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d0ppler

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Everything posted by d0ppler

  1. I believe it's more or likely the same fuel flow, but I'm not sure. But usually it's faster to refuel in the air, obviously depending on where the tanker is in relation to the closest airport.
  2. Same here today I've had this module for several years without any issues.
  3. I've now played through First In and Last Out, and these two campaigns are a must if you're a viper driver. If you are considering this campaign but haven't played First In yet, you should really go for that one before playing this campaign. I had my problems in some missions, but only due to pilot skills. All of these missions are very solid made and I didn't experience any bugs, apart from some very few times where audio chats overlapped and was played simultaneously, but that's almost impossible to iron out in the way the mission editor works. The story is well written, and I got immersed into it from the get go (in First In). Really good mission briefings with good documentation and very good kneeboard docs as well. How the ATC works is brilliant, and I this is exactly how the built in ATC should have been in DCS. Every mission was a blast to play. Score : 10/10
  4. Thanks, @ChillNG! Finally made it!
  5. Allright, I'll give it another go. Thanks!
  6. This mission is way too hard, IMO. It's way, way harder than any of the Weasels missions so far. I've failed it 6 times now. Giving it up. Maybe ease a bit up on the SAM threats? And also include a pitstop at Arco to refuel before entering Silver corridor in the mission? The missile dodging consumes A LOT of fuel
  7. I managed to screen shot it right before it faded away: "Next time make sure you request clearance to takeoff"! But I'm just taxing behind Sword 1 on the parallel taxiway, with no intention to take off before them Mission 7 (or 8?) "Chaos" was the name of the mission. BTW : I really love the effort and detail you've put into the ATC in these campaigns. I love it!
  8. Ok, I wasn't aware that the bullseye point was loaded automatically into the F-16. I suspect you need to manually set this IRL? I mean, how can the plane just magically know what the bullseye point is?
  9. Steerpoint 25 is by DEFAULT what the F-16 treats as Bullseye if it is SELECTED (which it isn't by default). And if steerpoint 25 doesn't have any value, it doesn't help. On First In : Weasels over Syria, the kneeboard would look like this: Or like this: But in Last out : Weasels.. it looks like this (at least the first 3 missions):
  10. On the kneeboard doc, it says that bulls is "portal", but portal is not a waypoint, and I can't see any lat/long I can enter in manually. I'm probably missing something very obvious.
  11. Yes, I know, CZ will fix it, but I still can't understand why it has to affect every steerpoint loaded into my system when I slew my cursor off from the PRE point. Can someone explain the reason behind this?
  12. I've played through the first 8 missions whole campaign now, and man, I am overwhelmed by the immersion. It's so cool to NOT be the lead, (although you are sometimes), and all the small details that really breathes life and realism into this campaign. I've never been a fighter pilot, but I totally believe that this is how things are going on IRL. Thank you so much, Reflected! Score : 10/10
  13. Thank you for your reply. A rebinding now worked!
  14. No matter what I map it to. It's clickable though. Open works, close doesn't
  15. Jeez, hence the quotes. And that's why we need some changes in how DCS handles unofficial mods in user created missions.
  16. @SorelRo, I would just like to inform you that after the last patch, this mission now works just fine. Thanks for fixing this.
  17. It's stated in the current patch notes that this is fixed for both the Hornet, the Viper and the F-5
  18. There are hundreds of fantastic free mods made for DCS. Breathtaking flyable planes and helis, as well as excellent asset packs which breathes life and realism into missions created by mission/campaign designers. What I would like to see, is that whenever I create a mission with "official" mods involved, this mod should leave a direct download link into the mission file, so when another user loads this mission the first time, DCS should preferably download and install the required mod automatically. At least send the user to the correct download page. This means that every official mod must be held in the DCS repository (aka User files) to avoid malicious links, since this repository is manually controlled by ED employees. I think this would've been a great and MUCH smoother way to introduce these fantastic mods to the rest of the community. Right now, as a mission designer, if I plan to submit it to the community at the User Files section, I try to avoid using any external mods as best as I can to avoid user complications. Which is a shame IMO.
  19. Yes! Thanks. That is the solution at this moment. If TMS fwd don't work, it seems to work consistently if I dobber left to get back to the top menu, then do it over once more.
  20. I haven't flown the Viper in a while, so it can be definitely something I'm doing wrong, but it seems totally random whether I can put a mark point on the ground from the HMCS and store it on steerpoints 25-30. My procedure is as follows: Make sure I'm in NAV (or A/G) Make HUD SOI Click "Mark 7" on the ICP TMS fwd long in order to get the marker in the HMCS Then TMS fwd to lock and save the mark point. In 50% of the times, nothing happens when I hit TMS fwd. And when it fails it doesn't help to frenetically hit TMS fwd several times, it just won't "lock". Is this a bug or is it something I am missing?
  21. Even the block 15 has the ability to enter squawk through the ICP on the IFF page
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