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Posts posted by cthulhu68
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Not sure how much spread it should have but the laser accuracy does make it pretty hard to hit infantry or damage multiple nearby targets in a gun run.
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Logs can be found in Local Disc C / Users / Your Name / Saved Games / DCS / Logs
You might want to post in DCS 2.9/Bugs and problems/ Install and operations/Game crash
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Do you have it set up as Instant Trim? Looks like what happens with Central Position trim mode if you release trim button and stick/rudders are not centered.
Another thing to check is that Force Feedback is unchecked in Misc options. Some have had trim issues with that checked.
Or maybe just how you're trimming. Are you maneuvering then quickly tapping trim or holding in trim, maneuvering, releasing trim. I tend to hold in trim while making adjustments with Kiowa since it doesn't get to squirlly with SAS disengaged.
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Have you cleared all double bindings in Pilot and Copilot input configs?
Do you have Game mode /Simplified Flight Model selected in Game play Options? I don't have Caucasus loaded to test but I recall there being some conflict with either game or simulation mode and training missions.
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16 minutes ago, LuseKofte said:
Me too. I lost one function. When you switch to manual slave. What is the assignment called to lock the target?
Point track will lock onto something or Area track to lock a spot around/ between targets.
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On 6/7/2024 at 10:17 PM, monkie said:
Be careful when setting up the AI key bindings because there is a set for both PILOT and COPILOT and if they are not the same there are issues.
You only need to set them up in Pilot configuration. As long as you didn't bind anything else there in Copilot configuration they will carry over.
They did this to make it easier to set up controls for flying solo.
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Turn on AI HUD overlay and you'll see what's happening. AI doesn't react instantly and tales a while to catch up so if you're speeding up when you release the indicator may be moved to 60 knots but you're only doing 50 so it continues speeding up.
When disengaging AI your controls will be trimmed to wherever they were when you handed off, not where AI has them currently so I use control indicator overlay to put them close to where you think they should be before disengaging.
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AI Pilot on/off hands off to AI autopilot. Pilot HUD gives you an overlay to see alt, heading, speed adjustments. If you map AI controls to Pilot config they will also work with copilot as long as you didn't bind those buttons for copilot already.
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56 minutes ago, Hiob said:
When you increase speed from a hover it should go forward. Maybe double check your bindings….
OK. I think it was just me not realizing how long you have to hold down to get going. It responds quicker to change alt and turning. Mapping the HUD helps to see whats going on. Thanks.
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It would be nice if tapping lower altitude would stop it from climbing, Are you using the AI HUD? It shows a good visual for the adjustments.
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Is there any way to get out of hover mode and just start going forward if maybe you're out of range or just want to start moving to new location? I;ve tried increase speed and go to next waypoint and does nothing.
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5 hours ago, monkie said:
I was very skeptical of the OH58, thought it would not really offer much more than we already have with the AH64 or other Helos ...
As for the textures, I have no issues with them, they look good enough for me but I'm old school, I prefer a good flight model over how many pixels a texture contains.
Flight model, I think Poly went with the more stable side of the equation and I think that is a good choice...
I might have been drinking when I decided to buy the OH58 but I have no regrets so far...
I agree with all of this (especially the drinking when deciding to purchase part
). First impression is that its easy to pick up and fun to fly . Sounds and textures could be better but not so bad I regret buying. Does feel like a little laggy. Hopefully some optimization can help with framerates.
Sure it needs to improve in some areas but IMO Polychop did a great job and delivered something i've been wanting to see in DCS for a long time.
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I couldn't add the Kiowa to an existing mission and wasn't sure why but this was the reason. Thanks for solving my problem zerO_crash,
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Strange how this has been a blessing or a curse. For me it resurrected my low end system. I7 6700, GTX 970, 16 gigs RAM. Before mid level settings and 2x AA was what I ran to keep it at a playable 30fps. Now I can run 4x AA and turn up a number of settings and maintain above 30fps.
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There are reported issues with shadows. For me turning them off and lowering a few settings almost got me back to pre 2.8 performance.
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Is pre order on BS2 to BS3 upgrade possible now? Logged in on Store side but couldnt find it.
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Theres a "George AI auto handover" option under Options-Special. Not sure if thats new or just what happened by default before. Georges IFF ability is now adjustable under Additioal Properties tab in ME. i'm pretty new to hopping in CP/G seat and instructing George to fly so I dont know how much has changed from day one.
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1 Swithch seats to cp/g
2 Request Aircraft Control to hand over control to pilot
3 bring up George interface
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25 minutes ago, stalhuth said:
the alarm of this thing it's very annoying and constant
On right console comms panel you can adjust Master Volume Control to lower it.
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I was having this issue as well, after update, with shooting way low/short with gun and rockets although I dont use VR. I had also noticed that my reticule now seemed larger than the ball when bore sighting and like Strongarm mentioned seat height or view seemed off. I deleted my snapviews for AH-64D and now the reticle is back to the right size and weapons accuracy is much better.
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You should see a pop up window showing modules available to install in module manager. Is your install stand alone and AH64 purchased here as standalone?
Is your install up to date?
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Maybe the ability to choose how big or small George's search area is could help. I had directed George to search an oil refinery where I knew there were 2 apc's. Search indicated 2 apc's so I chose one but he then fired on friendly apc's approaching refinery off to the left. The 2 enemies were probably masked behind buildings but I had no way to know that.
F-5E FC has TACAN beeps on hot start - can't turn it off
in Flaming Cliffs Bugs & Problems
Posted · Edited by cthulhu68
Same thing with Kiowa and Huey (maybe all modules). TACAN turned on with hot start. Not sure if its new but in audio theres a slider for Helmet. Turning that down lowers warnings and the TACAN.