-
Posts
32 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by BadgerDK
-
Vi har brug for flere europæere i VNAO :D Jeg er halvt norsk, moren fra Bergen.
-
Im almost done with a navy skin c-130, this thing: http://www.airliners.net/photo/USA%20-%20Navy/Lockheed%20C-130T%20Hercules%20(L-382)/1306948/L/&width=1024&height=692&sok=keyword_%28%27+%22c-130%22_+%22navy%22%27_IN_BOOLEAN_MODE%29%29_&sort=_order_by_photo_id_DESC_&photo_nr=19&prev_id=1309160&next_id=1300185
-
Well, its 2048x2048 already, 5 BMPs. How high do you wanna go? :music_whistling: I expect you guys to come up with all the fancy stuff. I know there are some heads out there that are waaay better than I at this - Im waiting to see what they will do. I am working on our (the VNAO) textures and improving on them as we go along. But for those, you will have to come and fly navy - so far ;) We have four birds already: Black Lions, Tophatters, Grim Reapers and Jolly Rogers. In a few hours we will have the VF-51 too. And next week the VX-4. Those are the CAG birds. We will have low-vis versions of those too. And our F-18 is a WIP, getting there steadily.
-
Some of these are VNAO skins and are not released as of yet.
-
loads over at our forums, http://www.virtualnavairops.com. I'll post some here later on.
-
Racer, Sir_Trooper and I are finally done. Go and get it, boys! http://www.virtualnavairops.com - http://www.carrierpilots.com
-
Racer and Virtualnavairops F-14D model.
BadgerDK replied to Sabertooth's topic in 3D Modeling for DCS World
Allright, guys. It's released! Go and get it: http://www.virtualnavairops.com or http://www.carrierpilots.com -
Donations I appreciate that. I've spent an insane amount of time on the texturing and know that Racer has being nothing else for a loooong time. You can't directly donate, but a few bucks can go our way if you visit our store over at http://www.carrierpilots.com Thanks for the thought, mate. Ha' det! :D
-
Nice work!
-
Tutorial: Steam Gauge Navigation: ILS
BadgerDK replied to Ironhand's topic in Lock On: Flaming Cliffs 1 & 2
Watch everything, IronHand's tutorials are gold! -
LMAO! Hahahaha, I haven't been Rick Rolled in years! Nice one!
-
I'm going to have most of the texture finished by this weekend, stay tuned.
-
I had problems with the manual install also but tried removing the jpg like Boberro and it worked like a charm. Great sound pack! And I got a big laugh as well when I ejected the first few times :)
-
x52 Pro MFD - LUA template
BadgerDK replied to JaBoG32_Prinzartus's topic in Lock On: Flaming Cliffs 1 & 2
That's really interesting, please let us know what you find. -
Another great tutorial, thanks a lot, Ironhand!!! :thumbup::thumbup::thumbup::thumbup::thumbup:
-
Will make your plane shiny and have objects reflect on it.
-
Well, as I said, I spent a few hours tweaking it and replied whether I thought it worthwhile. And I don't. And it doesn't bring the engine forward. The engine is the engine no matter how much bloom you add or how much you blur things. What it will do is give you some eye candy that will affect your frame rate and your ability to tally bandits. Again, I am a realism nut and this thing doesn't give me a hard-on. Any opinion even though not positive about mentioned mod is still viable even though some people here have both arms in the air about it.
-
Been testing it for a couple of hours. If you enable bloom you'll loose sight of the horizon and bandits hidden in it. Not for me but I'm sure the console crowd will love it. Not worth it.
-
I'm gonna give it a whirl with just a touch of the effect. Nice find.
-
Question to the devs - futute modding
BadgerDK replied to Skwurl's topic in Lock On: Flaming Cliffs 1 & 2
bump -
Probably nice for a space sim but I've never seen anything like this in real life. Sorry, realism's my game.
-
I'm not trying to blame you or your project, I just don't understand it :) Makes sense its 100 megs now, thanks for the heads-up
-
wow... I would have thought 10 would be reasonable.
-
100MB?! You're joking, right?