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TOViper

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Posts posted by TOViper

  1. Hello,

     

    after finding out how DCS works with my 1070 (specs see below) with the newest OpenBeta Update and using Oculus Rift CV1, I decided to post my experiences in short words. Maybe some other users can refer to this setting, or compare, or give hints.

     

     

    For current information, please see the later posts in this thread, where I update the status from time to time (mostly when new updates arrive).

     

     

     

     

    • I fly with ASW set to "45" or "45 forced" using the Oculus Tray Tool
    • After entering DCS I switch to full screen mode using ALT+ENTER
    • 1070 is at approx 60%
    • Processor is at approx 50%
    • DCS.exe is set to "HIGH" processor priority
    • autoexec.cfg showing:
      options.graphics.stereo_mode_use_shared_parser = false
      no_device_hotplug = true
      disable_write_track = true


    The absolute killers on my system are (but weren't in 2.5.5. in Windows7):

     

    1. Shadows (have them OFF now or LOW depending on map and mission, if I turn them ON 1070 is going to 95%)
    2. Terrain shadows (have them OFF now since I own DCS)

    Currently using NVidia 442 driver, thinking of switching to 445.

    Here are my SYSTEM settings from options.lua

    ["VR"] = {
           ["bloom"] = false,
           ["box_mouse_cursor"] = false,
           ["custom_IPD"] = 63.5,
           ["custom_IPD_enable"] = false,
           ["enable"] = true,
           ["hand_controllers"] = false,
           ["interaction_with_grip_only"] = false,
           ["msaaMaskSize"] = 0.42,
           ["pixel_density"] = 1,
           ["prefer_built_in_audio"] = false,
           ["use_mouse"] = true,
       },
       ["format"] = 1,
       ["graphics"] = {
           ["DOF"] = 0,
           ["LensEffects"] = 2,
           ["MSAA"] = 0,
           ["SSAA"] = 0,
           ["SSAO"] = 0,
           ["SSLR"] = 0,
           ["anisotropy"] = 3,
           ["aspect"] = 1.7777777777778,
           ["chimneySmokeDensity"] = 2,
           ["civTraffic"] = "low",
           ["clouds"] = 1,
           ["clutterMaxDistance"] = 1500,
           ["cockpitGI"] = 0,
           ["effects"] = 3,
           ["flatTerrainShadows"] = 2,
           ["forestDistanceFactor"] = 1,
           ["fullScreen"] = true,
           ["heatBlr"] = 1,
           ["height"] = 1080,
           ["lights"] = 2,
           ["messagesFontScale"] = 1,
           ["motionBlur"] = 0,
           ["multiMonitorSetup"] = "1camera",
           ["outputGamma"] = 2,
           ["preloadRadius"] = 70000,
           ["rainDroplets"] = true,
           ["scaleGui"] = 1,
           ["shadowTree"] = false,
           ["shadows"] = 0,
           ["sync"] = false,
           ["terrainTextures"] = "min",
           ["textures"] = 1,
           ["treesVisibility"] = 6000,
           ["useDeferredShading"] = 1,
           ["visibRange"] = "Medium",
           ["water"] = 1,
           ["width"] = 1920,
       },
    
    

  2. After engines start I had fluctuating fuel flow.

    It seems not in a "natural" sense, but more a "digital" behaviour.

     

    I didn't touch any controls, neither my HOTAS nor the keyboard, and I was just preparing for taxi.

    After seeing this effect, I turned off ground air supply, and tried to switch on/off the different air supply settings on the right side panel, but it had no effect.

    Turning off ground power also had no effect.

     

    See: https://youtu.be/b57RWx1hKSI

  3. I’ve had the blackout on launch issue occasionally as well. ... .. . .. ... I’ll see if I can do a track today if I can reproduce it, but I’ve had bad luck with tracks lately...

     

    Same for me, happens sometimes here and there.

    I am never using AB when flying off the deck, no matter of payload.

    After reading this thread, I will make notes of payload when it happens.

