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Scarecrow84

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Everything posted by Scarecrow84

  1. My cannon stopped functioning many months ago, and now my AA missiles won't fire, either. I have only used the M2000 weapons in 2.0. I have checked my button mapping, and it appears unchanged from when the module was working fine. I don't get a tone when the AA missiles are selected and the weapons panel armed. Thanks for any help.
  2. My experience matches NixNB. The original FM seemed very sensitive to inputs, or "twitchy". The current FM feels too laggy and loose, for a small light heli, to me. I actually kind of liked the original FM better, so I use curves of (-10) on pitch and roll to make it feel tighter. I appreciate Polychop responding to these criticisms and I'm sure they will get everything ironed out soon.
  3. What do you mean by speed rendering? If the sim is running at 30-60 fps, do the objects not move by and change perspective as they should? I think I understand what you mean by things seeming slow...but, I have always attributed this to less detail in the simulator environment (grass, ground texture, etc.) to give the impression of movement. The FM should absolutely be improved...It's ridiculous to say a good flight model is impossible. Maybe floaty and rail-ey are the best you can expect in FSX, but we know what DCS is capable of. I also remember Polychop mentioning using a third party software system for their FM. I wonder if this has much to do with the limitations we are hoping to see improved...
  4. There is a new helicopter-based simulator being developed by Fred Naar, of Helicopter Total Realism (physics package for FSX) fame. It looks promising to me, but we are told not to judge by the early screenshots. He can apparently use some help on the project, so let him know if you are interested. https://www.helisimmer.com/interview/fred-naar-developer-airland/
  5. I hate to be "that guy", but are there near term plans to fix the problem of ground units (infantry, vehicles) moving inside buildings and other static objects? I thought for sure I could find a thread on the subject, but no luck. It would vastly improve combat gameplay in these awesome new and updated maps. Is this something we can look forward to in 2.5? Thank you
  6. I agree that the FM should be the top priority. I have full confidence you guys can get it to the same level as the Huey. For the record, I actually liked some aspects of the original, highly sensitive FM better than the current iteration. I actually use -10% curves on cyclic to make it feel tighter now. I always found it strange how the cyclic re-centers after each input with the gazelle. I barely use trim at all, unlike the Huey. I'm not sure if this is reflective of IRL Gazelle behavior or not, but it's very different than the Huey. I have to agree with the "floaty" and "railly" descriptions. Not that those are actual words, but they get the idea across...
  7. Blue Window Tint in SA342L Really looking forward to the L-version and other Gazelle updates in 2.0. I can't find any mention of the dark blue, almost opaque tint in the right seat top window of the L-version. This is the opening you look through in steep right hand turns. The visibility of the Gazelle, especially without the copilot visible, is one of the best aspects of it IMO. This blue tint shows up on the exterior of other gazelles as well. Thanks for a great module.
  8. Dark Blue Window Tint. Really looking forward to the L-version and other Gazelle updates in 2.0. I can't find any mention of the dark blue, almost opaque tint in the right seat top window of the L-version. This is the opening you look through in steep right hand turns. The visibility of the Gazelle, especially without the copilot visible, is one of the best aspects of it IMO. This blue tint shows up on the exterior of other gazelles as well. Thanks for a great module.
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