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plusnine

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Everything posted by plusnine

  1. you're probably using the communications menu binding, instead of the Radio Microphone Push to Talk (PTT) binding. See 1-2 and 6-1 in the kneeboard.
  2. if you are locking up the brakes or over-castering the nose wheel, you're going too hard on your brakes (possibly as a result of throwing too much thrust in - remember the engine spool time is greatest at the idle end). if you bitch-slap those brakes, expect them to bitch-slap you right back by locking up or over-turning. as is noted on the taxi/takeoff notes in the kneeboard, i recommend use of the controls indicator to monitor the nosewheel position and figure out exactly how, on your individual input setup you need to apply the brakes in order to get the turn you want while you develop your personal feel for ground handling in the A-4E-C. like a lot of things in DCS, some finesse is required, making too many or too extreme inputs in any one thing is what is going to trip you up.
  3. If you are unable to take control of the aircraft, check the following: Your DCS version is 2.7.9.18080 or higher You have have installed Microsoft’s Visual Studio 2015, 2017 and 2019 Redistributable libraries
  4. I don't generally recommend GR videos on the A-4E-C, as they are too often riddled with erroneous information. IMHO, Sidekick65's channel on youtube offers some of the most high-quality instruction on the A-4E-C, especially when it comes to weapons delivery - While many of these videos predate the 2.0 release, he is usually conscientious about pointing out what users can expect to be different in the future from the beta versions he is flying in his videos.
  5. The LABS switch position in the A-4E-C does not function. The LABS position on the switch was used temporarily in the 2.0 betas as the initial implementation of the computer was being tested, but this was only because the cockpit model did not have the sixth CMPTR switch position animated and available yet. This has caused some confusion on the part of video makers who failed to note that fact.
  6. share mission file on discord or the issue tracker, please, this is not an official support forum, and you have a history of creating issues for yourself. if you need assistance, i need to be able to ask questions and replicate things on my own terms in order to help you, you taking shots in the dark about what you might've done and providing incomplete information in the form of a track file is not helpful.
  7. use the regular comms menu binding for ground crew commands, not the radio microphone.
  8. you might be running a version of DCS that's too old to support the A-4E-C v2.0. If you haven't updated lately, now's the time.
  9. Please consult the provided installation troubleshooting for common errors like this one at https://08jne01.github.io/community-a4e-c/#installation-troubleshooting If you can load a mission, but can’t take control of the A-4E-C, ensure you have installed Microsoft’s Visual Studio 2015, 2017 and 2019 Redistributable libraries. Restart your computer after installation of the appropriate libraries. For most users, this is vc_redist.x64.exe
  10. this behavior is already documented in the kneeboard manual - the push-to-set knobs function only in STBY to set D1. with the system in D1 or D2, you must use the slew knobs for input. i assume this reason is two-fold: they didn't want a pilot brushing the thing with their hand and making unwanted changes, and also wanted the pilot to be able to make larger changes in coordinates without having to continually monitor the display while in flight or require repeated hand motions. these kinds of quirks translate strangely when your interfacing does not match the original aircraft's. if you need additional detailed instruction on the quirks of the navigation system, i refer you to the gold standard for A-4 documentation, the NATOPS manual (most any 1970's edition will do, there are several good ones out there).
