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Flight Simulators
DCS
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Location
Oslo, Norway
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Interests
aviation, discgolf, music, mountain biking, soccer, hockey
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Occupation
computer engineer
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are these two IF statements practically IDENTICAL, or will getsize() occur sooner/later than the other? if myAIGroup:getsize() < 1 then -- code here end if not myAIGroup then -- code here end
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Sweet! Thanks a lot guys!
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I've seen in some of the campaigns from baltic dragon, the mission itself sets time compression to normal before important messages/callouts etc. I can not find any suitable Action that fits this. Anyone knows how to do it?
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Yeah, but I was hoping it was a bit smoother way. Thanks for replying, though! I've solved it with this cheeky solution null
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I thought this would be easy, but I simply can't find any good solution to this problem: I have a mission where the player is supposed to intercept and destroy incoming cruise missiles (Ka-65). The mission is complete when the player has taken down all cruise missiles OR the targeted object A survives the strike So I would like to trigger if there's no cruise missiles left in the zone (which is literally the whole map) AND A is alive. Any good approaches?
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Since we already see this on the loading screen, why don't we have this possibility in game? Are there any limitations from the block 50 version DCS simulates?
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Sorry, my cows only go by numbers, and they're all too afraid to jump down, so a fence is not necessary. And I really think you should share your work, you'll always have haters, unfortunately.
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Yeah, I've added a cow on top of the buildings I want to trigger
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Thanks for testing this out, Rudel! Lets hope someone at ED (or ORBX?) see this. @BIGNEWY
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I tried it on several different buildings at the Kola map, no success. However, I get it to work at the Caucasus map, so it might be a bug with the Kola map
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I have a mission with random spawned enemy ground targets with a friendly AFAC (reaper drone) giving me locations. In that mix of random targets, there may be anti air (SA-6/13 etc) and a bunch of other stuff such as tanks. The AFAC sees them all, but it seems like anti air is the last thing he prioritises. Are there any ways to change this?
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Thanks for your reply! Yes, that mission is a part of the Gamblers campaign by Baltic Dragon, and that's the only place I can reproduce this awkward behaviour atm. That's why you can't view it, I guess (didn't know track files from DLC campaigns required activation ). And yes, I agree, it's acts as if I'm too excited with the RDR cursor. I'll try what you just told me and check the keybinds.
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Is it a bug or a feature? It's kinda frustrating. I look for targets with the TGP while the maverick is in PRE mode. If the maverick can't see the target it often (or always?) switch over to VIS mode, and then I lose track of where I am with the TGP. Is it possible to tell the maverick to NOT switch over in VIS mode, even though it can't see the target? My workaround atm is to switch over to another weapon, like a GBU12 or something, search for target, and dont switch back to the maverick before I know the maverick seeker can see it. This cannot be the right way, obviously I've added a track file if it is any help. f16_agm65_going to VIS while in PRE.trk EDIT : I did some testing in a self made mission where I started airborne, and then it worked normally, ie : no annoying automatically switching to VIS while using the TGP and agm65 PRE mode. So my hunch right now is that I'm doing something wrong under startup (since this mission is a cold start). I know I didn't boresight my mavs, but that can't be the case?