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sobe

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About sobe

  • Birthday 11/12/1950

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    Bend, Oregon

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  1. Zabuzard As an old saying goes: "there is more than one way to skin a cat". I am not sure what that really means, but I came up with a good alternative to my black HUD issue. I am a long time user of Helios software that enables you to place viewports where you want them and to adjust some color aspects of the viewport. So I placed the HUD viewport in the upper left of my main screen and added a very light gray shade over it. Now I can clearly see this HUD when looking into white clouds or the sun and the regular HUD is washed out.
  2. Zabuzard At least we tried.
  3. Zabuzard I tried 3 different changes. First I only changed the first line numbers. Second, I marked out the 2nd and 3rd lines. Finally, I put back the 2nd and 3rd lines but only changed the numbers to 10,10,10,x. In all cases, black did not appear in the HUD Again thanks for trying to help me. .
  4. Zabuzard Thanks for your help, but I could not do it correctly. Below is the first few lines of materials.lua that I changed to black. When I loaded the F14, there were just a few pieces of the plane that appeared and no cockpit or HUD. [MY ATTEMPTED CHANGES BELOW] materials["HUD_BLACK"] = {10,10,10,,255} materials["HUD_BLACK_GLOW_C"] = {10,10,10,15} -- tune alpha to adjust collimated glow brightness materials["HUD_BLACK_GLOW_NC"] = {10,10,10,2} -- tune alpha to adjust non-collimated glow brightness [FROM THE GAME FILE] --materials["HUD_GREEN"] = {36,221,36,255} --materials["HUD_GREEN_GLOW_C"] = {36,221,36,15} -- tune alpha to adjust collimated glow brightness --materials["HUD_GREEN_GLOW_NC"] = {36,221,36,2} -- tune alpha to adjust non-collimated glow brightness [SECOND ATTEMPT] materials["HUD_BLACK"] = {10,10,10,,255} --materials["HUD_BLACK_GLOW_C"] = {10,10,10,15} -- tune alpha to adjust collimated glow brightness --materials["HUD_BLACK_GLOW_NC"] = {10,10,10,2} -- tune alpha to adjust non-collimated glow brightness On the second attempt, everything showed up, but the HUD was a nice shade of GREEN.
  5. Czar One problem solved and one to go. It was the mouse issue. The axis commands for the mouse were blank. Don't know why but added the axis commands and now all is good. Later I will attempt to understand and try the color suggestions above. This may be beyond my pay grade, but I will give it a try.
  6. Czar Thanks for the reply. As to the F2 views, double clicking the middle mouse button did produce the mouse cursor but I could not move the plane around. As to the color issue, I was able to change the Viggen hud to black, but the coding is very different from the F14 and was no help.
  7. I find it very hard to read the HUD with my slightly washed out color monitor. In the F16 and F18 I was able to make the HUD numbers and symbols black and that has worked perfectly. However, I cannot seem to be able to do that in the F14. Any help would be appreciated. When I go to the F2 views, in all other modules, the F2 view can be manipulated with the mouse. For some reason, I cannot seem to do so in the F14. Is this a bug or user error somehow?
  8. CapnCoke Your suggestion as to how to make the HUD black worked perfectly. However, using your method, I ended up making the HUD a nice bright yellow.
  9. CapnCoke I don't know whether it is my age, eyes or just my old monitor, but I have a hard time seeing the speed and altitude on the HUD, even with your HUD mod. I tried to follow your directions, but I cannot seem to get it all black like I want it. If you have a chance, I would appreciate if you could modify your HUD to make it all black. Thanks
  10. Reflected Working on learning the F14 with the Take Flight group on Discord. I was wondering if there is an order to follow in playing your 3 F14 campaigns?
  11. Has anyone gotten the viewports to work in the F14-A models when using the F14 Helios profile?
  12. I have tried to slow down the slewing of the cursor in the TGP by adjusting the different values in the DCS controls, but it is still too fast for me. Is there any way to slow down the cursor in one of the F16 lua files (i could not locate any such files)?
  13. pierscockey Could you send a pic of your rudder curse or did you do a custom one?
  14. I would like the Moving Map to always be on top of whatever I am viewing in either my game monitor or my second monitor that is running a Helios profile. Is there any method to do that? Problem solved with Power Toys
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