  11. Indeed, please, let's be fair to already beleaguered ED staff. This is not their issue, let them do their jobs in peace, please. Circling back to tutorials and ground handling, thanks to DCS_Sport and Sidekick65 for these two excellent tutorials on start-up to taxi:
  12. Howdy folks~ I will not be reading too in depth on this forum or too frequently, so the best place for bug reports, feature requests, etc. (for example, if you suspect something is off with the altimeter or some other issue) is on the link the OP under "Report a Bug". Ditto any feature requests, as you may find there's already an issue filed on the subject. The other place to get quick help from the user base is the A-4E-C Discord, there are loads of helpful people there who can provide quicker answers than I am likely to make on a consistent basis on this thread. As for the roll rate, the A-4E has a staggering 720 degrees of roll per second, which was hydraulically limited to 360 degrees in later aircraft models; you could really slam your head against the cockpit throwing the stick around. If you don't have a fancy stick extension, there is no shame in setting some input curves. I fly with 20 Curve and 80 Y Saturation for the roll axis on my T16000M (no extension), but IMHO you can set that Y saturation as low as 60 and be perfectly capable of performing all in-flight requirements. This is just one of those things that is going to vary by user and input method. I don't find I need any curves on the pitch at all, but you might. I know that ground handling with differential braking is a challenge for many people at first. The best guidance I can provide is what I already put in writing on the PDF/Kneeboard Manual: the Taxi/Takeoff page includes some useful benchmarks for where you want the throttle and how to use the Controls Indicator at first, which shows the nosewheel's castering position, and is really useful while you get the feel on how to tap those brakes and get a castering change without overdoing it or causing the aircraft to stop. As with practising anything remotely difficult, doing a few repetitions a day is the best pathway until you can do it without thinking too hard about it. It took me almost two weeks, an hour a day to get the Spitfire safely to the runway, so trust me: if I can learn do the A-4E-C with a PS4 controller, you can do so with a HOTAS and keyboard! I am sure Sidekick65 and Sport's channels on YouTube will feature some nice tutorials before too terribly long to assist folks in learning this stuff. If your input axes are limited and the Left and Right wheelbrake keybinds are just too much for you, try enabling the Simple-Braking (Rudder-Assisted) checkbox in the DCS Special Menu for the A-4E-C. This makes it steer like the MiG-21 (using the rudder axis to decide how much left or right brake is applied when pressing the single-wheelbrake input). Provided you're not overdoing the braking or the throttle and keeping your speed at the appropriate 10 knots, it feels an awful lot like the old NWS once you can make a few corrective inputs to straighten on out. As for the gunsight knob, this knob has a second off position on the middle, to divide use of two different bulbs: if one bulb went out in flight, you had a backup. As for the Clemenceau or other carrier mods, each unit type needs to be individual catalogued by our code to establish where the LSO needs to be positioned. Filing an issue on that with a link to the carrier's download will be required in order to figure out what special accommodations it needs. As of this posting, the only two ship mods we've accommodated in this way are the Melbourne and Hermes carriers.
  13. Great question! There are some changes to material names this update (to prevent any possible naming conflicts in the future), but it should be fairly quick to update any livery's description.lua to match the new format if you have one that needs "fixing" - however, I do recommend any interested livery creators grab and use the new paintkit, as it includes new details that folks might want for the top and bottom sheet.
  14. this may seem very old-fashioned in the 21st century, but i'd prefer both the project and myself to remain completely unassailable where money is concerned. too many people have made too many contributions to the project for anyone, but perhaps especially me to be handling or distributing money related to the project. not doing so means people can bring their full selves to the project when contributing, and never have to feel poisoned by who is getting compensated, or by how much, and feel secure that they are in the company of other volunteers who are doing the same. if you have money to burn, there are so many good places you can be throwing it at right now other than in our direction. be a hero and do that instead.