  4. Again, thanks a lot for your effort though, it is always appreciated. :)

     

    Thanks for your kind words, but I had a lot of fun flying the cat anyway, thus it is not worth mentioning it. I even enjoy spending time in DCS just flying around without any plans or special intentions, it is a great joy to fly (especially the CAT) and watch the beautiful landscape of Caucasus, that I am happy after flying a few touch & go's. It is a true simulation, thus as a user I can always decide how deep I dig into all this. And because of this, so many "ways" to "use" DCS or interact with the sim are open; its a dream.

    The CAT was the thing that had to happen someday (after Fleet Defender, Tornado, Falcon, etc.), and the DCS CAT is lucky to have HB as its creator/programmer.

    Happy hunting folks!

  5. A question came up for me today:

     

    I went flying with the Tomcat in Caucasus in MP, newest OB.

    A friend of mine had the F-18, me in the CAT as pilot, Jester RIO.

    I spawned HOT on the Stennis, and after takeoff in FL300 during unaccelerated flying with autopilot and I had a mismatch between the compass readout and the HSI readout.

    We compared the compass headings while flying inbound a TACAN station in 40 miles away, they were +/- the same, but my HSI showed a heading failure of approximately 20 to 25°.

     

    Shouldn't Jester do the alignment on the carrier perfectly by using the special "carrier alignment mode"?

  6. I will do some tests in MP maybe this evening, I hope the problem appears (sounds strange :lol:).

    I think I'll start with the power levers, then move to electric systems, and maybe then to the fuel systems. I read in the forums that people tried out "everything" to light it up, with no success.

     

    "Re-setting" a single switch/lever, then crank, then fuel open, and look.

    Then going to the next one, crank, then fuel open, look.

    ...

    ..

    .

    After one hour of looking: come back to the forum for whining :D

  7. Hi guys,

     

    I really don't know if this strategy would help, but reading this before my first coffee today I thought the following:

    In the past (I think it related to the Viggen in the early stages), the module had problems when entering the cockpit when pressing "Fly again" ...

    @airhunter: did you do a "preliminary cockpit check", like making sure EACH AND EVERY SINGLE switch set to the position where it should be.

    Now my idea: If this above IS(!) the case, clicking all of the switches to their "other" positions and then switch them back to the intended position which is required for normal engine start. Maybe the switches are set correctly, but they are not activating the function they should or something isn't set correctly in the sim when entering the cockpit (even the power levers, ...). It would be interesting if fuel valves are opened when going from cut off to idle, this could be tested by watching the fuel indicator or fuel flow indicator.

    I cannot test it today, since I am not at home.

     

    I had this problem in the past as well, but found no solution to work around other than re-starting DCS. I really want to help :noexpression:

    Anyway guys, good luck in finding this really nasty one!

  8. Since a few months, not(!) related to this newest update from today, my tape player crashes when press "play". Fortunately, the crash was detected by windows, and the crash tool collected data and sent it automatically to ED via the black screen using curl.exe.

     

    Can I do something?

    This is the file listing of the Viggen's MOD folder (X:\DCS_2.5.6\Mods\aircraft\AJS37\Sounds\VigWalkman):

    viggen_walkman.png.5f8a9b979ab353c811fbc8a8ab5c4d80.png

  9. My experience in short words:

    It took preparation and patience, but then it finally worked.

    If I were not patient, I most probably have stopped configuring it.

     

    I became a lover of this tool, and I can suggest it.

  10. mklink /J "c:\link to folder" "c:\users\username\original folder" Remember quotation marks when there is spaces in the path. We'll, use them anyway just in case. Rename Scripts to ie scripts.old in the DCS.openbeta folder. And run, for you something like:

     

    Mklink /J "c:\users\pilot\save games\dcs256\scripts" "c:\users\pilot\save games\DCS. openbeta\scripts"

     

    Thanks for this tip, works like a charm! :thumbup:

    Will use this once more when the new version/update of DCS comes out soon, because then I will create a "fresh" user profile, and will apply this trick again.

  11. pbishop, I think you are on the right corner with me, and also deano87 I think.

     

    What might not came out clearly I think was the word "quick" changes.

