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sinelnic

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Everything posted by sinelnic

  1. Hi ED, I´ve been reading about rotor design in the hope to understand a certain flight behavior that was finally related to my poor joystick´s design :music_whistling: (found Pilotasso´s thread about modding his X52 very useful for solving the problem in my X45). Nevertheless, I found an interesting feature called blade drag/lag, where in a fully articulated rotor individual blades can have independent movement along the mast axis. Now, I was very surprised when I closely examined my parked Shark and found a slight rotation of individual blades along this axis... could you please confirm if blade drag/lag is currently implemented, and if it´s actually fully modelled in the rotor simulation?
  2. Hit ESC, and ESC again (so you get the "exit dialog", and then exit it) and voilá, you can look and click again.
  3. Hi, although this is my first post, I´ve been lurking this forums for a long time and several others before them. I´m a 30 y/o life-long simmer, and a picky one, being a software professional and CG enthusiast since elementary school. You (the ED team) have accomplished something truly, truly remarkable and special with this product. To put it in one sentence, it would be "you´ve accomplished an actual flight simulator". But let me expand a little: 1- The feeling to the machine is incredible. I prepared more than a year for this, mainly with MSFS helicopters, so when BS came it took me two flights to be able to land the craft on a rooftop. However, in the MS simulation I had to work very hard to anticipate where unbalance would come from, BS is so subtle you can figure out much sooner what the machine is suffering from. Subtle touches to the joystick while hovering translate to subtle oscillations in the helicopter... you get to feel that with a little practice you can make it dance. 2- The increased resolution (and maybe some little tricks) in textures did the magic I wasn´t expecting from such an old (with all due respect) graphics engine. I already felt the distance fogging and dithering of the lockon engine was very special, but it lacked detail when flying slow and low. I always suffered from that, on every sim, until this one. The word is "sharp", the virtual world stays sharp enough at all altitudes so as to not break the illusion. I even found myself surprised not to find a railway crossing when a road crossed a rail, during a 'pleasure' flight. 3- The "machine" (hydraulics, engine, etc) simulation would have blown my mind off if I hadn´t previously experienced the Do-27 in MsFS. However I already feel this is quite deeper and a couple of failed startups and in-flight failures helped creating the illusion that there´s actual hardware I´m dealing with So truly for the first time since F-19 (I was 12) I got truly, deeply wowed by a sim. What you did requires not only technical prowess, but extraordinary people and business management, true passion, and a lot of art: you gave me the pleasure of flying, without leaving home. Thank you!:pilotfly:
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