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Dragonares76

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Everything posted by Dragonares76

  1. Dragonares76

    Removed

    C'est pas faux ^^ I agree with you, i noticed the damage model looks more like cannons damages, than shrapnel damage ... even if you're hit by a missile, where shrapnel damage should occur ... Am I right ?
  2. That's why i choosed the Mirage III and F104. If not those, which aircraft would be suitable ? We can't take aircrafts from a different time to match a too powerfull plane for its contemporary equivalents ... it would be nonsense to play in a f86f to kill a Me262 ... Variants of older MIII and F104 were used while the service entering of the Mig21 ? well just use it and play with the weapons given to you ^^ => Look at the M2000 facing Su27 and Mig29 with far more performing missiles ... eh, just play and try to get them anyway !
  3. Hi ! A long list, but worth it ^^ : - Dassault Super Etendard (to have one carrier based aircraft ^^) - Dassault Rafale (Carrier based multirole) - Dassault Mirage III (to match the Mig 21) Yeah i'm french ^^ - F104 Starfighter (to match again Mig 21) - AC130 Gunship ! (complicated to invent the way to use it in DCS, but it would be soooo interesting !)
  4. And Hi again ^^ I also tested the pylon 3 and 7 loaded with GBU => no CTD ... It seems to be pylon related ...
  5. Hi, I just tested with a single GBU12 loaded on pylon 5 => CTD ...
  6. Hi ! About that GBU crash, i noticed it occured each time i select the GBU bombs on PCA, evenmore, it happened every time the central pylon (n°5) was loaded. I only tried with the double slot pylon on n°5, but when i load the 3 and 7, no CTD occured when selecting the GBUs. Someone should try with the single slot on pylon 5 to confirm if it is pylon related, or the double slot welcoming 2 GBU 12 ... To resume : - Pylon 5 loaded with double slot GBU 12 = CTD on selection in PCA - Pylons 3, 7, and 5 with double slot GBU 12 = CTD on selection - Pylons 3 and 7 loaded with GBU 12 = NO CTD on selection Me and my friends are really excited having this feature on Mirage to set coops with A10C, so if you can fix it quick ... you'll have our eternal gratitude ^^
  7. Thanks Yurgon and you all guys ! I'll study that closely !
  8. Thanks for answers guys ! Yep the main reason I was asking is concerning guiding for 2000Cs, i forgot to write it in the subject post. So we'll have to wait the next update in that case ^^ Well Ok, but in that case, how do you activate manually the lasing of the TGP, because it seems to be binded with the launch of my bombs ... Do the TGP know that a bomb from a friend nearby is dropped ? Is there a button or sequence to activate the laser manually without dropping a bomb my self ? I use 20 sec manually set on profile before releasing the bombs, and it remains greatly accurate ^^ (anyway it seems the bomb is aiming starting from 15 sec before impact)
  9. Hi ! Here it is in the title : How can I guide others GBUs to a target using my TGP and Laser designation in A10C ? First, is it simply possible ? Then, do the bombs have to be set on the same laser code than my TGP (I suppose it have to be), and how to set the code on other planes ? Or do I have to set my laser to the code of their bombs ? (in that case, how to know which code is used on other planes bombs ?) As this is an actual used strategy in many air forces in the world, me and my friends would like to do the same ! Thanks in advance for your answers ! DragonArès76
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