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Moos_tachu

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  1. From my understanding, this is the opposite of IRL behaviour, actually. It can be seen in IRL videos, the pilot makes corrections "into the wings": Attack run @ 10'05": https://www.ina.fr/video/CPC08003568 Attack run @ 28'35": https://www.youtube.com/watch?v=jL4uHt1V6-4 Explanation of the first video, quoting @jojo from another thread: PS: And what about the absence of cockpit sounds? Razbam considers this is not an issue? Moos
  2. Thanks for the update Elmo! For the Mirage 2000, any plans to add further feedback sounds for the cockpit switches and buttons? At the moment a majority of them make no sound at all when moved. This is anything but a minor detail in a simulation where you have no "physical" feedback like you get IRL, so you dramatically need sound feedback to confirm your inputs. And this is especially true for the Mirage where most switches and buttons are so tini-tiny and dark-painted compared to those big and shiny switches in the larger American-born cockpits... PS: and btw, in its current state the HUD bomb CCRP release cue is inverted on the roll axis (left & right are inverted), Razbam is aware of this bug and is going to address it soon, right? Amazing aircraft anyway, keep up the good work! Moos
  3. Huge thanks shu77 for your amazing work :thumbup: And congratz to Ugra Media for this excellent map!
  4. Thanks a lot shu77 for your amazing work :thumbup: Now have a good rest, Syria is coming ;)
  5. Please find here the server log: http://51thfichiers.free.fr/temp/Logs.zip
  6. Hello, I suspect we had the same issue with my squadron last saturday. We got 3 crashes in a row in multiplayer, custom mission on private server (open beta). Every time, all 6 clients got timed out from server simultaneously. Same mission every time, crash happens 1 or 2 seconds after a missile is shot at an AI Su-34. Missile type AIM-120 or AIM-7, shot from player F/A-18 (different player each time). Meanwhile, missiles were shot at other AI aircraft types, no issue. Note that AI Su-34's were loaded with standard ground attack payload*, and might have attempted jettison when fired upon. (*) Kh-25MR*4,R-73*2,R-27R*2,ECM Cannot reproduce the issue in single player, seems to happen only in client/server configuration. Client tracks failed on crash, and I could not find a proper log on my PC. I will try to collect the server log and upload it here. Thanks in advance for your consideration, and congrats ED for your otherwise excellent sim! Moos
  7. I remember having printed this stuff for my handbook of check lists :thumbup:
  8. By the way, I've been told by my squad mates that I should share my PG campaign with the community... So when it's all finalized, I'll be doing that. Do I have your permission to include some of your charts with the briefing? (i.e. the 4 airfields that will be used as primary and secondary bases) Of course I will not alter the originals, and I will make sure to credit you in the campaign notes. Thanks again for your great work :thumbup:
  9. Personally, I would stand with the ICAO standard on this point, for optimal readability. Al Minhad AB is a good example: not too complex, but it has quite a number of taxiways and parkings already, and these are stuff you would need to get right without the size of their representation being an obstacle. Indeed there is the North indicator, and I agree with you, people might easily miss it. Yet there are also the runway indications (e.g. 09/27 for Al Minhad), and this is something people would definitely want to check out while using these charts. Maybe a compromise would be to rotate 90 degrees not only the North indicator but also all the writings on the chart, so people would read it horizontally, and thus would know that North is up? Don't know if this would be realistic though...
  10. Not for all of them if I'm correct... though I may have missed the right set :) Great job anyway, you deserve a good rest, and our deepest gratitude :thumbup:
  11. Hell yeah!! :thumbup: I'm putting together a coop campaign on the Persian Gulf theatre, and this is EXACTLY what I needed for my briefings. Outstanding work, keep it up and you'll make at least one happy dude (and squadron) :)
  12. Mirage 2000N/D ;) So fast in low-level penetration that it's a pain to plan COMAO's with other NATO mudmovers, because they can't follow :D
  13. Dude, what's the point of writing down 5 full lines of text to complain on pure speculation? No one said the M2000C would not hit DCS 1.5 :huh:
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