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Posts
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Days Won
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Community Answers
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Reflected's post in General questions about the campaign. was marked as the answer
Hey, I know what you mean, English is not my native language either, and aviation is a whole different language again. It takes getting used to if you want to fly the plane and listen to a conversation at the same time - but after a while both will become second nature.
Let me know if there are any other abbreviations you need help with.
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Reflected's post in Air refueling bug, narrative goes on before AI disconnects was marked as the answer
It’s a core dcs ai bug. The AI ignores commands to stop refueling. This bug keeps voming back but ED is aware.
@[ED]Ben
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Reflected's post in Problems with the F/A-18 counterpart of Artic Thunder by Baltic Dragon was marked as the answer
It used to be a bug but ed fixed it in the last update. Make sure your game is up to date.
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Reflected's post in Missing G-Warm Events 11 & 12. was marked as the answer
Yes, intentional, you're flying out on your own, nobody to remind you, but you can of course perform it while heading to Dreamland
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Reflected's post in Why no Yardstick? was marked as the answer
I just checked, it all works, the A2A TACAN is shown by default - unless of course you take control from Jester.
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Reflected's post in Mission 10 - Take-off Issues was marked as the answer
Good news! ED and OrbX already fixed it internally, a fix is coming in the next update.
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Reflected's post in Need modules for load mission: WWII Armour and Technics | F4U-1D WWII Marianas Instant Action was marked as the answer
Yes I have. Missions that use WW2 maps use the WW2 assets too. It's next to impossible to put together anything meaningful without WW2 assets.
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Reflected's post in Multiple Missions unplayable was marked as the answer
Tora tora is a leftover mission, it should and will be deleted. It’s the same as “Ten Go”. Play that one
Tiny tims were changed during development so the loadout disappeared and I didn’t notice. I already sent a fix to Mag3
auto start has nothing to do with the mission.
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Reflected's post in Air to Air spacing was marked as the answer
I don't control every control input of the AI, it just goes from one WP to another, sometimes straight, sometimes not, this is all core AI code. I can't dynamically get the current heading, and feed it to the player.
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Reflected's post in Taxi and Takeoff Problems was marked as the answer
I already replicated the bug and sent it to ED. It’s a dcs wide ai bug.
I guess the workaround for now is, once you get clearance from tower, buglt lead doesn’t take off is to go around them, take off, and then circle back to rejoin
Baltic does not monitor this section of the forums, please reach out to him in his section to let him know.
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Reflected's post in Oversteer / Over G - I think I got a problem here... was marked as the answer
You overstressed it, not oversteered 🙂
it’s hard without physical feedback, but you’ll get a feel for it, how much you can pull. The in game g breathing sound is a clue too, I think it comes on at 4-5 gs
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Reflected's post in Mission 3 and Mission 4 was marked as the answer
I guess you turned on the hud before the engines were running.
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Reflected's post in Do I need to select a waypoint myself after holding? was marked as the answer
It's more complex than that. What if it's an orbit point? What if it's the target? There are plenty of triggers making sure Jester switches exactly when it's needed.
I checked mission 2, I left a typo in the trigger, that's why he doesn't switch at the push (he will still do it as you overfly the WP though)
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Reflected's post in Mission Five Flight Plan Card, and None scripted RTB was marked as the answer
Thanks, I'll fix the flight plan!
If you go rogue like that the mission will likely not work.
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Reflected's post in Wingman directions was marked as the answer
Hey! No need to use any sort of radio commands. Your wingmen will attack on their own as briefed.
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Reflected's post in Mission 1. Utility Hydraylic preasure drops to zero after 30-40 minutes after takeoff was marked as the answer
It’s a known heatblur issue.
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Reflected's post in Tips for M2 Strela attack? was marked as the answer
There are some hills tgat are enough to cover your attack. Pop up at the last moment, not too high.
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Reflected's post in How to start checklist? was marked as the answer
The startup is done by yourself, for check you can use the options in the Jester menu.
Check the briefing, there is a set time for each flight to taxi. Lead will check in when the time comes.
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Reflected's post in Mission 7 question. No spoilers was marked as the answer
As the briefing says, for now we don’t have any tools in the editor to make Jester lase 😞
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Reflected's post in Mission 7 SPOILER (Impossible?) was marked as the answer
Like the briefing says, once HB gives us Jester commands to control the pod automatically, it will be possible. Until then, yeah, it's very hard.
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Reflected's post in Mission 01 - battle damage check did not fire properly? was marked as the answer
Yes it’s because 3 crashed. Even though they’re all set to immortal. ED ‘updated’ their AI 2 years ago and since then they keep crashing. I sent them a 1000 tracks.
@[ED]Ben
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Reflected's post in Livery issue? was marked as the answer
It’s intentional. I decided not to waste 1-2 gigs of vram just to have different tail numbers.
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Reflected's post in Is there a choice regarding bombing mode selection? was marked as the answer
Hey,
It's certainly possible to select whatever you like once the fence in checks are complete. For this first mission I chose direct because a popup may not get you high enough to properly execute a DT, and there will be a dedicated DT mission later.
I made the hard deck pretty soft, so you won't 'die' immediately once you get to 299 AGL 🙂
If you're short on fuel, there will be a decision point after you rejoin at Mt Irish, whether you want to RTB or refuel. I suggest using that decision point, because the triggers in such a complex mission are not infinitely flexible to allow you to detach and RTB through Dreamland 🙂
The marshal station will be fixed in the briefing in the next update 🙂
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Reflected's post in Jester Radio control... was marked as the answer
Make sure Jester always has control, and only take it for a short time when you want to transmit on a different freq
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Reflected's post in Fam Flight, Flight lead does not taxi to runway was marked as the answer
OK, is it Mission 1 or the Fam Flight? Are you sure it's Rocket 1 that got taxi clearance? In the Fam flight he's not parked next to you.
Try running a slow repair before trying again. If they get clearance, they should taxi. But it could potentially be Vaicom too...