    When doing "quick" changes, this normally means to use energy in order to initiate and hold a turn, loop, whatever. During this time the aircraft will loose energy, in fact dissipating kinetic or potential energy into heat. The energy level (if not "filled" up again e.g. by using increased power if an engine is installed) will decrease. So either less altitude or less airspeed is the result (THIS is what I stated as dangerous).

     

    I still cannot bring evidence right now about the story about increasing and decreasing speed in a constant bank turn within a glider at high wind conditions, which - after seeing all your arguments and postings and my knowledge - makes me crazy. There must be perception issues, or the weather was not that "constant" as seen, or something else I don't know. I have to talk once more to (meanwhile five guys which supported my own experiences with their own ones), and clearly ask about which parameters have been held constant and which changed.

     

    This relates to the "post-stall" story as well. If the MiG is doing a Cobra, much of its kinetic energy is dissipated within 3 seconds. So if it would go for a 180° turn using all its flight controls including thrust vectoring, the aircraft will need power or height to get back to its initial airspeed.

     

    I have to read my postings again tomorrow, and see if I disregarded any of your information, or if you just missed parts of my thoughts due to my bad English or I simply left out something.

    I have to sort this out a bit, but I FULLY understand if you guys pull the eject handle on this ... :D

     

    Thank you anyway for taking the time!

  12. I do live in Europe, but flying with you sounds like a rather dangerous idea. Btw, if your theory is correct, why don't all pilots you know confirm your observation?

     

    If you have glider license, why not going flying?

    What if I would hand over controls to you? Would you then feel better? :)

     

    Pilots which I can talk to confirm these observations independently, and other "pilots" (which I cannot talk to) in the forum cannot confirm them.

    Difficult story ... so what should we do in that case? Is that a comms problem? Have they all forgotten something, done something they didn't notice/remember?

     

    There are "truths" around, and I rely (not only) on observations and think about what is more safe: turn away or turn into wind. There is only one answer which leads to the more safe solution: into wind, of course thinking about all other aspects like landing, take-off, all things you mentioned before.

     

    BTW: wind in english language is obviously the one that is related to weather. "Wind" in my language is often used to describe airflow too, which makes the whole story much more difficult for you poor readers :)

     

    I understood all you stated guys, really I did, and it is impressive to read all your postings, and I understand what I want to tell, but did you understand what I wanted to tell you ... ?

    Sender <> Receiver problem, induced by Sender? :helpsmilie: Damn, I think I f..... THIS one up.

     

     

    Back to "post stall" ... BUT STOP, this is a bit OT I think.

  13. Sorry to say, but if you are a real pilot since 20 years and you (still) believe that wind affects the aerodynamics/performance your lack of knowledge is shocking. You are really lucky that you didn't run into serious problems until now!

     

     

    Yes, I am :) I was born on a Sunday. :thumbup:

    But furtunately, thats not 100% true.

     

    Anyway you can try out: fly a circle pattern (best would be a sailplane) without pushing or pulling stick, in wind conditions, and non-wind conditions. Once the nose turns into wind, without pulling or pushing the stick (!) the nose would come up. If the nose turns away from wind, without moving the stick, the nose would come down. It is not necessary that you believe me, but thats the observation nearly all pilots I know have made.

    Before stating my knowledge is shoking (I don't think so), I invite you (not suggest you ... !) to try this out whenever you find a chance to do so! It makes sense to start with 20° of bank, and increase as long as the aircraft can handle it (60° is a good value, and most sailplanes are allowed to do so).

     

    If you live in Europe, you might wann visit me, and we go for a ride. What would you say?

  14. Again, bbrz is talking about any flight condition WITHOUT reference to the ground <- this is important.

     

     

    Thanks pbishop for your input! I think you are following my thoughts a bit more than bbrz, but thats fine!

     

    Yes, it seems I didn't consider this aspect too much for separating my statement from the bug-story, which in turn - especially in regards to the mentioned bug he noticed - would have been an important one.

    Moving away from the bug-story again a bit:

     

    I asked 4 pilots, including ones that fly sailplanes, motorplanes, jets, ... no matter which aircraft, all are saying the same, including me after 20 years of flying.