  15. Version 2.1.1 - 27 Apr 2023 Fixed Sounder interfering with ground units sounds. Nav Systems breaking in some missions Debug line being printed to the screen during sidewinder launch. Version 2.1.0 - 30 Oct 2022 Added Systems: AN/APR-25 RHWS (ECM) With the AN/APR-25 Function Selector Switch set to REC and the APR-25 Switch in the ON position, a baseline system hum and response audio from a wide variety of radar-equipped units is produced at a volume determined by the the (inner) AN/APR-25 PRF Volume knob. When the APR-27 Switch is in the ON position, detected missile launches from SA-2 S-75 "Fan Song" will produce an oscillating alert tone at a volume determined by the (outer) AN/APR-25 Missile Alert Volume knob. The system's bit test is available to perform. With the AN/APR-25 Function Selector Switch set to REC, press the APR-27 Test button to initiate the bit test. With the system in AN/APR-25 Function Selector Switch set to RPT, ECM will attempt to jam incoming radar signals. The green RPT light will enable when the system transmits. Liveries: Community A-4E V: Blue Team, 2022 (Fictional) Community A-4E V: Red Team, 2022 (Fictional) USN VX-5 Vampires, 1986 (Fictional) USMC Naval Weapons Evaluation Facility, 1974 Operational-era USN and USMC liveries now have a customized, well-worn LAU-10 launcher. Quality of Life: Input accessibility options: Added two UI Override inputs, which allow joysticks, gamepads, and other input devices to utilize mouse functions, or to use as modifiers in input layouts. Input options previously available only on keyboards or joystick devices can now be bound to mouse button inputs. Throttle - Slew axis. Dual-axis rudder inputs (Rudder Left and Rudder Right). Zoom axis inputs for fine zoom control across devices: Zoom View In, Zoom View Out, Zoom View - Slew, Zoom View In - Slew, and Zoom Out - Slew. Throttle Increment slider in the special menu is available to adjust throttle rate for Throttle Increment/Decrement inputs. A Custom Throttle Rate slider in the special menu allows you to adjust the acceleration rate for the new Custom Throttle Rate inputs. The keyboard defaults for these are RCTRL+PageUp and RCTRL+PageDown, respectively. A Wheelbrake Differential axis is useful for mapping a single axis to the opposing left and right wheelbrakes. Trim Speeds in the special menu are now adjustable by individually for elevator (pitch), aileron (roll), and rudder (yaw), with percentage sliders. These settings also affect the Trim Reset (Hold) speed. (thanks Drofseh) A pair of comprehensive gamepad input presets for Xbox and PS4 controllers are included, which utilize many of the above functions. Once you are up and running in the pit, you can enjoy flying the A-4E-C with nothing but a humble gamepad and no additional software needed. (Thanks, Tuuvas) Single inputs for the Canopy Lever. You can close the canopy with LSHIFT+C, and open it LSHIFT+LCTRL+C. (thanks Tanuki44) Single and else inputs for Throttle Position Lock. Input option for cycling the Bomb Arm Switch between the OFF, NOSE & TAIL and TAIL positions. The keyboard default for this input is 6. Single inputs for the AWRS Quantity Selector Switch, AWRS Drop Interval Knob, and AWRS Mode Selector Switch. Single inputs for AN/ARN-52 TACAN Mode switch. Absolute and slew axis inputs for AN/APR-53A Radar Indicator Brilliance, Detail, Gain, Reticule, and Storage knobs. Radar Antenna Tilt Continuous CW and Radar Antenna Tilt Continuous CCW have been assigned a keyboard default (- and =, respectively). Inputs for APR-27 Test, APR-27 Light buttons. Absolute and slew axis inputs for AN/APR-25 Missile Alert Volume, AWRS Drop Interval Knob, Gunsight Elevation Control, Gunsight Light Control, Instrument Lights Control, Shrike/Sidewinder Volume Knob, TACAN Volume Knob, and White Floodlights Control. Some non-axis inputs associated with these have been renamed. Users with extensive control schemes should adjust their controls to resolve any conflicts. (thanks gcask) Input for Chaff Dispenser Select - Toggle 1/2. Inputs for common communications, including A/A refuelling - "Ready for precontact" radio call, and Ask AWACS available tanker. (thanks gcask) When the aircraft has power, the Seat Adjustment Switch can be used to move the baseline pilot head position up and down in the cockpit. (thanks nima3333) Kneeboard Manual: A a chart of weapon stations and their associated loadout options (page 3-7) in the kneeboard manual. An