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Posts posted by sobek
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Well that sounds good, a quick question, something I didn't read there but for some reason had it in my head it was...is this stick FF?
No.
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Wow, real detents, incredible!
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You might want to check out the forums nifty search button. A search for 'high altitude engine failure' yields these results:
http://forums.eagle.ru/search.php?searchid=2373979
Second thread explains exactly what you are looking for.
cheers
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Aye - it's still Spring yet :D
Oh contraire, the only spring around here is that spring tide dropping out of the skies.
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Yeah, but I think it should say: "To avoid information...".
That's a silly way to release a piece of hardware. Unless there are really problems and it has been delayed.
Seems quite likely at this time, considering the lack of information and the animation on the main site disappearing altogether.
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It is just exciting!!..the fact that it is all possible and within our reach.
Well, if within your reach means the coming 10+ and then some years, then you might be right :D
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And most AA missile are able to pull 9G+, so trying to outmanouver a missile is pretty crazy idea.
It's closer to 60-70g ;)
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Besides, the G940 is the ONLY FF joystick that holds the position of the stick with the trim function as far as I know and that is more realistic than anything else out there (try to get a CH or Saitek to do that).
Microsoft FFB2 FTW, works like a charm.
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So what happens if you let go of the stick in the real shark while holding the trim button? Would it slop to one side?
No it would not, that is why people cover the sonsors on the stick. But that is not what i wanted to say. :)
Well i can only trust other people who have expierience with russian choppers, but as far as my understanding goes, when the trim button is pressed down, the clamps that hold the centering springs open, and there is no more centering force on the stick. When you release the trim with the stick at a different position, the clamps reengage and the stick now centers to the new position. This is incorrectly modelled in the g940, as the spring center suddenly shifts when the trim button is released, causing oversteering and unsmooth movement. I hope you understand what i'm getting at. ;) For me, this is one of the biggest flaws in the g940s FF implementation.Also, I just click the trim button, not hold it down. What do you mean by hold it down? Is holding it down more realistic? You seem to know realism pretty well.
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The fps wasn't *that* terrible for this movie. And all you could do is simply slow the game down in-game, and speed the footage up 100% during editing to double the fps and get normal playback. :)
Isn't there now a video render thingie that lets you render movies to frame rate? (not in real time, obviously)
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My understanding is that the stick should remain in the position where it was when the trim is pressed. This is what it does with the tape trick.
The tape trick only works when you let go of the stick. That is not what i'm talking about. I feel like i'm fighting against windmills here. :huh:
One more time: When you hold down the trim button, the centering forces should be gone, like in the real ka-50. But with the g940 they still remain the same, so when you try to trim you have to fight the stick force, which is absolutely unrealistic. Hence not working as intended.
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It is if you put a tape to cover the optical sensor on the stick. Works perfectly.
TRIM button, not deadman switch. All centering forces should be gone when the trim button is depressed.
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*My Crystal Ball says so! Don't laugh - it's served me well thus far :D
You have a crystal ball? Is this a birth defect or did you attend MTVs 'pimp my sac'? :huh:
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The trim system works exactly like it's supposed to for BS.
AFAIK the centering forces still aren't gone when the trim button is depressed -> not working as intended.
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Of course that assumes that DCS:A-10C will model idle detent position on the throttle axis for each engine for doing engine starts/shutdowns properly rather than just having an idle detent keybind as in Falcon.
My thoughts exactly, the A-10 does have an idle detent to engage the engine start process or cutoff fuel.
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Plz don't turn this into another whishlist, it was such a nice thread until recently.
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I'm not so sure, one would have to reverse engineer the .lom file structure to write a converter back to .3ds or whatever this guy uses.
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That video looks quite professional to me. Granted it doesn't have the hollywoodesque bells and whistles to it, but it highlights the information relevant to potential military customers.
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I'm sure they know better, but cost-minimisation dictates otherwise.
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There is no force feedback in the game apart from the trimming logic - like in the real helo.
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FYI, rotor in ground effect is modelled but the rotor wake (downwash) is not.
To explain further: One helos downwash cannot yet affect another helo. VRS is modelled, however (being caused by the helo's own downwash).
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Isn't the betty voiceover language coalition dependant and not generally in russian?
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Although i wouldn't even consider myself a layman, what comes to mind when i see those recent pictures ist the color difference between the low and high LOD textures. Is there still some tweaking going on in this regard?
Still, amazing work :thumbup:
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Unless you overclock your CPU faster RAM won't do anything for your game performance.
Aren't the RAM clock speeds more independant on newer architectures than on the old FSB system?
Perfect stick for A-10C from Thrustmaster?
in PC Hardware and Related Software
Posted
Right, who needs a girlfriend? Not me, cause she's gonna kill me anyway for throwing out 400 bucks on a joystick :D