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Everything posted by NASA6
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So i had a mission where i set Bx6, Bx7, Bx8 and also Bx9( behind the ships). i drop the missile while not lined up with Bx7 from a high alt ~1500m so they turn once i drop towards Bx7 they reach Bx6 descend reach Bx7 and then immediately explode in mid air !! i have done it so many times and it keeps happening, any explanation for this ? iam getting frustrated :helpsmilie: thanks
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Hello, so are there any news about the bombing sights and whether they are going to be implemented in dcs ? was just wondering because i think it was on belsimtek's list to add it in :thumbup:
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Hello, i have the exact same question like acdelta. lmp can you give us more details how that works, and can i use the method you talked about to power up my autopilot or my weapons after both generators failed ?! thanks you
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alright sorry, should have mentioned the skins earlier :doh: 1- 1./NJG 11(w5) or NJG 11 2- 335xxx batch (or any skin with xxx in its name) 3- any available skin you have with a JG or Jagdgeschwader in its name. Thanks :thumbup:
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Well since everyone is requesting Camo changes, i might as well just ask to change every Bf109 livery, it hurt my eyes to see that Mickey Mouse skin on the Bf109 (ESPANA), maybe just give most of the Bf109s a historical skin please !
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Guys please refer to Bert when asking about the weather, he can change the WEATHER.
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Hello Mirk, i came back home today and jumped on OC but i kept timing out all the time from the server although my internet is normal, my ping is the same as it used to be and i tried connecting to other servers and had no Issue playing on them without losing connection. did anything change ?
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Who is going to be online tomorrow the 04.01 noun and afternoon ?! Maybe some warbird party/ helo party ?
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i will tell you a short story my friend, Friday November the 25th, a great comrade who had great visions and created great glorious red fast planes passed away:cry: Vano Mikoyan was his name! and since that day i decided to give capitalist planes a chance, that is how it all started. so since i really like old planes i went online and bought myself an F86 Sabre, every time i flew it, it felt like i lost a piece of Communism, but in the same time it felt good, it is true that the forbidden stuff are the most desired, it just felt different:thumbup: anyway enough bullshit, you have now Wingmen and not only one wingman:pilotfly:, cant wait to be back home and to fly it with you guys, i still need to get that gar8 kill. Merry Christmas to you guys and wish you a great New year.
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I like that idea alot Cosmic!! but i would say it should not be limited to fighters only, all nearby teammates should receive a Skynet message. we all know Bert in his A10C is worth 3 Bluefor fighters as an example and he would be glad to help, i would also be glad to help in a Bf109 or a Mistral Gazelle.
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+:thumbup: for this, but can you do it in a different way than Blue Flag, so : -if you can make the troops count limited, that means lets say blue Farp has 3/3 troops and every transport helo can take one but these troops are gone from the farp and are now trackable so if one helo carrying troops crash land another helo has to go and pick up the troop from the crashed site. ofcourse if a helo carrying troops get shot down we have to bring new troops from Krasnodar airfield. so it would be, if pilot survives troop do too and if dies troops are gone. -these troops are trackable with the F10 menu, so we drop them in a city we give them CAS and if we capture that city we have to land and transport them again to the next objective. this would give teamwork alot more sense like protecting the helos carrying those troops because we know if one get shot down bringing new troops from krasnodar is a pain in the ass and take alot more time. (it is not just well respawn load troops and try again).
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very good update, thanks for the nice work:thumbup: but as usual there are a couple of bugs to report: 1-all german ww2 planes (i dont own a p51) on redfor spawn either with broken prop or broken gear or as shown in PilotRyan's pic above. 2-Bf109 needs a hot spawn on the ground if possible, or it needs ground crew to run inertial starter. 3- your _Mirknir Su27 is now available for all players to choose, pretty sure that was not supposed to happen. 4- now this is actually not a report but more a request, please don't give both Fw190 the useless R4M rockets, either give one the Werfer-Granate 21 or remove the useless R4M from one.
