

chief
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Everything posted by chief
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already did that. still f-ed
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I forgot to mention. This stick is on a WarBRD base.
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I have my CMS press down (for the lack of description cause if you have the TM stick you'll know which button I am talking about) mapped for trim in the Huey. Recently When I push the stick forward at about 60% full forward deflection and then press the cms button to trim the huey, the cms doesn't trigger the command. If I let the stick go neutral, then the CMS button works. Even If I pull the stick back it works. Just not when i push it forward. Taking a look of newbifiers teardown of the stick on youtube, there shouldnt be any conflicts within the stick itself to cause this. No wires stretching or anything like that. Anyone have this or have any ideas for me to solve this? Thanks Now that I test it more the pinky, trigger, thumb and hat stop working at 60%
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Found what the noise was. I disabled the flaps sound in the SSA and it went away. not sure why it was intermittently making that noise though. I would even be on the ground and it would be doing it
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Th f410. That seems to have worked. Big difference in the game now. Only problem I have now is there seems to be a low kind of beeping sound when I do things like move flaps, or canopy, etc. It a low beeping hum sound if that makes any sense. It definitely wasnt there before. Any ideas? thx
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here is my lua -- Data export script for DCS, version 1.2. -- Copyright © 2006-2014, Eagle Dynamics. -- See http://www.lua.org for Lua script system info -- We recommend to use the LuaSocket addon (http://www.tecgraf.puc-rio.br/luasocket) -- to use standard network protocols in Lua scripts. -- LuaSocket 2.0 files (*.dll and *.lua) are supplied in the Scripts/LuaSocket folder -- and in the installation folder of the DCS. -- Expand the functionality of following functions for your external application needs. -- Look into Saved Games\DCS\Logs\dcs.log for this script errors, please. dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') local dcsRg=require('lfs');dofile(dcsRg.writedir()..[[scripts\DCS-raygun.lua]]) dofile(lfs.writedir()..[[scripts\DCS-BIOS\BIOS.lua]]) dofile(".\\A10VCServer\\Main.lua") --A10VCHook pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Tech\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil); And I think this is the SSA log you were asking for 11:21:49.721 SimShaker for Aviators Version 1.3.9.1 11:21:49.723 ********** DCS World Open Beta version folder found in Saved Games ********** 11:21:49.727 DCS.openbeta export feature setup: SimShaker.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts 11:21:49.729 DCS.openbeta export feature setup: ExportCore.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.733 DCS.openbeta export feature setup: ExportDevice.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.735 DCS.openbeta export feature setup: KeyValueStore.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.737 DCS.openbeta export feature setup: Network.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.738 DCS.openbeta export feature setup: Protocol.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.740 local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') call found in C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\Export.lua 11:21:49.741 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\Export.lua 11:21:49.741 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\Export.lua 11:21:49.743 ********** Custom DCS World configuration found ********** 11:21:49.744 DCS.openbeta export feature setup: SimShaker.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts 11:21:49.748 DCS.openbeta export feature setup: ExportCore.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.749 DCS.openbeta export feature setup: ExportDevice.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.750 DCS.openbeta export feature setup: KeyValueStore.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.750 DCS.openbeta export feature setup: Network.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.751 DCS.openbeta export feature setup: Protocol.lua added to C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core 11:21:49.752 local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') call found in C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\Export.lua 11:21:49.752 local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') call found in C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\Export.lua 11:21:49.753 dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) call found in C:\Users\Jack\Saved Games\DCS.openbeta\Scripts\Export.lua
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I'm away for work right now but I'll get that to ya when I get back next week. Thx
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nope that didnt work :(
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Ah ok. I'll try that. Thx very much. Hopefully it works
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thx for the reply. I have used to uh-1 f16 f-18 already in dcs. still no profile showing
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Hey all. I just installed the sound module (with key) and simshaker for aviators. I am not seeing the specific aircraft sounds for each aircraft. I am still seing Generic Jet , generic helo, etc. How do I get the specific aircraft sounds? Thanks
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one of the best products available. one of the worst ordering systems i have ever seen. just take my money, build me the unit, send me the unit. how hard is that?
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how about having the AIM54 getting a fix at the same time. I "heard" HB has the right scripting for the missile but ED wont allow them to use it. Is there truth to this? Ridiculous if it is. I've seen maple syrup in the dead cold winter move more quickly than things getting fixed here
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Yeah I'm thinking that some people are thinking this is an rwr issue rather than an SD10 issue. The DS10 issues an rwr warning say, on the f-18, from .5 seconds to 2 seconds before impact.
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Hornet, I find the aim54 WAY WAY better to detect in the F18 than the SD10. The SD10 literally at BEST gives 2-3 seconds warning. I cant bother doing that track thing to prove it does it. Come into DDCS server and you'll have the whole team agreeing with me on this one. Trust me, its broken
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literally 0.5 seconds notication on my F18 rwr before the missile hits me. I am no pro, but I can pretty much 99% sya that is far from accurate. Do the math and that is a missile that goes active probably a couple hundred metres away from me.
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Fix this missile please. No fun playing against a missile that is this retarded. This missile is not a fighter vs fighter missile.
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[REPORTED]Can you please fix the trees in wrong places
chief replied to chief's topic in DCS: Combined Arms
Take the route from nalchik to min vody. About 1/2 way there are bridges that have trees in them. Take the route from Sochi to Tuapse. Vehicles get stuck on all kinds of bridges. How about the ED team go through all the routes. Orr just assume every bridge does it because I'm sure 50% of them so it. -
There are trees all over the Caucasus map that is ruining the convoy game. Tuapse is TERRIBLE for it. trees in the middle of bridges and convoys getting stuck. Trees sticking out of roads, same issue. Tuapse is the worse but all over the map this issue exists. Guys are slinging for hours and their convoys are getting destroyed cause they get stuck in these areas then the other team just comes and wipes them out. Then people get tired of slinging and say screw it and then ruins the game when the ground game is non existent. This issue has been going on for years. Please, put the F18, 16 away for just a day or two and fix this.
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Radar elevation way too sensitive on button
chief replied to raelias's topic in Controller Questions and Bugs
Yep. Needs to be a hotfix for this or else the 16 will be parked until next update cause it's pretty much useless -
Build your own. If never buy a pre built
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Somehow I DIDN'T get my money back yet. Been almost two weeks and haven't heard anything
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Nato, to Calgary. If you were in the pre-order, which I assume you were, yes the desk mounts are included but if I re-purchase this hotas I will defintely be getting a 3rd party like Fox or Monstertech mounts for it.
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How long does it take to get some of these bugs fixed??.?
chief replied to chief's topic in Bugs and Problems
Still none of these fixed. I guess RUINING the multiplayer experience isn't enough of a priority for them