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Oasis Driver now in Steam Store for windows mixed reality
philstyle replied to Kayos's topic in Virtual Reality
OK, thanks. I asked on the reddit subs and all I got was downvotes. Glad there's help here. Not sure why I even expected to get any help from that lot. -
Oasis Driver now in Steam Store for windows mixed reality
philstyle replied to Kayos's topic in Virtual Reality
I have two questions. Am using a reverb G2, windows 11. 1. As per the uploaded screenshot. DCS itself does not show in the list of applications under video>per application settings. Do I need to add DCS somehow to this list, or do I use one of those existing apps to set the settings which will apply to DCS? 2. Is there a way to enable a foveated-type rendering now, similar to what we could do with openXR toolkit? null -
Oasis Driver now in Steam Store for windows mixed reality
philstyle replied to Kayos's topic in Virtual Reality
I have similar issue, but switching to 60 fps and then back again to 90 fps seems to fix it for me.. -
OpenXR Toolkit Tuning Guide (updated 21/02/23)
philstyle replied to edmuss's topic in Virtual Reality
With compostie version 0.6.3 the whole installation and use process for this appears to have changed. (https://gitlab.com/Jabbah/open-composite-acc/-/releases) Does anyone have a link to an updated "how to" guide since the move to 0.6.3, which steps me though each download and install? I have looked at a few YT videos that are as recent as March 2022, and they all seem to be referring to the older 0.6.2 layout, the links for which are no longer usable...- 688 replies
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reported Warehousing and weapons - user-unfriendly
philstyle replied to philstyle's topic in Bugs and Problems
Does the "already reported" mean that ED already know about this? Was this previously fixed but has now resurfaced? I am a bit lost with this bug... It is a massive time waste for customers to deal with, and maybe ED thinks it is not an issue any more. . . -
reported Warehousing and weapons - user-unfriendly
philstyle replied to philstyle's topic in Bugs and Problems
Poor old Alpenwolf raised this a year ago: -
This image shows what happens to the weapons availability at an airfield every time ED puts out a new patch with changes to the weapons. 1. Updated weapons default back to 100 availability, ruining any attempt by mission makers and hosts to stick to custom weapons sets (especially important for creating historically-based limitations) 2. New weapons get added which populate the top of the list. These remain un-named until we do a bit of jiggery pokery to effectively reset the whole warehousing at that base, which requires a couple of mission saves and re-loads. Now, this isn't a problem for people who host missions with 1 or 2 bases or people who don't care about weapons availability. But for those of us who do or did, this can require 30+ minutes per mission to "fix" per patch (each airfield having to be checked and updated). I've hosted playlists of 15 to 20 missions before, meaning that a single patch resulted in the loss of 8 hours of my time to go through and correct all this induced drag. A the risk of being accused of being poisonous some more, this is a massive disincentive to hosting complex and sophisticated missions. I know I am not the first to give up due to this (and other) aspect that put time barriers in the way of sophisticated mission design and push us all back in the direction of banal/ same-same copy-cat missions. Thread locked.
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Question for ED regarding the MP set up and mindset
philstyle replied to SoW Reddog's topic in Multiplayer
Interstingly, I have just noticed that my vey first post on the ED forums, when I was considering getting invovled in running MP in DCS, was to probe this very concenpt. Grimes was one of the few people who responded then, too. . . Such a shame that 5 years later we are still asking the same unanswered questions. -
The people who went to the trouble of reporting this are no longer active. Bug report will be closed and the error assumed to not exist. [insert Platitude]
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Runnybabbit started following philstyle
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
As you already know from my reply to the exact same question on my YoutTube channel, all of the three things you identify in your rhetorical "unholy trinity" are NOT available to server administrators to turn on or off. They exist client-side. If you wish for them to be made availalbe as server options then you need to lobby Eagle Dynamics, who make the software, not SoW who simply use it. The DCS wishlist forum is here:https://forums.eagle.ru/forum/207-dcs-wishlist/ That would be the place to express your wish for those aspects of DCS to be within the control of the server host. That sums up the status of these three things as far as SoW is concerned. . -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
As admin and owner of the server and OP for this thread, and therefore "god" with respect to it, I declare that no "misbehaviour" occurred. It was simple pilot error. Just to be absolutely clear in case anyone is confused: There is no rule against this on the server. It is NOT considered in any way worth reporting or making a complaint about. NOW, the case is closed. My will be done. -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
I have no idea what that video from Old Crow is supposed to be demonstrating. All I see is a 109 pilot who appears to over-G, black out and crash. -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
https://stormofwar.net/2021/12/20/december-2021-disconnecting/ -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
Clarification of server rules and warnings related to player disconnections: https://stormofwar.net/2021/12/20/december-2021-disconnecting/ Deliberately disconnecting from the server while in control of a moving aircraft is prohibited on the Storm of War server. Pilots must come to a complete stop or bailout first. This applies on the ground as well as in the air. Players who disconnect in the manner described above will be warned on the stats pages. Repeated disconnects after a warning might result in being banned from the server. (Changing roles whilst similarly airborne is also not permitted, but this is restricted by server-side scripting) -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
SoW is definitely not for you. I suggest you keep playing on the other excellent WW2 servers.