Jump to content

Reflected

DLC Campaign Creators
  • Posts

    8752
  • Joined

  • Last visited

  • Days Won

    13

Community Answers

  1. Reflected's post in Mission 1. Utility Hydraylic preasure drops to zero after 30-40 minutes after takeoff was marked as the answer   
    It’s a known heatblur issue.
  2. Reflected's post in Tips for M2 Strela attack? was marked as the answer   
    There are some hills tgat are enough to cover your attack. Pop up at the last moment, not too high. 
  3. Reflected's post in How to start checklist? was marked as the answer   
    The startup is done by yourself, for check you can use the options in the Jester menu.
    Check the briefing, there is a set time for each flight to taxi. Lead will check in when the time comes.
  4. Reflected's post in Mission 7 question. No spoilers was marked as the answer   
    As the briefing says, for now we don’t have any tools in the editor to make Jester lase 😞
  5. Reflected's post in Mission 7 SPOILER (Impossible?) was marked as the answer   
    Like the briefing says, once HB gives us Jester commands to control the pod automatically, it will be possible. Until then, yeah, it's very hard.
  6. Reflected's post in Mission 01 - battle damage check did not fire properly? was marked as the answer   
    Yes it’s because 3 crashed. Even though they’re all set to immortal. ED ‘updated’ their AI 2 years ago and since then they keep crashing. I sent them a 1000 tracks. 
     
    @[ED]Ben
  7. Reflected's post in Livery issue? was marked as the answer   
    It’s intentional. I decided not to waste 1-2 gigs of vram just to have different tail numbers. 
  8. Reflected's post in Is there a choice regarding bombing mode selection? was marked as the answer   
    Hey,
    It's certainly possible to select whatever you like once the fence in checks are complete. For this first mission I chose direct because a popup may not get you high enough to properly execute a DT, and there will be a dedicated DT mission later.
    I made the hard deck pretty soft, so you won't 'die' immediately once you get to 299 AGL 🙂
    If you're short on fuel, there will be a decision point after you rejoin at Mt Irish, whether you want to RTB or refuel. I suggest using that decision point, because the triggers in such a complex mission are not infinitely flexible to allow you to detach and RTB through Dreamland 🙂
    The marshal station will be fixed in the briefing in the next update 🙂
  9. Reflected's post in Jester Radio control... was marked as the answer   
    Make sure Jester always has control, and only take it for a short time when you want to transmit on a different freq
  10. Reflected's post in Fam Flight, Flight lead does not taxi to runway was marked as the answer   
    OK, is it Mission 1 or the Fam Flight? Are you sure it's Rocket 1 that got taxi clearance? In the Fam flight he's not parked next to you.
    Try running a slow repair before trying again. If they get clearance, they should taxi. But it could potentially be Vaicom too...
  11. Reflected's post in 35 mil depression on Fence In was marked as the answer   
    No, 35 mils = radar boresight. In a2a mode it’s irrelevant, but if you are in a2g or manual mode and you don’t have time to switch it’s useful to set it there. 
  12. Reflected's post in Mission 1 refuelling was marked as the answer   
    OK, I asked Heatblur and it's actually a feature:
    When you disconnect, the system will close (I don't mean the door) and won't let any more fuel flow even if you reconnect. Then the tanker will misinterpret it as if the tanks were full. What you need to do is to reset the refueling system every time you disconnect by closing and reopening the AR door.
  13. Reflected's post in Mission 3: jc does not activate his radio… was marked as the answer   
    I just tested in the internal version, it all works. INS, radios, everything will be fixed in the next update.
  14. Reflected's post in Mission 09 Triggers? was marked as the answer   
    I have a hunch: did you hear the line "Flaps up"? Some people have it assigned to a HOTAS switch, and they don't raise it fully. The actual switch in the cockpit has 3 positions: down, slats and up. You need it to be in the "up" position. Verify in game if you don't hear the line.
  15. Reflected's post in Mission 15 - New Helo Parking Spot? was marked as the answer   
    Those helo pilots are sierra hotel, aren't they? 😄
    This is actually a mission bug, I'm gonna fix it ASAP. Well, it wasn't an issue but ED probably changed the static vicinity/placement and now it ends up up there. I'll have to move it a bit. LEt me know if you find more of these.
  16. Reflected's post in M5 - 1 and 2 taxing out way early was marked as the answer   
    I tested and works fine for me. There should be soldiers in front on 1 and 2 blocking them. If they're not there, or they run away at mission start for you it's because your install is somehow corrupted. Probably due to unofficial mods.
    1) uninstall all unofficial mods. Delete them. (let me know which ones you had)
    2) delete the contents of your metashaders and fxo folders
    3) run a slow repair
    4) try again
  17. Reflected's post in Mission 5 : W9 changed when needed ! was marked as the answer   
    Once you align your mavs you need to reset the TGP otherwise it will be offset.
  18. Reflected's post in Mission 5 Freezes ~5-10mins after Refuel Complete was marked as the answer   
    Hi!
    Freezes are a PITA for sure, but they're always caused by something in the core of DCS. I can't do anything in the mission editor to induce a freeze or crash, nor can I do anything to prevent it from happening.
    Try running a slow repair and if that doesn't help, please send the log to ED, so they can decipher it, because I have no clue what they say 😞 
  19. Reflected's post in Should I play both arctic thunder campaigns at once? was marked as the answer   
    If you have both I’d definitely say chronologically. There is a guide about it in the doc folder
  20. Reflected's post in Group going way too fast? was marked as the answer   
    Good to hear! Teah when the AI is trying to catch up it goes all out. 
     
    the group will respect the briefed timings for setting course whether you’re ready or not. 
     
    make sure your coolers are set to auto
  21. Reflected's post in Base Number? was marked as the answer   
    Yes, it's BRA that stands for Base Reference Altitude.
  22. Reflected's post in Mission 3: Refueling with the tanker was marked as the answer   
    Make sure you use the UHF button to transmit. Easy comms are forced off in the campaign
  23. Reflected's post in Mission 4 - debriefing window instead of the next task was marked as the answer   
    If you do a search here you’ll see it it happens sometimes, it’s a core dcs bug that randomly pops up and cannot be fixed from within the mission editor. 
     
    you can open and play any specific stage directly from the campaign’s folder
     
    also try removing all your unofficial mods and running a repair
  24. Reflected's post in Stuck at Mission 4 was marked as the answer   
    Seems like I didn't include this page in the mission kneeboard files, I will now. But all the checklists are available as a pdf in the doc folder of the campaign:


     
    Paco will of course not be immortal until you're supposed to shoot him but that's after the fight's on call.
  25. Reflected's post in Mission 5 LANTIRN/Gbu run issue was marked as the answer   
    Awesome, thanks! I’ll submit a fix to ED ASAP
×
×
  • Create New...