

OutLord
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Everything posted by OutLord
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Never boring on the DCS Australian Servers . We’re now hosting Syria and Germany (Cold War) with our unique Wings of War dynamic CTI missions. Jump in, get 500 free beers just for hopping in a cockpit, and spend them on AWACS or hardware to support your squad. Search “DCS Australian Servers” in the multiplayer browser. All welcome!
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Hi everyone,I'm seeking clarification on the CPU threading behavior of the DCS World 2.9 Dedicated Server. I've read mixed information about whether the dedicated server primarily uses a single CPU core for its core simulation workload or if it takes advantage of multiple cores through multi-threading.For context: I understand the DCS 2.9 client has some multi-threading support (e.g., for rendering and certain tasks), but I'm specifically asking about the dedicated server used for hosting multiplayer missions. I'm planning to optimize my server hardware and want to know if prioritizing high single-core performance is critical or if a multi-core CPU would be better utilized. Could anyone confirm: Is the DCS 2.9 Dedicated Server primarily single-threaded for its main simulation loop (e.g., AI, physics, mission logic)? Are there any specific tasks (e.g., networking, I/O) that leverage additional CPU cores? Any insights from server admins, technical users, or Eagle Dynamics staff would be greatly appreciated! If there are recent changes or planned updates for server threading in future patches, that info would also be helpful. Thanks in advance for your help!
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I thought that might be the case. Thanks for your help.
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If I have say 20 or more client planes instead of (player), Do I repeat the rule for all clients? I want the lonely client to fly to his waypoint and if by the time he gets there and no other players have spawned in on the opposite side, an ai aircraft spawns in instead. I have attached the mission for you to see better if you would be so kind as to take a look. PVP-BVR-MAYKOPvSOCHI-KK-0.04.miz
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create a trigger so if there is only one player for 5 minutes, an ai plane will spawn on the opposing side?
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This thread needs a rethink. I hate that I cant get uut of my chopper and pull out a m4
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my checklist 1 BATTERIES 2 WARNINGS TEST 3 APU ON 4 ENG CRANK RIGHT 5 RIGHT ENG IDLE 6 OPEN BLEED AIR VALVES 7 DDI'S TO DAY POSITION 8 LEFT DDI FCS 9 RESET CAUTIONS 10 INS TO GROUND 11 ENG CRANK LEFT 12 ENGINE LEFT IDLE 13 FCS RESET 14 OBOGS ON (OXYGEN) 15 RADAR ON (GROUND / SILENT) 16 FLAPS TO AUTO 17 RUN A BIT FAILURES TEST 18 FLAPS TO HALF FOR TAKEOFF 19 RESET TRIM BUTTON 20 UNCAGE BACKUP ADI 21 CLOSE CANOPY 22 INS TO NAV 23 LEFT DDI HUD 24 RIGHT DDI FCS 25 HANDBRAKE
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thats's ok, yes and set to idle. I can ignore the test and take off fine.
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yes hold up the BIT test switch and press the left top DDI pb.
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So, I follow procedure for BIT test and sometimes it works and sometimes it doesnt. the DDi says In Test but the surfaces are not moving. I read you have to disengage NWS but doesnt seem to help Reset FCS and Trim, Flaps to Auto. Not sure what other tricks I could be missing.
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Spitfire ground handling updated in 2.1?
OutLord replied to Goblin's topic in DCS: Spitfire L.F. Mk. IX
This. What's the point of having the spitfire if its just too damned hard to get off the ground? This needs to be sorted out. Even level flight is next to impossible. If it was really like this to fly they woudnt have issued pilots maps because taking one glance to work out where you were and you'd buy the farm. -
Spitfire ground handling updated in 2.1?
OutLord replied to Goblin's topic in DCS: Spitfire L.F. Mk. IX
Either the P51 is unrealistically easy to fly or the Spitfire is unrealistically hard to fly. The gap between the two is incomprehendable. -
Small, very small.
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I was going to keep a server up for VR users only but pretty much got shot down in flames for even suggesting it. Bought Nevada earlybut couldn't use it due to an axis bug in Alpha which probably still isn't fixed and then seeing a discount package for Nevada and a "Tuff Titties" attitude from DCS and community I've invested my moneys and resources elsewhere.
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Did I buy Nevada too early?
OutLord replied to OutLord's topic in DCS: Nevada Test and Training Range
still not working after update. Not happy Jan -
There are many things we didn't or don't know how to do when we play DCS. I don't think that stops us from trying however. What I am offering is a server for VR headset users only. Sometimes it may be necessary to verify that ll pilots on the server are using what they claim to be. Or at least be prepared to if so asked. Streaming through twitch if requested seems to me to be a fairly simple way to guarantee a level playing field and I'm open to alternative measures. It isn't hard to do and I'd be more than happy to explain how to set it up. If players want to take up this offer it is because they are looking for the same as I and to achieve that we would need to have some measures in place to prove authenticity.
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The controller Interface is one of the best I've seen in any game or sim. DONT'T CHANGE IT!
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Did I buy Nevada too early?
OutLord replied to OutLord's topic in DCS: Nevada Test and Training Range
If I buy something from Walmart and it doesn't work, I can take it back. -
Did I buy Nevada too early?
OutLord replied to OutLord's topic in DCS: Nevada Test and Training Range
Maybe DCS staff will see things in a slightly more sympathetic light. They are a business after all. Keeping their customers happy should be a priority. -
Did I buy Nevada too early?
OutLord replied to OutLord's topic in DCS: Nevada Test and Training Range
Well, it sure feels like it. I bought DCS Nevada a week ago and got 1 evening to fly it before it bugged out and now nothing works. -
I would have loved to buy the Combined Arms and the F5-E Tiger but because I already purchased Nevada I cant take advantage of the special. So in effect I am being punished for purchasing a product early? Maybe DCS could make a bundle for those who already have Nevada? as a gesture of good will? I would buy both items (F5E tiger and Combined Arms at 40% off this weekend) DCS: F-5E Tiger II + DCS: NEVADA Test and Training Range Map DCS: Combined Arms + DCS: NEVADA Test and Training Range Map
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When pilots are creepin in the canyons looking for dots 20 miles away, Radar effectiveness is very limited. A pilot can flank, and just eyeball the target keeping it an their 3 or 9 until it gets close enough and then just move in for the kill out of radar fov. For an oculus user against a pilot who is using track ir and knows how to fully exploit these situations, there is no chance. If some players choose to take advantage of what I have to offer or not is their affair. Who are you to judge? Don't like it? don't get involved. But there might be a few pilots who like the idea of not having to resort to labels and would like to KNOW that every opponent has the same limitations as they do. I'm also a big fan of the WW2 and 50's era aircraft where the only radar is the eyeball and would be hosting Normandy maps more so than The Caucases and bvr.
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As I said it worked for me against the best 109 pilots in il2 sturmovik when I was flying the yak 3. Basically the 109 would boom and zoom you but the split-s (yes a split-s) would mean the 109's dive would be too steep to take a shot so he would abort and climb back to his ceiling. by the time he'd come around for another boom and zoom you were a little higher than the last time he tried until eventually you were both at 40,000 feet and then it was a turn fight.
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I seem to have a pair of gloves floating around my cockpit and other than disabling the Touch controllers which is a pain in da preverbial Is there some way in sim to disable them?