - got the radio message for Foghorn to tune the radio to the ground units. No wingman. Put mine into stable flight and went looking. Seemed my wingman had put himself into an orbit whilst tuning the radio, then was back on his merry way. I then did the same for a couple of laps of a field and he rejoined. We both then went into an orbit above the ground units, then headed onto WP4 and 5. Once we had contact - hit space, then directed wingman to engage. He took this as a direct order to seemingly head the other way - unless I am just being impatient and he was moving out to stand off out of harms way - then engage. Once I neutralised the targets (sounds impressive but forgive me - still learning and took an age) he came hotfooting back to rejoin.  I then binned the mission as just wanted to try to capture the issue - which I don't think I did. Track attached.

    2nd time - had a bit of a 'ropey' takeoff so we didn't depart together. Wingman spent ages catching up, and rejoined a minute or so before being instructed to tune the radios. Looked around - gone. F10'd (the map!) and this time found him heading off at about 30towards what looked to be WP4 or 5. Once I reached the ground troops went into an orbit, and he hung a left and started heading back. Unfortunately my tail took a direct hit as I approached WP5 and game over. Unfortunately this is the one I backed out of too quick so didn't get a track.

    Next time will try to replicate the 2nd flight - though one thing and whether of any bearing is when he veered off course I was quite a way from the flight path line on the TSD.

    Edit - tried to replicate the issue and no joy -wingman played properly - apart from the veering off when Foggy gets a message to tune the radios, and when instructed to engage. 

    M2.trk 28.59 MB · 0 downloads

    Thanks for this. I'll take a look at your track and check triggers for the radio tune portion. This may or may not be an issue with the campaign, but in fact be, a larger DCS issue that will need something like you have passed here, reporting in the AH-64 section of the forum. Let me check and get back to you before you report to ED.

    Be aware that AH-64 AI wingmen will go out to 3-4 miles from a tgt to start their attacks. This is a hard coded DCS thing, that i have no control over. I have added something if he goes too far out upon being ordered to attack through the radio-F10 menu and it seems that didn't fire. So Belly was probably just repositioning for the attack.

     

    As far as the "ropey" take off portion. Belly won't "life" until you are approximately 10 feet off the ground. Once he's airborne, again, despite me settings FOLLOW commands as soon as he lifts, if the player isn't correctly airborne and moving, the DCS coding take over and the AI can go off on their own route (not the one i have set).

  15. All,

     

    Whilst i really appreciate all the great bug reports I'm getting, some of them can be cured (hopefully) by carrying out the below list of advice:

    1. Ensure you do not have unofficial mods installed - These can have a detrimental affect on the DCS ME triggers i use to make things happen in the missions

    2. Follow the tech support guidance on the DCS World home page (link below) and try a clean up and repair. You WILL NEED to rename your existing Saved Games folder/DCSWorld (I just add _OLD onto mine), as this process will create a brand new Saved Games/DCSWorld folder as part of it. Once the repair is complete, start DCS (new Saved Games/DCSWorld folder created) - Exit - Copy your Saved Games/DCSWorld/Config folder contents into the new SG/DCSxxxx/Config (moves all your keybinds/peripherals etc) - restart DCS

    https://www.digitalcombatsimulator.com/en/support/faq/repair/

    3. Select EASY COMMS to OFF. Again, this can affect radio transmissions i've added to the campaigns. Reflected has done a great YT video on it 

     

    With all that said, please feel free to keep posting bugs, it's the only way we overcome issues. As an old telephone company add used to say "It's good to talk"

    • Like 1
  16. On 2/14/2025 at 8:28 PM, Leg2ion said:

    Hi. Finally got around to running this campaign. Just flew M2 for the 1st time, and was heading for WP3 to meet up with the convoy. Happily cruising along at 1500 feet, investigating some external views and admiring a 2 ship in all its glory with the scenery/clouds etc. Every so often jumped back into the seat to ensure was still on track. Hopped back out - no wingman? F2'd and found him down in the weeds heading to 'somewhere'...no radio option to rejoin.

    Any clues?

    Side note anecdote...in M1, when receiving the message to check/use F10 to swap image and also check co-ords for the TIC, I hit F10 map - wondering why I was checking a map (to see my cab head off the screen at speed) to call radios etc. Complete mindfart! :laugh:

    Thank you for your feedback. I have noticed this happen before and have tried to add follow commands to negate the AI just wandering off. I'll add a few more to this mission.

     

    And yes, the F10 in M1  and throughout is for the radio menu hahah

  17. On 1/30/2025 at 4:49 PM, speed-of-heat said:

    Neither fix seems to work for me 😞  the only way i seem to get any DL with my flight is to wait until WP 1 and then lead seems to come on but that's it. I also Noted that on NET STATUS GPS Time was set to OFF by default, i dont know if that has any bearing but the reason i mention it was @Bogedope used it for his fix toggling it back and forth but in his video the default is ON ?

    Allow GPS /INS to correctly align.

    ICP LIST - ENTER takes you to the DLINK page

    With GPS TIME highlighted on the NET STATUS page, hit ICP 1 and you should toggle GPS TIME to ON

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