Jump to content

acdelta57

Members
  • Posts

    570
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by acdelta57

  1. I had a thought since you said you wanted to show some love to fighters, and I just started getting a taste of them myself, I was thinking about the air refuel routes the tankers fly. The way they are set up right now it only makes sense to return to a base for fuel, but what if the tankers actually flew north and south of the combat zones, they could be "destructible" as well. Maybe have a cap F16/su27 flying with them so they are not totally undefended as also would provide a mission for user players to protect tankers as well. This way if your deep in the zone you could stay on station a little longer but have the pressure of using the air to air refuel or flame out. Just a thought, curious as to what you think!
  2. Another reason to love open conflict, get a little tired of start up shoot down get shot down and start all over again? Took a little break, departed flew south, dropped 4 mk82s on weapons factory, continued south to airport with practice ILS landing then depart north up the coast to hook up with tanker, was joined by a friendly F15 who then continued with me on a cross country up past the mountains to a small field on the edge of of the mountain range..:pilotfly: there is literally NOTHING you cant do in Open Conflict!:thumbup:
  3. Wow lots of cool stuff on the works it looks like! Excited I am :) F18 release...:megalol: I haven't seen you play for fun in a while Mirk! You are not still being held captive in the prison are you?!:smilewink:
  4. Glad to know im not the only one with this problem! :D:joystick:
  5. Is the server down?
  6. Haha^ or when you go to make a rocket pass over inf hideout and find out ur weapons are on safe and now u fly over the ak47s and get shot to sh*t for free!:doh:
  7. A pilot should know what's in his inventory at all times tho!
  8. Sooo when does the morning time frame come back into rotation? Lol. Can I make Formal request here?;) I like the lighting effects of sunrise and early dawn when things are dark still
  9. The hover is tough on sloped ground but it does work, you gotta be right above the target and like decipher said if you move a bit your AGL alt will vary greatly and take you out of range. Tried finding some info on winch cables for length but I really couldn't find anything and 50' seems like a pretty standard length
  10. Ah ok cool infor mirk thanks! Was doing some work on my pc to help minimize some crashes and I was going to delete some files from dcs folder that I think may be causing the problem so im glad to know I won't loose my self proclaimed "expert rescue pilot" status with over 100 rescues now :) also when F5 is released I may have to begin a new identity hehe
  11. Hey mirk I was just pondering something and now I'm curious about it. How does Skynet save all the "-stats"? I've had several crashes and dump files mid round and my stats still stay safe with te mysterious **skynet** :) is there anything I could do as a player to inadvertently loose those stats? Like change names or something? If someone joins under a new name does that start a new stat sheet? It's all very mysterious to me:alien:
  12. Oh why yes not all missions duel as I prefer slick too, I was just thinking maybe only small percent of capture or maybe the wrecks could be duel but ejections would be single coalition oriented. Just a thought. Could be fun to have formation flight of Huey's to and from objectives
  13. Haha we won't talk about my gazelle failures :) I think your idea is good but have a feeling that would be a significant strain in performance but what do I know I just fly huey hehe. However what I do think would be cool is to some how drive both teams to the same obj, like red player shot down so red can "rescue" and blue can "capture" there had to be a rewarding or driving force tho, like maybe a captured pilot will "insta-spawn" the AI CAPs. I think driving both teams to the same objective could really increase player on player coop action like increasing need for gunship support etc
  14. Yes I too had an awesome night. Just before Samek entered I started out the usual routine, new round start, loaded up hospital supplies flew toward it and made it active. Upon reaching and activating hospital a pilot went down by kashuri (big no fly zone lots of AA), so I quickly respooled my rotor and began heading in towards the downed pilot, not a minute later I see an explosion infront of me, a friendly F15 was shot down, quickly made the hard right turn 90 degrees too land and pick up the pilot. Brought him back to hospital and then started out again for original downed pilot by kashuri. My route of flight brought me by a safehouse, landed, loaded up the one poor guy there and continued my route. Multiple enemy fighters overhead and lots of dogfights going on, however one of the explosions was another friendly F15! Quickly I put his beacon into FM nav while keeping the ADF on the original pilot. I was sonic boomed by some fighter and immediately took cover in a nearby city. Requesting CAP and CAS for the rest of the route, friendly A10s began using mavericks on kashuri airfield. Going into the Lz for the closest pilot I see an enemy fighter shoot down my A10 CAS! He did not eject and mustve been killed instantly. 