overview of the included Xbox1 and PS4 gamepad layouts are available at the end of the kneeboard manual (pages 6-6 and 6-7). Sounds: AN/APR-25 RHWS (ECM): AAA: New sounds are produced in response to the Fire Can SON-9 fire director radar. Aircraft: New sounds are produced in response to aircraft search and tracking radars. EWRs and Ships: Unique sound sets are produced in response to ground and ship EWRs. A new sound is also produced in response to ship tracking radars. SAMs: New sounds are produced in response to the P19 "Flat Face" and S-200 ST-68U "Tin Shield" and SA-2 S-75 "Fan Song" sarch and tracking radars. Some Fan Song units will sound different, simulating the sound of different radar bands used in the field. New sounds are also produced in response to the SA-3 S-125 "Low Blow", SA-5 S-200 "Square Pair", and SA-6 Kub "Straight Flush" units. The number of different sounds a each radar produces varies by unit, so pilots will need to learn what their ears are telling them about what type SAM is targeting them, and how much launch warning that SAM provides from its PRF audio. SPAAA Vehicles: New sounds are produced in response to the Gepard, Vulcan M163, and ZSU-23-4 Shilka "Gun Dish" radars. Sounds are produced if the left or right wheels are skidding. Use this feedback to help you learn to taxi (as a sound you don't generally want to hear), and to avoid damaging the wheels or locking up the brakes by keeping them depressed for too long. Seat adjustment hydraulic motor. Fixed Systems: Setting the AN/ARN-52 TACAN mode to REC no longer crashes the client. Addressing this issue means that A-4E-C 2.0.1 is not compatible with DCS versions after 2.7.18.30765, and A-4E-C 2.1.0 and later is not be compatible with DCS versions before 2.8.0.32066. AN/APG-53A Radar Terrain Clearance - PROFILE/PLAN switch input binding functions properly. Input from non-axis throttle inputs now cause the APC system to disengage properly. Liveries: Community A-4E III: Forever Free livery displays two digits on the flaps, matching the nose and tail. Weapons and Loadouts: CBU-2B/A pod weights are calculated correctly. Weapon release and spread cause fewer collision-based self-destructs when the weapon is released. Quality of Life: Throttle Increment and Throttle Decrement inputs function properly. The trim reset input now properly adjusts the position of the Rudder Trim Switch. Kneeboard Manual: Waypoints on the navigation page enumerate 11 waypoints, and can't overrun the instructions on the page. Placing a 300 gallon tank on the centre pylon enumerates properly on the kneeboard loadout page. Corrected erroneously listed procedures for ground radar. Corrected erroneous procedures for air refuelling. VR hand positions: Users are encouraged to enable Use Hand Controllers, Hand controllers use Cockpit Stick, and Hand Controllers use Cockpit Throttle, and Hand Interaction Only When Palm Grip is Obtained. Be aware that it is easy to accidently power down the engine if you touch it with your virtual index finger while holding the grip button. Always approach the throttle with your finger above it. Changed Missions: Changed a few liveries in the included mission sets to better reflect available livery sets. Liveries: Unmarked and Community liveries are now available to a wider selection of countries. Updated USN VC-1 Challengers. Updated a few knob textures. Weapons and Loadouts: In multiplayer, the serve, and any connected clients must all use this version of the module (or later) in order to prevent weapon conflicts arising from custom weapons. Quality of Life: Default inputs for Throttle Position Lock are set to RCTRL+HOME (Step Up) and RCTRL+END (Step Down). Emergency Stores Release Handle default input changed to LCTRL+J. (think J for jettison!) Differential wheelbrake inputs default inputs are changed to LCTRL+W (left) and LALT+W (right). The controls indicator's nosewheel caster indicator now displays logarithmically, making it easier to see those early changes in castering and better reflect nosewheel sensitivity to turn rate. (thanks, Drofseh). Refactored the special menu for easier editing in the future. Kneeboard Manual: Added additional guidance and notes on AN/APR-25 RHWS (ECM) operation. Sounds: Improved input response and dynamic range of AN/APR-25 PRF Volume, AN/APR-25 Missile Alert Volume, Shrike/Sidewinder Volume, and TACAN Volume knobs. Reduced the relative volume of the AN/APR-25 operational "hum".