    The bigger problem - unfortunately - is to find an english phraseology to make my thoughts "solid" and understandable, and not confusing too much. :P

     

    Ask pilots: Nose into wind, or nose away from wind?

    All pilots (still alive) would say: Nose into wind. Why? If you turn away too quick, your ground speed (and thus kinetic energy) must re-build in order to have the airspeed which you need a few second later after your turn away from wind. Easy to perform in a motorplane, hard to perform in a sailplane. If this is a phraseology you understand better, I would be happy, if not ... my world would not crash immediately :smilewink:

    If the difference in energy is high: you are in trouble. If the difference in energy is low: you are fine and would most probably not notice the effect.

     

    More complex things come up when "post stall" flying is the topic. If you pitch a vectorized vehicle like one of the new MiGs about 180° while the aircraft is still flying more or less "straight ahead" due to its inertia, the trailing edge would then be hit by airflow, ... so what is your lift then? How long would it take to accelerate it to have enough airflow again when wind is blowing strongly now from behind (but steady!)?

     

    Its was ment more in this direction ... so ...

  15. I really don't understand why you are trying to suggest something you don't know anything about and you are apparently not even trying to understand.

     

    Thats a good statement :thumbup:

     

    The point to think about was the word "quick" ...

    Imagine: you fly with wind blowing on your nose, quickly turn the aircrafts' heading by 180° within - let's assume - 1 second (e.g. by using thrust vectoring). What is your speed "against" wind now, and where does the nose point to? What is your lift after the turn? What will happen?

     

    bbrz: Hey pilot, NEVER I intended to suggest you something, you really don't have to believe me. But using imagination helps to get it.

     

    As long as changes happen "slowly" (e.g. heading and pitch), which relates to most aircraft flying "fast" in relation to "low" wind speeds, or flying "before stall", everything is fine. This is the reason why most of us don't take notice of this effect. But if you fly a slow mover, with strong winds ... I again state my rule: be aware when doing "quick" changes!

     

    That's all, and should answer your question about "don't know what you are trying to suggest something".

    The "suggestion" - if so - is more about using imagination for a situation happening in RL seldomly and unlikely.

     

    The energy in your postings is massive, but thats OK for me.

    Again, thanks for posting this bug in DCS!

     

    edit: sorry, I forgot to write: problem increases with increasing inertia in relation to aerodynamic forces ...

  16. No. That's a common misconception. (Steady) wind has absolutely zero effect on an airplane in flight except for ground speed and track over ground.

    Concerning kites; I kite is connected to a fixed point on the ground, so it's not even remotely comparable to an aircraft in any case.

    Furthermore lift is usually created above, not under the wings.

     

    Sorry to say, but it is a common misconseption to think that his thoughts are a common misconseption. If the changes in aircrafts' heading during high wind weathers are "quick", wind MAKES a big difference, and is definitely a dangerous thing.

    I suggest you to go flying (in real life I mean), and see and feel what I am stating here. Good tip: start your tests at higher altitudes!

     

    Thanks for your initial posting regarding the bug, didn't notice this one since mostly I don't use strong winds in my missions. :thumbup:

     

    Edit: I noticed that one of my postings was deleted, which contained some information regarding the F-18 discussion herein, so I will try again.

    The bug posted by bbrz doesn't relate to Viggen and F-18, I just tried it out and it worked as expected (=fine).

  17. Look like noone noticed this bugreport. I probably chosed wrong name for the problem.

     

    You can edit your post:

    Click button "edit", then click button "go advanced", and then you may rewrite the "Title".

  18. Hey folks!

    I personally like modern western aircraft, but when it comes to love, the 70's and 80's brought out my most beloved ones (Viggen, Tomcat, F-5, MiG-29).

    I would instantly buy a MiG-29 module if it was flyable in a quality like the current F-5 module. Robust module, good FPS, "finished", and "reliable" in terms of endless fun while playing (and not having 1000 annoying bugs that crash the sim while in MP with friends).

    This is currently - on my machine - only possible with the F-5 and MiG-29 (both good FPS and not crashing the sim).

    MiG-29 as radar guided interceptor with two powerful engines and good acceleration with a bad-ass looking design ... what more can I ask for :joystick:

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