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You can't stop there, you still have this to do :thumbup: : Glorious Mi8, eats French frog Helicopter for snacks tovarish
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could this mean you can even make the player count higher than 31 ? i mean 31 is pretty good don't get me wrong :thumbup: so today's impression was very good, some people had some minor lag spikes now and then but i think the majority (me included) had a very smooth session :smilewink:
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bow my head down, and slowly leave the room :cry:
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From now on, this is how the God Damn Bloody Fu**** Incursion is going to look like !! no more Ak47s setting me on fire and sniping my Poor Crew :thumbup: Heeeereeeee i coooooooome :pilotfly:
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Mirk can you please have one road spawn for the Bf109 just for now until you finish working on your idea ? if it is possible and is not a hassle :) thanks
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That's pretty impressive !!! good job :thumbup: for the Load out i can only give my opinion on the German WW2 planes since i don't own the P51: Bf109 (With German skin please :music_whistling:) : 500KG Bomb. Fw 190: now this plane has 2 useful loadouts: 1- 500kg Bomb on center pylon 2- 2 Werfer Granate 21 on the wings. and you cant have both together so we might need 2 FW190 spawns on the road. guessing the P51 loadout from what i have seen people use are the Bombs and the Rockets. ohh and i can look for a good road on redfor but maybe we should test this on bluefor first ? Thank you for the amazing work
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Ok, so today i had some free time and i went on and dedicated it to the WW2 planes testing, so first it is actually possible to repair and rearm/refuel at Farps : PS: even Bert was able to rearm and refuel in his BRRRRT as shown in pic :pilotfly: The trick is you either have to be on the Helipad itself or on the Green surroundings of the Helipad or very very close to the farp hill to be able to rearm/repair. the issue is it is pretty hard to go up to the farp from the road without breaking your prop because of the steep angle! for the ww2 planes road i 've found a perfect road for prop planes to land and take off from (already did a take off and landing on it with both bf109 and fw190) : location is : now my suggestion is if you can spawn a farp as close as possible to the road by Saralovskaya so we can test it out and give you our feed back :smilewink: anyother questions iam ready to do the testing :thumbup: thank you
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sounds good. btw i have a question, is it possible to give the bf109/fw190 a spawn point by the Farp ? just a spawn point on the main road near the farp, i always land there to load explosive packs. it is really a pain to fly 100+km from gelenz to the incursion or the convoy ! just a spawn on that road with a bomb (who doesnt want to the bomb can ditch it before take off) should make it alot more fun flying these prop planes!
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lol, no need for that anymore, pretty sure no one wants to be near me while planting explosives after today anyway :megalol:
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:doh::doh: iam such a tard i wanted to plant the explosives quickly so i went F10 -->F10 aaaaaand F6 instead of the goddamn F3! suddenly heard a BOOM and both of my Heli buddies wrecked on the ground :cry:
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Already done
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So i was one of the few people who strongly supported the no AI CAP policy, and since last friday (the big fail of a patch) we had the chance to test the Server without AI CAP after a long wait :music_whistling: i have two opinions about it : 1-when the server was full and both teams had fighters i think the server was more fun and challenging without the AI cap, we could actually play sneaky games and fly low without some godly AI spotting us from 50 miles away. 2- and this is when it got frustrating without any AI CAP, server had 7 or 8 people on it, 6 blue (4 Helicopters including me and 1 A10C) and 1 F15 who was fairly new and didnt know what to do. Redfor on the other hand had a fighter and an F15 that knew exactly where the Blue Farp was and all he was doing after he shot down our F15 was camping by the farp waiting for Helicopters to take off so he can Aim 9 or Aim 120c them (Pics below show where he was camping and his last 5 kills) now i dont want to fame or shame the guy i just took him as an example and was too lazy to fade his name out, i even went on and team killed the guy for what he was doing (which was not the correct thing to do :cry:). now my suggestion is if you can make it so that AI CAP spawns only when: lets say n= number of people online if n<5, AI CAP spawns in if the difference between fighters numbers on both teams is 1. if n<10, AI CAP spawns in if the difference between fighters numbers on both teams exceed 2. if n<15, AI CAP spawns in if the difference between fighters numbers on both teams exceed 3. else no AI CAP :lol: it is just a suggestions, please give me your opinion about it and sorry for the bad English.