

SW0RDF15H
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Everything posted by SW0RDF15H
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I tried this, but I was having all sorts of connection problems between the two PCs if I hadn't bought two copies of the modules. It could have been my error, but I doubt it. You used to be able to use the same account on both PCs, but ED changes something late last year to stop this from happening. I can assure you, you definitely need two copies of the Nevada map!! That one I can be certain of! Bit annoying! Sent from my iPhone using Tapatalk
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I really can't say for sure. It removed an awful lot of hitching and stuttering for me on the larger, more complex missions. But I couldn't give you numbers as I'm using VR which is capped, obviously. A while ago, I tested me theory by using DCS 1.5, which of course is free, so both computers could run it without me paying for extra copies of modules etc. I simply used the free SU-25t for testing and did so on standard monitors, not VR, and no vsync. I found that even without any other units or AI on the map (so just me in free flight), using the server method gave me something like 20 - 30% additional frames, at certain points. It's not necessarily a constant. It's when the power requirement is upped because of a given situation, like banking the aircraft at an angle that reveals more of the geometry at a distance, requiring more CPU effort, as an example. This isn't a great indicator as DCS 1.5 is a completely different game, essentially. But it goes to show that you can save a lot of processing power by using a server. Bear in mind though guys: Anyone who doesn't have the absolute latest hardware will almost certainly be wasting their time regardless (I even spent £230 on the fastest RAM I could find, just to afford me an extra half-millisecond in frametime). You really do need the best of the best, with ovclocking on the CPU. No need to overclock the 1080gtx though - you can't get enough additional power to do anything meaningful with. Sent from my iPhone using Tapatalk
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Haha Sent from my iPhone using Tapatalk
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Yes, I'm afraid you do. You need two separate accounts on DCS, each with bought copies of the modules that you're using in your missions. It wasn't too bad for me, as I only fly the F15 on Nevada. So I had to buy the Nevada terrain twice, the f15 module twice, and the f15 red flag campaign twice. Worth it for those extra frame though lol Sent from my iPhone using Tapatalk
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This might sound weird, but have you checked v-sync is off? I'm sure it never made a difference to VR before, but it certainly does now. Caps it to 45, but it doesn't feel like 45 which is very misleading. I only noticed this yesterday. Turning v sync off put me back to 90fps smooth Sent from my iPhone using Tapatalk
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Not W10!!!!!!! Sent from my iPhone using Tapatalk
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I can answer this: Up until very recently, there was a huge drawback - AI units in your own group (wingman) would not take off from airfields, and any 'late activated' units starting from an airfield would not spawn in at all. I tested this with my 'server method' every time a new update came out for months and tried literally everything. But now ED have fixed this bug finally and everything works flawlessly. In particular, the F15 Red Flag campaign was the one thing I was desperate to run on a host server, because there is so many objects in the missions that I would get consistent stutters when running if on a single PC, even if the CPU wasn't missing the 11ms render target required for smooth 90fps. Now that the bugs I reported are fixed and can run it on a server ( without anything in the mission breaking ), everything is so, so much smoother. It's like night and day. I've been in the best mood since yesterday after discovering this!!! :D
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Absolutely: C: - Program Files - Eagle Dynamics - Alpha 2.0 - Config - graphics.lua - change 'Render3D = true' to 'false'. Sent from my iPhone using Tapatalk
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Not sure I understand you. You use a secondary PC to host a mission and connect with your main PC as a client (yes you do need two copies of the game now). By doing this, the host PC is forced to do some of the work, like AI (a big performance hog), which frees up a lot of headroom for your main (client) PC. This is a huge advantage when using VR, which I always do. As an example, I was very disappointed when trying to play the F15 Red Flag campaign after buying it, because every few seconds / CPU cycle(s), I would get a momentary stutter, simply because of the huge amount of objects and AI being processed, despite my overclocked 6700k. With using the 'server method', that stutter is completely eradicated which means 90fps VR consistently in the Red Flag campaign, and any large, object heavy missions. Try it and see. I would imagine even a laptop would serve as a good host machine, as it doesn't have an awful of work to do to host a game instance. Obviously your main (client) PC needs some serious power, but the host machine really shouldn't require much. Hope that helps
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Another FYI Have been suffering from terrible micro-stutters since last update - turns out 'V-Sync' was set to 'ON' - something that I'm pretty sure had no effect on VR HMDs before, but certainly does now! Note: Oculus debug tool reports 45hz cap when v-sync is enabled, but it doesn't look like 45 - more like 90 with consistent micro-stutters (which is why it took me so long to figure out!) Was about to give in until I realised the V-Sync thing. Now it's a perfect 90 again (Alpha 2.0, obviously...) Hope this helps some of you - certainly those of you who run a solid 90fps normally. :thumbup:
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Just FYI ED have finally fixed AI problems when taking off from airfields in multiplayer / online, so it's now possible to use a second PC as a dedicated server to offload some of the work to, which allows massively increased performance (something I used to do in ARMA). Any of you who have a second PC, give it a go. Just tested it with the F15 Red Flag campaign - Works brilliantly - no stutters, despite the huge number of objects. You're welcome! :thumbup: Thank you for finally fixing this ED. PS - Make sure V-Sync is OFF: https://forums.eagle.ru/showthread.php?t=182659
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F-15C BFM & ACM Training F-15C BFM & ACM Training The F-15C BFM & ACM Training exercises place you in the cockpit of the F-15C as a novice pilot during combat training in the Nevada Test and Training Ranges. This is the ultimate way to practice BFM and ACM whilst keeping the scenario as realistic as possible and highly replayable. Based on real world combat flight training, these missions will allow you to practice air combat using simulated weapons systems in a controlled environment, and will test your ability to identify and engage the enemy in close-quarter dogfights in a number of different setup scenarios. With your own friendly team mates and instructors assuming the role of the enemy, you get to experience simulated combat as close to the real thing as possible. You choose when and how to start each engagement - repeat as many times as you like in a single exercise, thanks to the use of complex trigger actions. FEATURES: Detailed briefing documentation Custom voice-overs Many complex triggers, allowing repeatable engagements within each mission Learn and practice specific maneuvers, detailed within custom mission briefings F-15C BFM & ACM Training Collection - https://www.digitalcombatsimulator.com/en/files/2167735/ F-15C BFM & ACM Training - #1 Art of the Dogfight - https://www.digitalcombatsimulator.com/en/files/2167742/ F-15C BFM & ACM Training - #2 Lead Turn Ex - https://www.digitalcombatsimulator.com/en/files/2167745/ F-15C BFM & ACM Training - #3 Tally / Visual - https://www.digitalcombatsimulator.com/en/files/2167750/
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F15C 'Weapon Ready' lights now yellow??
