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Posts
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Community Answers
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Reflected's post in Mission 6 AI bug, "Paco" is going after blue coalition AI asset was marked as the answer
Many thanks for the heads up!
He never did that during testing, but I'm not surprised the AI can always find new ways to mess things up. I mean why would he attack a tanker 30 miles away, when he's in a knife fight with a Tomcat?
Anyhow, I updated missions 6, 7 and 8 and made everyone else but the players invisible to the AI. I'll submit it to ED for the next update.
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Reflected's post in Mission 1 take off or lack there of. was marked as the answer
Thanks, it's a known issue. In this latest patch ED changed something about the AI's takeoff behavior, so now the spacing is around 28-30 seconds long (!), resulting in traffic jams in large scale missions. They are aware and fixing it, and I'll also implement some safety triggers.
In the meantime what you can do is to wait until all other flights that are ahead of yours have entered the runway before you enter the arming area. It only affects missions when you're not leading.
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Reflected's post in Refueling Documentation was marked as the answer
Thanks! No there isn't any further info other than that page, it wasn't very detailed in real life inflight guides either. There are only 2 tankers on station anyways.
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Reflected's post in My Campaign Review was marked as the answer
Ah man, I really appreciate you sharing this, thank you. I’m glad you had fun playing them.
it’s interesting that you say Red Flag helped you succeed in AT, even though it’s for a different airframe but I can totally see why.
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Reflected's post in Mission 5: Feedback was marked as the answer
Thanks! I’m not at my pc, I don’t recall which mission it is exactly, but I’m glad you like the approach. When you imvest a lot of effort into flying a mission properly, in its entirety, even a little bit of action can be thrilling. Especially when you taxi back and shut her down 🙂
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Reflected's post in AI Wingman parking at runway crossing was marked as the answer
Thanks, ED's already looking into it:
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Reflected's post in Mission 5: Wow was marked as the answer
Thanks, I’m so glad you liked it. It’s my favorite mission of the campaign as well. This and mission 9, but 5 is more epic in terms of scale. Good luck with the rest of the missions!
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Reflected's post in Fam Flight Drag Chute Checklist Stuck was marked as the answer
Yeah it’s not enough to raise the lever, you need to press the button at the end of it to release the chute.
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Reflected's post in Mission 7 - YGBSM was marked as the answer
Haha, YGBSM was the original title I wanted to give the mission, but I figured it would be a spoiler 😄
I considered the Hornet base too, but Scandinavian air bases all have these "backup" runways around them, and it seemed more suitable and challenging as well 🙂
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Reflected's post in Mission 4. No QP-A on Left (no QP-B and QP-C) was marked as the answer
YEpp, it's because the player spawns at a totally different spot from what he's assigned to, courtesy of ED's AI team. I'll submit a workaround for the next update.
You can jsut press spacebar, take off, then find your lead after rejoining.
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Reflected's post in General questions about the campaign. was marked as the answer
Hey, I know what you mean, English is not my native language either, and aviation is a whole different language again. It takes getting used to if you want to fly the plane and listen to a conversation at the same time - but after a while both will become second nature.
Let me know if there are any other abbreviations you need help with.
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Reflected's post in Air refueling bug, narrative goes on before AI disconnects was marked as the answer
It’s a core dcs ai bug. The AI ignores commands to stop refueling. This bug keeps voming back but ED is aware.
@[ED]Ben
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Reflected's post in Problems with the F/A-18 counterpart of Artic Thunder by Baltic Dragon was marked as the answer
It used to be a bug but ed fixed it in the last update. Make sure your game is up to date.
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Reflected's post in Missing G-Warm Events 11 & 12. was marked as the answer
Yes, intentional, you're flying out on your own, nobody to remind you, but you can of course perform it while heading to Dreamland
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Reflected's post in Why no Yardstick? was marked as the answer
I just checked, it all works, the A2A TACAN is shown by default - unless of course you take control from Jester.
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Reflected's post in Mission 10 - Take-off Issues was marked as the answer
Good news! ED and OrbX already fixed it internally, a fix is coming in the next update.
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Reflected's post in Need modules for load mission: WWII Armour and Technics | F4U-1D WWII Marianas Instant Action was marked as the answer
Yes I have. Missions that use WW2 maps use the WW2 assets too. It's next to impossible to put together anything meaningful without WW2 assets.
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Reflected's post in Multiple Missions unplayable was marked as the answer
Tora tora is a leftover mission, it should and will be deleted. It’s the same as “Ten Go”. Play that one
Tiny tims were changed during development so the loadout disappeared and I didn’t notice. I already sent a fix to Mag3
auto start has nothing to do with the mission.
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Reflected's post in Air to Air spacing was marked as the answer
I don't control every control input of the AI, it just goes from one WP to another, sometimes straight, sometimes not, this is all core AI code. I can't dynamically get the current heading, and feed it to the player.
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Reflected's post in Taxi and Takeoff Problems was marked as the answer
I already replicated the bug and sent it to ED. It’s a dcs wide ai bug.
I guess the workaround for now is, once you get clearance from tower, buglt lead doesn’t take off is to go around them, take off, and then circle back to rejoin
Baltic does not monitor this section of the forums, please reach out to him in his section to let him know.
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Reflected's post in Oversteer / Over G - I think I got a problem here... was marked as the answer
You overstressed it, not oversteered 🙂
it’s hard without physical feedback, but you’ll get a feel for it, how much you can pull. The in game g breathing sound is a clue too, I think it comes on at 4-5 gs
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Reflected's post in Mission 3 and Mission 4 was marked as the answer
I guess you turned on the hud before the engines were running.
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Reflected's post in Do I need to select a waypoint myself after holding? was marked as the answer
It's more complex than that. What if it's an orbit point? What if it's the target? There are plenty of triggers making sure Jester switches exactly when it's needed.
I checked mission 2, I left a typo in the trigger, that's why he doesn't switch at the push (he will still do it as you overfly the WP though)
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Reflected's post in Mission Five Flight Plan Card, and None scripted RTB was marked as the answer
Thanks, I'll fix the flight plan!
If you go rogue like that the mission will likely not work.
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Reflected's post in Wingman directions was marked as the answer
Hey! No need to use any sort of radio commands. Your wingmen will attack on their own as briefed.