  16. Hello, everyone, please consider using the new thread for anything regarding the A-4E-C 2.0 and beyond, I would like to have this thread retired in place of this one:
  17. Visit our project page at: https://community-a-4e.github.io/ About the A-4E-C Project The A-4 was a cold war workhorse which proved to be a capable, reliable light attack aircraft to dozens of nations around the world. From the jungles of southeast Asia, to the desert of Sinai, to the coasts of South America, the scooter was a common sight above battlefields around the world for decades. The A-4E-C represents more than five years of work on behalf of the development team. We’re thrilled to share our most comprehensive DCS World module to date in this 2.0 “Forever Free” update, featuring a realistic flight model, improved systems simulations, increased functionality across all DCS World’s available maps, full carrier compatibility, radios, air refueling, and improvements to the ground radar, sound feedback, textures, controls and inputs. This update also adds a user manual in PDF format as well as in the DCS kneeboard, packed with useful checklists and procedures that cover everything from start-up to weapons deployment. We’d like to thank the dozens of people in the DCS World community who have made contributions in bug reports, liveries, expertise, research, videos, community flight instruction, server hosting and for their camaraderie over the years. We dedicate the module to the memory of Eric “Gospadin” Mudama. This labor of love would not have been possible without his initial coding and project coordination. DO NOT redistribute this mod without permission! Contributing Developers Gospadin, Heclak, Joshua Nelson, plusnine, Farlander, gyrovague, kryb/Archimaede, Merker, Jones, Nero Community Contributors SkateZilla, uboats, Dr. Manius, LevelPulse, Cubeboy, Talo, GVad, OpticFlow, pohlinkzei, Coragem, nima3333, Sidekick65, SPINEG, Shadowfrost, Sport, Historiker, rudel-chw, Luciano, Malamem, HellesBelles, Bungo, Corsair016, FlyingHueman, JacobBadShot, JP Gabobo, Drofseh, Rob, ataribaby, Tanuki44, gcask, The Original HoggitDev Team, Eric Haugen Features Realistic external flight model and engine simulation Clickable cockpit Carrier landing and takeoff Air refueling AN/APN-153 Doppler Navigation Radar AN/ASN-41 Navigation Computer AN/ARC-51 UHF Radio AN/ARN-25 ADF Automated Direction Finder AN/ARN-52 TACAN AN/ARA-63 MCL (ICLS) AN/APN-141 Radar Altimeter AN/APG-53A Radar AN/APR-25 Radar Homing and Warning System (ECM) AN/ALE-29A Chaff Dispensing System Automatic Flight Control System (AFCS) Approach Power Compensator (APC) AWE-1 Aircraft Weapons Release System (AWRS) CP-741/A Bombing computer (CCRP) AGM-45A Shrike anti-radiation missile (SEAD) New weapons: AN- series WWII munitions: M81, M88 MK4 HIPEG 20mm gunpod Mk-77 napalm canister Unique sounds inside and outside the aircraft User manual (PDF and Kneeboard)
  18. quick tech support for 1.3 If your'e blowing up on the ramp: it's due to a current DCS bug in this patch! This has already been fixed in the recent openbeta, so we hope and expect the next DCS patch will solve this issue for those of you on the stable release when the game gets an the tomcat-related patch late this week. If you are having trouble binding your throttle or other axes: This issue seems to happen most often for users who are upgrading from older patches of the A-4E-C. Delete the contents of the "saved games/dcs/config/input/A-4E-C" folder, and you should be good to go! Thanks for the support, all!
  19. We're on it and will issue a fix as soon as is possible.
  20. It is really incredible and touching to know that folks who worked on the aircraft will be able to enjoy the module. Thank you!
  21. got my shirt, but it is sadly a small when i wanted a medium. the wife looks adorable in it, and it beats fiddling with my joystick. the viggen is loads of fun to fly and learn, so job well done.
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