SW0RDF15H replied to SW0RDF15H's topic in F-15C for DCS World
Thank you sir! -
F15C 'Weapon Ready' lights now yellow??
SW0RDF15H replied to SW0RDF15H's topic in F-15C for DCS World
I couldn't get it to display, but if you right click and press 'show image' or 'open image in new tab', it should work. -
Has anyone noticed the F15C's weapon ready lights on the canopy have turned from red to yellow? Is this intentional? Screenshot:
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I've just released a collection of BFM & ACM training missions for the F15C. They are designed to allow you to practise maneuvers, but you get to actually takeoff with a flight lead who, once you're in the engagement zone, will then assume the role of the bandit and begin to dogfight with you. The idea was to make a 'realistic' training mission, as if you were a pilot in training. Dunno about you, but I quite like turning the aircraft on and taking off - whereas I'd assume most people would just make a mission where you spawn in mid-air with a random enemy to practice this sort of thing - not a fan of these kind of missions. My missions are designed to make it fun and realistic. Download here: Collection: https://www.digitalcombatsimulator.com/en/files/2167735/ Individual missions: https://www.digitalcombatsimulator.com/en/files/2167742/ https://www.digitalcombatsimulator.com/en/files/2167745/ https://www.digitalcombatsimulator.com/en/files/2167750/
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AI wingman will not move from parking area if playing mission on a multiplayer server. Ran plenty of tests and have come to the conclusion that they just will not budge. If spawning in the air, they do behave themselves as normal. But absolutely no response from them when starting from an airfield in an online game. Specifically, I am using the F15c in my mission(s)
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When launching a multiplayer version of a mission which has an AI wingman in my group, he won't move from his starting position, no matter what I tell him to do. I'm trying to do a cold start and takeoff with my wingman. Works absolutely fine in singleplayer, and even works with my unit 'Player' changed to 'Client'. But it does not work when using a dedicated server to host the mission. Is it possible that AI wingmen don't work in multiplayer? Am I missing something? Please help!
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Multiplayer version of Red Flag?
SW0RDF15H replied to StandingCow's topic in F-15C 16-2 Red Flag Campaign
This needs to be done for those of us TRYING to use VR! This is something that needs a higher priority. Right now, using the Oculus rift, I find performance greatly improved when using a dedicated computer/server to host a mission - be it a multiplayer or single player mission. In fact, the performance increase can be huge. I can only assume the AI work gets offloaded to the host machine, freeing up a load of headroom for the client. Unfortunately, there is no way to turn the Red Flag Campaign into a multiplayer format, despite my tireless efforts. Just to elaborate, for those who are interested - I can finally achieve a smooth 90fps with the Rift nearly 99% of the time, thanks to throwing money at my latest PC build, but there is some strange frame skipping when moving my head during a heavy mission like the Red Flag that doesn't seem to be tied to framerate. This problem is solved when running the mission from my dedicated server, but of course, DRM prevents all the triggers from carrying over when I initially open the campaign mission in the editor. Really frustrating, as I'm not trying to pirate or share the authors' work here; I simply want to enjoy a stutter-free campaign experience. :mad: -
Yay!
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I'd really like to get the message across to ED that we need the 'pilot body' feature available in the FC3 aircraft. For me, it comes down to the immersion of the VR experience. DCS is by far the most exciting and authentic VR compatible sim for the Rift, and the only thing that keeps breaking the immersion for me is the lack of a pilot body. It feels very, very strange looking down at an empty seat. I know there are a huge majority (it seems) of folks who disagree about the need for the pilot body feature. That's cool - not everyone plays in VR, and those people can still hide the body with a simple keyboard command. But there are going to be more and more people realising how good this game is for virtual reality that are going to really appreciate the addition of a fully modelled pilot body. If you agree, it would be good to get some positive responses, in hope that this may get picked up by ED for future development plans. I'm sure there are more people out there who understand where I'm coming from with this?