2 pilots secured I continued now toward the dreaded Kashuri airfield. Picking my route carefully through several towns and ridge lines I spotted his green smoke. Only 3 clicks from the airfield, well within SAM range. I made 2 quick passes using flares to test enemy defenses. The third pass I utilized the combat landing and scooped up the friendly pilot. Dropping flares I red lined my huey exceeding 130KTS fighting the retreating blade stall while keeping it from mast bumbping I was on the run back to the hospital 25nm away. After eclipsing a ridge I spot the dreaded rocket smoke of a missle! It was headed right at me, dropped all remaining flares, made a hard stop 180 degree turn and dropped into a valley. Landed on a roof and asked for immidete CAS from any available fighter. By now I was running low on fuel and completely exhausted all countermeasures, and hopelessy cut off behind enemy lines. (wheres mirk when ya need em!;)) Thankfully 2 F15s answered my plea for help and came to my grid. After the first F15 shot down 2 enemy fighters I made a run for it. Max speed and trying not to exceed 10 AGL I bee lined it for the hosptital with my huey now full (3 for 3 on board) Green smoke in sight for the hospital! Landed and got another beer from fridge. By now I was being sonic boomed by multiple friendly F15s who gained the advantage in the combat zone. Spinning up the rotor 1 last time, I made my way to the kutasi safe zone. Picked up 2 pilots at the lake safehouse enroute and waved hello to Samek going the other way into the fight. The green smoke never looked so good at kutasi medical center. Put her on the pad with a steep approach and shut down. WHAT A MATCH! Definitely up there in my top 2 or 3 Open conflict rounds. Palms sweaty and beers empty, the only way to fly DCS! Thanks to the incredible Mirknir for a great server.:thumbup: My stats for missals launched at me increased by 3 in one flight. Talk about adrenaline! The beer holders will be incorporated soon, pics to follow :D
  15. haha I know the feeling man! after almost a week of being away, when I got home I was so excited I made this. (still WIP and need to make mounts for speakers and monitor) Now I plan on playing for 2 weeks straight! lol jk...well kinda:D:joystick:
  16. haha I know where were you man?! Love open conflict so much ive been so motivated I spent all day building my simpit! Going for 100 rescues tomorrow!:joystick::thumbup::lol:
  17. Considering that most helicopters are aerodynamically restricted at high speeds having retractable landing gear with decreased drag would not be as beneficial as increased payload
  18. Less complex thus increases payload capacity. My best assumption
  19. :thumbup:Sounds good In other news this is what happens when you play open conflict and try to rescue pilots in a hot zone without CAS. So those A10 pilots out there, your skills are highly appreciated :pilotfly:
  20. Ahh makes sense now, that would be funny typing "-re load" 20 times for stuff:doh:. Captures work well! Awesome new feature. However according to my crew chief the captured Mirknir caused quite a bit of ruckus on the way to the hospital.;) Something ive noticed about the smoke, it seems with the extended range now that the smoke is almost always auto activated, while this is fine it sort of takes away from the satisfaction of having to "request" to pop smoke, any chance the auto smoke can be shortened way down or maybe cancelled? Or perhaps an option to remove it with the option menu? Perhaps im doing something wrong but every time I fly to an LZ the smoke is always already popped.
  21. Wow sounds awesome! will try first thing in the morning. Question, what are "wrecks?" Is that just like a rescue for a pilot that say didn't eject or something? Also with the capture requiring 2 slots, and per the real world UH1H being able to hold up to 6 litters, can you maybe increase capacity to 4? 3 Would be realistic if we had mounted door gunner with M60, but the true extended 1H slick could hold up to 6, however I think 6 maybe excessive considering weight restrictions since we are also allowed to carry an additional cargo slot (in sim which is definitely a solid choice would not want to lose the cargo slot) in game maybe a middle ground like 4 or 5? Just a thought. Super excited about captures !! :D
  22. :megalol: very true!
  23. ^ this is also awesome. This will definitely cause some unleashed vengeance when I begin to troll hunt helos in my F5:D hahah yes please too much awesomeness happening. I need to temporary ban myself from the forums when I go to work I guess!:pilotfly:
  24. Still reading through the manual for the F5E, haven't came across any autopilot functions. Do any of you know if there is a simple ALT hold or LVL flight AP mode?
×
×
  • Create New...