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d0ppler

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  • Flight Simulators
    DCS
  • Location
    Oslo, Norway
  • Interests
    aviation, discgolf, music, mountain biking, soccer, hockey
  • Occupation
    computer engineer

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  1. Allright, I got this sorted. I compress time quite frequently during transits where nothing much happen. I've figured out the more I compress time, the more drift I get. I played this mission through WITHOUT time compression, and the bomb hit the target on the spot. So sadly no more time compression, but that's an ED problem, not Baltic Dragon's
  2. No need for MIST. Just add a repetetive trigger -> Do Script: local function spawnPlane(plane, speedKTS, altitudeFT) local startXCoord = -289193 -- start X pos CCS format local startYCoord = 587118 -- start Y pos CCS format local endXCoord = -290020 -- endpos X pos CCS format local endYCoord = 682460 -- endpos Y pos CCS format if not id then id = 0 end if altitudeFT < 0 then altitudeFT = 1000 end local altitudeMTR = altitudeFT / 3.28 local speedMS = speedKTS / 1.94 id = id + 1 theDrone = "SpawnedDrone-" .. id local groupData = { ["units"] = { [1] = { ["type"] = plane, ["y"] = startYCoord, ["x"] = startXCoord, ["name"] = theDrone, }, }, ["y"] = startYCoord, ["x"] = startXCoord, ["name"] = "SpawnedDroneGroup-" .. id, ["route"] = { ["points"] = { [1] = { ["alt"] = altitudeMTR, ["type"] = "Turning Point", ["ETA"] = 0, ["alt_type"] = "BARO", ["formation_template"] = "", ["y"] = startYCoord, ["x"] = startXCoord, ["ETA_locked"] = true, ["speed"] = speedMS, -- meter pr second ["action"] = "line abreast", ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = {}, }, }, ["speed_locked"] = true, }, [2] = { ["alt"] = altitudeMTR, ["type"] = "Turning Point", ["ETA"] = 200, ["alt_type"] = "BARO", ["formation_template"] = "", ["y"] = endYCoord, ["x"] = endXCoord, ["ETA_locked"] = false, ["speed"] = speedMS, ["action"] = "line abreast", ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = {}, }, }, ["speed_locked"] = true, }, }, }, } coalition.addGroup(country.id.RUSSIA, Group.Category.AIRPLANE, groupData) end local plane = "QF-4E" local speedKTS = 500 local altitudeFT = 10000 if not theDrone then theDrone = "foobar" end local check = Unit.getByName(theDrone) if not check then spawnPlane(plane, speedKTS, altitudeFT) end Play with the X,Y coords (native CCS format) This will spawn a new QF-4E every time it dies. You can ofcourse change the unit type from QF-4E to something else, the speed and the altitude
  3. What kind of bug fixes? I’ve flown the L-39 a solid 200 hours in DCS, and can’t recall one single bug
  4. Abandoned? As far as I know, this plane is feature complete, we don’t need anymore updates.
  5. I also didn't hit the target. I suspect it has something to do with the INS-drift. Even with the GPS, the INS can drift off enough to make you not hit the target. On a side note : is it realistic to release GPS bombs blindfolded without visually confirming the target?
  6. Yeah, now it works perfectly. Sorry for being so stupid not checking my laser codes
  7. Ahh! Of course!! I'll give it another go
  8. Since this is a simulator, I don't necessarily think that a trainer in DCS needs to have 2 seats, even tho it "breaks the immersion" a bit. The F-5 is pretty damn close to the standard trainer T-38 Talon they use at Sheppard AFB, apart from the two seats on the T-38 and the gun in front of the F-5. So I would say the F-5 is a perfect trainer in DCS. With that said, the L-39, MB-339, C-101 and T-45 are all perfect trainers as well.
  9. What can go wrong in the TGP? As long as it is CCRP, isn't it just "point and shoot" while holding down first detent of the trigger?
  10. No, it's "CCS". Just click on the coordinates on the F10/ME map, till you see it. It's basically a 2D format given in meters. DCS's native format
  11. This might work: local xCoord = -287319 -- Replace with your Oil Rigs x-coordinate local yCoord = 616286 -- Replace with your Oil Rigs y-coordinate local groupData = { ["units"] = { [1] = { ["type"] = "EWR AN/FPS-117 Radar", -- The type of unit to spawn ["y"] = yCoord, ["x"] = xCoord, ["name"] = "MyNewlySpawnedRadarUnit", -- A unique name for the unit }, }, ["y"] = yCoord, ["x"] = xCoord, ["name"] = "MyNewlySpawnedRadarGroup", -- A name for the group } -- Spawn the unit group for the USA coalition coalition.addGroup(country.id.USA, Group.Category.GROUND, groupData) Put it at trigger MISSION START -> Do Script However, I think this given script will spawn it at the bottom of the sea, but it's worth a try
  12. scommander2 is correct. Click on this:
  13. I try to avoid Discord as much as I can, but I tried this same mission once again now. Now the dialogue continues, and I get the two nine-lines and Tally and I attack the targets. The problem now is that the G-12s won't track/follow the laser. Are we supposed to change laser code according to what is written on the kneeboard with the rearm/refueling screen prior to take off??
  14. Just give me an official MH-60 and my life will be complete
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