Jump to content

Reflected

DLC Campaign Creators
  • Posts

    8602
  • Joined

  • Last visited

  • Days Won

    13

Community Answers

  1. Reflected's post in Need modules for load mission: WWII Armour and Technics | F4U-1D WWII Marianas Instant Action was marked as the answer   
    Yes I have. Missions that use WW2 maps use the WW2 assets too. It's next to impossible to put together anything meaningful without WW2 assets.
  2. Reflected's post in Multiple Missions unplayable was marked as the answer   
    Tora tora is a leftover mission, it should and will be deleted. It’s the same as “Ten Go”. Play that one  
    Tiny tims were changed during development so the loadout disappeared and I didn’t notice. I already sent a fix to Mag3  
    auto start has nothing to do with the mission. 
  3. Reflected's post in Air to Air spacing was marked as the answer   
    I don't control every control input of the AI, it just goes from one WP to another, sometimes straight, sometimes not, this is all core AI code. I can't dynamically get the current heading, and feed it to the player.
  4. Reflected's post in Taxi and Takeoff Problems was marked as the answer   
    I already replicated the bug and sent it to ED. It’s a dcs wide ai bug. 
     
    I guess the workaround for now is, once you get clearance from tower, buglt lead doesn’t take off is to go around them, take off, and then circle back to rejoin
    Baltic does not monitor this section of the forums, please reach out to him in his section to let him know. 
  5. Reflected's post in Oversteer / Over G - I think I got a problem here... was marked as the answer   
    You overstressed it, not oversteered 🙂
    it’s hard without physical feedback, but you’ll get a feel for it, how much you can pull. The in game g breathing sound is a clue too, I think it comes on at 4-5 gs
  6. Reflected's post in Mission 3 and Mission 4 was marked as the answer   
    I guess you turned on the hud before the engines were running. 
  7. Reflected's post in Do I need to select a waypoint myself after holding? was marked as the answer   
    It's more complex than that. What if it's an orbit point? What if it's the target? There are plenty of triggers making sure Jester switches exactly when it's needed.
    I checked mission 2, I left a typo in the trigger, that's why he doesn't switch at the push (he will still do it as you overfly the WP though)
  8. Reflected's post in Mission Five Flight Plan Card, and None scripted RTB was marked as the answer   
    Thanks, I'll fix the flight plan!
    If you go rogue like that the mission will likely not work.
  9. Reflected's post in Wingman directions was marked as the answer   
    Hey! No need to use any sort of radio commands. Your wingmen will attack on their own as briefed. 
  10. Reflected's post in Mission 1. Utility Hydraylic preasure drops to zero after 30-40 minutes after takeoff was marked as the answer   
    It’s a known heatblur issue.
  11. Reflected's post in Tips for M2 Strela attack? was marked as the answer   
    There are some hills tgat are enough to cover your attack. Pop up at the last moment, not too high. 
  12. Reflected's post in How to start checklist? was marked as the answer   
    The startup is done by yourself, for check you can use the options in the Jester menu.
    Check the briefing, there is a set time for each flight to taxi. Lead will check in when the time comes.
  13. Reflected's post in Mission 7 question. No spoilers was marked as the answer   
    As the briefing says, for now we don’t have any tools in the editor to make Jester lase 😞
  14. Reflected's post in Mission 7 SPOILER (Impossible?) was marked as the answer   
    Like the briefing says, once HB gives us Jester commands to control the pod automatically, it will be possible. Until then, yeah, it's very hard.
  15. Reflected's post in Mission 01 - battle damage check did not fire properly? was marked as the answer   
    Yes it’s because 3 crashed. Even though they’re all set to immortal. ED ‘updated’ their AI 2 years ago and since then they keep crashing. I sent them a 1000 tracks. 
     
    @[ED]Ben
  16. Reflected's post in Livery issue? was marked as the answer   
    It’s intentional. I decided not to waste 1-2 gigs of vram just to have different tail numbers. 
  17. Reflected's post in Is there a choice regarding bombing mode selection? was marked as the answer   
    Hey,
    It's certainly possible to select whatever you like once the fence in checks are complete. For this first mission I chose direct because a popup may not get you high enough to properly execute a DT, and there will be a dedicated DT mission later.
    I made the hard deck pretty soft, so you won't 'die' immediately once you get to 299 AGL 🙂
    If you're short on fuel, there will be a decision point after you rejoin at Mt Irish, whether you want to RTB or refuel. I suggest using that decision point, because the triggers in such a complex mission are not infinitely flexible to allow you to detach and RTB through Dreamland 🙂
    The marshal station will be fixed in the briefing in the next update 🙂
  18. Reflected's post in Jester Radio control... was marked as the answer   
    Make sure Jester always has control, and only take it for a short time when you want to transmit on a different freq
  19. Reflected's post in Fam Flight, Flight lead does not taxi to runway was marked as the answer   
    OK, is it Mission 1 or the Fam Flight? Are you sure it's Rocket 1 that got taxi clearance? In the Fam flight he's not parked next to you.
    Try running a slow repair before trying again. If they get clearance, they should taxi. But it could potentially be Vaicom too...
  20. Reflected's post in 35 mil depression on Fence In was marked as the answer   
    No, 35 mils = radar boresight. In a2a mode it’s irrelevant, but if you are in a2g or manual mode and you don’t have time to switch it’s useful to set it there. 
  21. Reflected's post in Mission 1 refuelling was marked as the answer   
    OK, I asked Heatblur and it's actually a feature:
    When you disconnect, the system will close (I don't mean the door) and won't let any more fuel flow even if you reconnect. Then the tanker will misinterpret it as if the tanks were full. What you need to do is to reset the refueling system every time you disconnect by closing and reopening the AR door.
  22. Reflected's post in Mission 3: jc does not activate his radio… was marked as the answer   
    I just tested in the internal version, it all works. INS, radios, everything will be fixed in the next update.
  23. Reflected's post in Mission 09 Triggers? was marked as the answer   
    I have a hunch: did you hear the line "Flaps up"? Some people have it assigned to a HOTAS switch, and they don't raise it fully. The actual switch in the cockpit has 3 positions: down, slats and up. You need it to be in the "up" position. Verify in game if you don't hear the line.
  24. Reflected's post in Mission 15 - New Helo Parking Spot? was marked as the answer   
    Those helo pilots are sierra hotel, aren't they? 😄
    This is actually a mission bug, I'm gonna fix it ASAP. Well, it wasn't an issue but ED probably changed the static vicinity/placement and now it ends up up there. I'll have to move it a bit. LEt me know if you find more of these.
  25. Reflected's post in M5 - 1 and 2 taxing out way early was marked as the answer   
    I tested and works fine for me. There should be soldiers in front on 1 and 2 blocking them. If they're not there, or they run away at mission start for you it's because your install is somehow corrupted. Probably due to unofficial mods.
    1) uninstall all unofficial mods. Delete them. (let me know which ones you had)
    2) delete the contents of your metashaders and fxo folders
    3) run a slow repair
    4) try again
×
×
  • Create New...